Epitaph64

LD15

Plans to compete!

I am just posting here to say I have plans as of now to compete in the 15th LD, and also to mention my tools of use. I plan on using Java and the slick library as of now. If that changes I’ll notify here in advance.

edit – I also should mention I might use photoshop, fl studio, and/or sfxr.

Progress abound! Completion? Who knows!

Anyways, I’ve been diligently working on my game since for a total of around 8 hours now, which sadly, isn’t as much time as I had planned to have at this point! 😀 Anyways, I’ve got player movement, key collection, a large procedurally generated cavern dungeon, and…. that’s about it! Anyways, read on to see some screenshots of the progress I’ve been making.

test1

test2

test6

test7

test8

LD15 post compo coming along!

I’ve been working steadily on the post-compo of my LD15 entry, since it wasn’t a complete game, and I felt I hadn’t done the idea the justice it deserved. Here’s is the post-compo as of now with improvements such as better graphics and a quickly composed background loop. I plan to add combat and many other things outlined on my blog post here, if all goes well with development of the game.

postcompo_1

Comments

jovoc
04. Sep 2009 · 16:15 UTC
awesome, I was really hoping to see a post-compo version of this one…