2nd Compo ! Starting to get the hang of it
So this is my second time trying the compo, the first time i made the mistake of doing a multiplayer online game ... Learned not to do that again.
I've been working daily with the Unity Engine for 3 years now (work in VR) and I love how i can still find new things to experiment with.
Mecanim
For this LD39 I mainly used the Mecanim Animator. Trying to find what could be done with less coding possible (700- lines of code). And this tool is powerfull !! You can do animation sure, but you can do all sorts of behavior/AI and it's also very intuitive.
For my game the monsters and the character are almost entirely done using Mecanim except for raycasts and audio.
But the phone too.

Give it a try if you can. It does take more time to do certain things, and can get messy really fast. But at least its fun.
Look at that beauty : 
2D Normals
I also got to play around with something that I wanted to do for a long time : 2D normal maps.
For that I used a software called Sprite Illuminator, it's pretty intuitive but cost 40$.
The result works quite well. And lighting is pretty important when you're doing a horror game.
On the Unity part you can't use standard sprite shaders as these don't take lights into account. I think it would be smart from Unity to make 2D Lights, because trying to have 3D lights behave the way you want to in 2D is real puzzle.

The amount of work needed to make every assets (graphics and sounds) still takes me too long, but a few other compo and I should be able to have either a faster production pipeline or the management knowledge to have appropriate scopes.

Finally, I had a really good time doing this Ludum Dare, so Thank you again to everybody that makes this reunion possible. If you want to see the product of the last 48h for me, go THERE
Thank you for reading, and good luck to everybody.



