graner

LD13

Finished

Hi everyone! I just finished my first LD-entry.

My goal was to make a simple 2D-game where the player is supposed to catch butterflies with different kind of nets and weapons. As I didn’t have as much time to code today as I thought I had, the end result is rather simple but I’m really happy I managed to finish something! Hope you enjoy it!

I used Python 2.5 and Pygame. The windows executable can be downloaded from here

Thanks!

Tags: final

Comments

09. Feb 2009 · 10:35 UTC
its pretty simple but not bad at all, for running out of time you did well to have a win condition and interface :)
09. Feb 2009 · 12:09 UTC
the graphics / animations work really well! It is ‘fun’ somehow to throw your net out there and the butterflies look really great and move very flutterly.
09. Feb 2009 · 13:30 UTC
Very solid game. I like it lots!

LD15

Introducing: Wagon race

Hey everybody,

I wanted to have something visual before making a first post about my LD entry. So here it is:

screenshot

My game will be a fast-paced racing game inside caverns. The goal is to drive your wagon through the caves as fast as possible without hitting any obstacles or going too fast into a curve. There can be multiple simulanous rails so that the player has to be fast in his decisions when switching between them. I will soon be finished with my map editor that allows users to create their own tracks :). I will concentrate more on the graphics tomorrow, i promise. 😀

Wagon race finished for now

I’m done for today! Get ready to race your way down the caverns as fast as possible. The game also includes a level editor if you want to create your own tracks! You move the wagon with the arrow keys (more introductions can be found in the readme-file)

The game was developed using Python+pygame.

Screenshots (game view on the left, level editor on the right):

screenshot-gamescreenshot-editor

and the game can be downloaded from here

It was a super hard day to find the motivation for some reason. I got very far yesterday and it’s kind of a shame I didn’t use it as well as I could have, but my biggest goal for this weekend was to make a game that would be interesting enough to keep developing and I think i somewhat managed to do that. I will try to update the game with more tiletypes etc. in the near future. I think a postmortem of this weekend is needed for my part as well :)

Comments

Skate
31. Aug 2009 · 00:12 UTC
Here is the level I’ve created :)