a 84 kB compo game
Hi folks! My name is Slava, I love to program things from scratch. So I thought the Compo format is just right for me!
This is the first time I'm taking part in a game jam, and my game is called "FamousDeliveryMan", which weighs only 84 kB (on Linux). I came to this event unprepared, because my "engine" (really just a platform layer) could only open a window and draw single-coloured meshes.

The lack of proper graphics and handwriting allowed me to ship at such a small size, but it also led to several problems I encountered during the jam. The most obvious of these was collision detection. I am learning how to do things as I go, so I expect to have fewer bugs of this sort next time, but until then I am proud that I managed to do it despite lack of experience, and energy.
Is there anything you would like me to write about? I can write about my perspective on building an engine or desicion making during the event.