Game Jam ‘post mortem’
First ever game jam entry so thought I’d make a post mortem for the team 
What went well:
- Decided on an idea quickly
- Split up tasks and kept on top of everything that had to be done
- Art style was good and consistent(for 3 programmers)
- Decided on a game idea quickly
- Managed to make levels using nothing but paint
What did not:
- Using git badly (slowed us down a lot)
- Not deciding on how to do movement properly at the start – led to a lot of bugs and problems
- Collision detection was broken under certain conditions
- Coded quickly so not the best coding practice
- Poor design of some levels
If you haven’t tried it yet, here’s the link 😉
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=39895