HacksawUnit

Ludum Dare 57

I'm in!

I'm in for another LudumDare! Conditions should be good for me to go "all out" again this time, so I'm going to try really hard to make an excellent game. Also, if I finish this entry, it will be my 25th *(finished compo!) LudumDare entry. Maybe that makes it lucky... ! I hope you have luck too. Good luck!

Favorite software list:

Engine

🍒 Construct2: HTML5 game creation software!

Graphics

🍒 Aseprite: Pixel art program!

🍒 GNU-IMP: Open source image editor!

Sound

🍒 LSDJ and bgb: Authentic Gameboy synthesizer and emulator!

🍒 Chiptone: Superb “old-school” style sound effect generator/creator!

🍒 FL Studio: Classic versatile music software!

🍒 Audacity: Open source sound editor!

Hosting

🍒 itch.io: Storefront/games host!

NOTES

🧙‍♂️ IF COMPLETED, THIS WILL BE MY 25th FINISHED COMPO TITLE. ✨

🧠 I WILL NOT USE ANY AI TOOLS. ALL ART/MUSIC/SCENARIO/SFX/ETC WILL BE CREATED BY ME OR WITH “OLD-SCHOOL”-STYLE GENERATORS. ANY AI INFLUENCE WILL BE ACCIDENTAL (SOME SOFTWARE COMPANY SNEAKING SOMETHING INTO MY TOOLS, FOR INSTANCE.)

Sketch

sketch.png

Game where you are wizard going deep into the bog. Right now the plan is like a combo of a sidescrolling action arcade game, and an RPG/old roguelike... we shall see how it turns out...

Scanning

scanning.gif

The game logic will be a tiiiiiny little selection of sprites which are "scanned" so they can be rendered in a cool way.

Decision time...

I made a cool thing, but it's not very fun... I'm glad I tried the concept, but I might start over.

eh.gif

Starting over

I am going to make another falling block puzzle game... (I have the puzzle bug!) But I'm going to do something very unique with it... :)

Smacking blocks into a pit

wow.gif

It's kind of like a cross between golf, darts, and classic puzzle games. You have to carefully smack pieces into a pit with a giant hammer.

Very bad

I think I have something here, but I'm going to need to recode the whole thing, I think. Instead of putting into a giant pit, I think I'm going to have the player putt into a body of water. The piece can have physics fun in the air, but once it's in the water, it can act like a normal puzzle piece. Then, a little "circle cut out" can show what's happening underwater.

bad.gif

Line up five to clear

clearLogic.gif

You can line up five horizontally or vertically. If you clear horizontally, gravity will pull everything above down.

Getting closer

Almost have the complete gameplay loop in. Took some time to make sure aiming and previewing your swing feels good.

preview.gif

Finally!!

What I was imagining in my head is finally working. wowwowo.gif

Day 2

I may not end up finishing... we'll see!

progress.gif

Last gif!

Last gif of the dare before I marathon the rest of the game. So much to do! progresss.gif

Ludum Dare 58

I'm in!

Another autumn, another autumn LudumDare! Weekend is clear, so I'm going to do my best. I've made games with "falling puzzle" aspects for the last three LudumDare's, so I'm going to try not to lean on that genre too much this time.

Favorite software list:

Engine

🧅 Construct2: HTML5 game creation software!

Graphics

🧅 Aseprite: Pixel art program!

🧅 GNU-IMP: Open source image editor!

Sound

🧅 LSDJ and bgb: Authentic Gameboy synthesizer and emulator!

🧅 Chiptone: Superb “old-school” style sound effect generator/creator!

🧅 FL Studio: Classic versatile music software!

🧅 Audacity: Open source sound editor!

Hosting

🧅 itch.io: Storefront/games host!

NOTES

🧠 I WILL NOT USE ANY AI TOOLS. ALL ART/MUSIC/SCENARIO/SFX/ETC WILL BE CREATED BY ME OR WITH “OLD-SCHOOL”-STYLE GENERATORS. ANY AI INFLUENCE WILL BE ACCIDENTAL (SOME SOFTWARE COMPANY SNEAKING SOMETHING INTO MY TOOLS, FOR INSTANCE.)

⚙️ Construct2 has been "retired" for over five years! :-) I will try to keep using Construct2 as long as I can for LudumDare.

Wallpaper Time

Been awhile since I've done one of these! Wanted to make something a little spooky and atmospheric...

ldjam58Wallpaper.png

Shmup

In this shmup you will play as a skeleton witch from outer space who pilots a wooden potion-powered UFO that is possessed by her frog-ghost BFF. You fire at spectral entities to banish them back to their plane of existance, then collect their "bullet's power'. You can then shoot any collected bullets back with alternate fire, or launch a "glob" of all the collected power which spirals out and destroys incoming bullets.

witch.png

pew pew

demo1.gif

Dynamic animation

Spent a solid 45 minutes just polishing this animation and tweaking the code. She is the player character, after all! There are several sprites pinned together with several animations for each to create this effect.

dynamicAnim.gif

Enemy system in game

Enemies can now appear. They become "active" once in view, and some of them (like this placeholder bat) will "sleep" until hit or until something else wakes them up. There's damage and HP and everything!

demo3.gif

'Cheap' liquid effect

Very proud of this liquid effect- it's just a sprite on an angle sine that has its mangnitude and cycle bound to the player character's movement sprites.

fakeLiquid.gif

Collecting!

Got the main mechanic of the game in! Enemies drop their "bullet power" when defeated. If you pick it up, it goes in your potion bottle, and you can use it with your secondary firing button! But, when it runs out, it goes away. If you get another enemy's power, you keep any you already got- you just need to use up whatever you have first. I think it fits the theme well, and is very fun.

collecting.gif