fallspace

LD13

It’s a snake!

In-development snake for Mini Ludum Dare #7

A giant man-eating, martini-sipping serpent. The snake is moving and looking sharp; gameplay is a little more elusive at this point. It’s a Python/pyglet window. Official end time would be sunday at 18:00 GMT+1.

Martini not pictured.

– Simon

Tags: martini, snake

Martini Serpents


Final build. I’ll be honest; I’m an hour late. So, yeah, I spend 49 hours on the game.

A Windows executable is available here (6Mb). Source is included, so if you have Python and pyglet 1.1 installed it should run anywhere.

Instructions:

There are 5 martinis in the game. The first sepent to get all 5 wins. The only way to gain martinis is to steal them by attacking the opponent serpent. To attack, simply click with the mouse. After an attack, a period of time must pass before a new attack can be launched. The cusor lights up red when the cooldown is over and the target is within range.

Edit: Play as the Coral snake, choosing the Milk snake for opponent and go for easy mode, for you first couple of plays.

-Simon

Edit: On a development note, I am pleased with the outcome – I’m especially glad I took out a couple of hours to do all the instruction screens and messages. BUT, if I have 1 regret, it is that I didn’t make more serpents to choose from. The framework is there, I just needed to paint some textures and find some fun paramter values. Oh well, that’s the horror of The Deadline for you. :)

Tags: final, martini, pyglet, python

Comments

08. Feb 2009 · 15:38 UTC
the movement is pretty cool, dude; sometimes i sort of wished it was zoomed out a little, but then it would be harder to aim; maybe in an idea world have the camera pan out to always show both snakes?
09. Feb 2009 · 10:48 UTC
its pretty cool to look at, but the play seemed odd, it felt like I wasnt doing very well, but I was winning.
09. Feb 2009 · 12:43 UTC
love the snake movement and the graphical look of the game. it is fun to ‘drive’ the snake. I don’t really understand the whole martini thing. I also thought I had to go and find martini’s on the board. I guess the martini’s are really score? Anyway, I seem to suck at this game because I thought I was hitting the milksnake good but it said I lost every time.
09. Feb 2009 · 16:54 UTC
The snake movement looked really nice but the way it moved the screen didn’t help my headache. I found it rather difficult to control and didn’t manage to win even on easy mode.
fallspace
09. Feb 2009 · 17:00 UTC
If they didn’t go after the martinis, they would not be serpents but regular snakes, right? I guess the martini mechanic made more sense saturday evening :)
DifferentMike
10. Feb 2009 · 20:50 UTC
I liked the look and feel, especially the pause screen. The view would have worked better for me if it were more zoomed out or if the zoom were user-controlled. I did manage to win, though. :)
phren
12. Feb 2009 · 16:51 UTC
The movement of the snakes was pretty cool but it made controlling the snake pretty hard and it didn’t feel responsive.