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LD32

Non-zero progress!

It’s not much, but here it is:

Single sun on a starfield backdrop

Humble beginnings and all that.

Progress acceleration

Improvements:

screenshot_2_cropped

Progress is faster now. Hopefully by the end of tonight I will have all the core systems in place. All I will need to do tomorrow is turn it into an actual game :)

As a side note, you can follow my progress on Bitbucket if you are interested.

 

Start of Day Two

Day 2 now underway (timezones, and trying to keep healthy sleep). 14 hours to go. I am looking at my todo list for the day, and it is quite scary. I am at a crossroads: do I do the complex gameplay I originally intended, or do I cut back, and spend my time on polish and music instead?

screenanim_1

Comments

beckyconning
19. Apr 2015 · 11:14 UTC
Definitely cut back! Always do less : ).

Weapon Against Oblivion – Post Mortem

This is a post-mortem analysis of my first completed game jam entry Weapon Against Oblivion (a submission frequency of approx. 10*10^-10 Hz).

Animation from the game 'Weapon Against Oblivion'

What went right?

Know your tools: After noodling around with my sprite engine both in and out of game jams, and playing with tools and techniques, I am now able to implement basic features in the first day. The engine ain’t no Unity or GameMaker, but I am comfortable in it, and that means I can be productive.

Focused on my strengths: I am not an artist. I am not a musician, nor a writer. But I can code somewhat. Some my previous designs called for three or four animated sprites and a background tile set, which is just too much at my skill set. I was able to achieve this game with a total of five single sprites.

I actually “finished”: and it feels so good. It is a ‘full game’, with an intro screen, victory / defeat screen, and simple level progression. I didn’t get time to add a high scores screen which would have given the game more of a sense of purpose, but it has a complete game life-cycle regardless.

Community: I am not a naturally social animal, but during my down time I hung out on IRC, read LD blog posts, and watched some of the streamers. There were a lot of channels that seemed to only have one or two viewers but they were all working on awesome stuff.

Seeing the cool stuff kept me going, although before I had a concrete game idea it was disheartening to see everyone else with such great ideas.

What went wrong?

Maths: Here’s a tip for anyone out there: Don’t attempt to implement a complex and realistic-feeling model for planetary population growth unless you are super-comfortable with maths. At least, don’t do it if you also want your models to be entertaining. I spent almost half of my time making different functions and parameters, trying to get something elegant that was also fun to play. In the end, I ripped almost all of it out, and implemented some simple formulas, but even then…

Gameplay: It’s not.. very fun. I had wanted to make the game-play strategic, nurturing some planets and abandoning others. In the end, the best strategy is mostly to blow up every planet you come across.

If I chose to work on this project post-compo, there are several different directions I could take this game to make it into something real. For example:

  • Design and lay out the levels instead of having them totally random
  • Have some planets be intrinsically worth more, so you have to keep coming back to them
  • Have your ‘best’ planets do things to help your cause, like invade other planets

What will I do in the future?

Enter again (: The weekend after LD I legitimately sad that there was no game jam scheduled. I had such a fun time this LD.

LD33

How many LDs must I submit before I can call it a “spree”?

I am in! Though I may fail due to illness and family commitments, I intend to complete my second LD in a row. I was vaguely considering try a new set of tools, but if I actually want to finish, I should probably stick to the pytools I pyknow.

I do have a new toy I intend to use, a super-cheap graphics tablet. Even though I am really, REALLY bad at art, maybe I will even throw up an MS-Paint quality Twine or Ren’Py game!

  • Python
  • Pygame
  • PyCharm
  • PyTMX
  • Pyxel

My base code will be adapted from that which I used for the first commit of the previous project, available here.

(REALLY bad at art).

I am out

Spent the day doing family stuff, no regrets. I had some ideas but nothing electrifying. Maybe I will work on some engine stuff tomorrow, but there will be no submission.

I will check out some streams and play some games, though. Good luck everyone!

Dare I to dream?

Six hours left, and I had a simple idea that I might actually be able to achieve in this timeframe. Dare I to dream?

screenshot1

Comments

EmanP
23. Aug 2015 · 18:46 UTC
If you believe it you can do it! (… with a reasonable amount of time, 6 hours might be enough)

Post Mortem – King Pong, and the Future

My LD33 Compo Entry, King Pong, was hacked together in six hours and as such, was not really meant to be a totally serious entry. I therefore didn’t rate so many of everyone else’s games to keep my coolness low, but I would like to thank the 15 or so people who nevertheless played my game and left feedback :)

Animation from the game King Pong

What went right:

New toys: It was fun to play with my new, cheap art pad. I brought it for a specific project, and this event gave me motivation to learn to use it.

Awesome name: Seriously, I Googled hard to see if it had been used for an LD entry before. I can’t believe I was the first one to come up with this idea.

What went wrong:

Time management: I had a great weekend with family, so I have no regrets about not being able to do a full entry. That said, the game did fall far short of my intended design. I ran out of time just as the game was complete enough to start adding features. If I had one more hour, there would have been impact marks where the car hits the scenery. Another hour and the drop shadows and ball bouncing would be in. Another and the car’s spin would have affected its trajectory.

What will I do in the future?

New tools :) I LOVE Python. I LOVE PyGame. But it is time to see if the greener the grass is on the other side of the fence. I have started doing Unity tutorials, and so far it looks pretty good. I intend using it for…

Entering Mini-LD 62: I have an idea of what I’d like to do for my Final Boss. I have started learning new techniques and technologies. Hopefully I will hit the ground running :)

Comments

togie
16. Sep 2015 · 11:26 UTC
Hey what Drawing Tablet did you get? i just got an intuos for 50 bucks on sale, works like a charm!
16. Sep 2015 · 12:58 UTC
That’s cool. I got a bamboo pad because it was the only cheap model I could get shipped to me. I plan to use it to trace some stuff in a “colouring book” style for a kids party, but it works for game jams too :)

MiniLD – I am in!

Yay MiniLD time! I honestly prefer week-long game jams. Once you take work and other responsibilites into account you end up with about the same number of hours as a 48h jam, but you don’t have to completely drop off the grid for a weekend 😉

For this jam I want to try out Unity for the first time. I think making a Descent-like game would take advantage of the engine’s strengths.

 

LD 39

LD Compo? I'm In!

I am in for this weekend! My usual stack is:

  • Python
  • Pygame
  • PyCharm
  • PyTMX
  • Pyxel

Maybe this time I will finally do something useful in Unity, though.

I also intend to do some low-bitrate Twitch streaming of the dev process. Got 750 kilobits/sec to spare? I might have just the stream for you!

Ludum Dare 53

Getting down to the wire...

Been working hard with my team mate for days now, but there is not much time left and the core game loop is still broken.

devemscreenshot/em1.jpg