DestroyerTech

Ludum Dare 54

Reflection on my narrative text-based entry (ft. tiny bit of programmer art)

Note: this reflection can also be found on the page for my entry.

Beginning the game jam

At the start, as many people did, I thought 'hmm... space' and pretty quickly started leaning towards some kind of space setting, possibly about smuggling goodies between various destinations. But I quickly ran into a problem: artistic skill (or an extreme lack thereof). I tried doing some pixel art in GIMP but (a) it took me ages to even come up with a few assets, and (b) they really weren't... good. At all. (see below)

Screenshot 2023-10-06 223100.png Shelved space game

The other big problem was that I was pretty sure even if I was able to create reasonable art for it, my ideas for making the game halfway engaging just weren't possible in the time constraints (I was pretty sure I was overscoping).

Beginning again, and getting to the end

So after the first 6 hours or so, I pushed that aside and turned to my alternative idea: a narrative, dialogue based game set inside a prison cell - which ticked the boxes: not much art required (1 static background, static furniture, 1 or 2 animated human silhouettes); and hopefully something "complete" might be achievable, even taking into account my level of skill and experience (none to extremely low).

programmer-art.gif Programmer art: 1 animated human silhouette coming up :white_check_mark:

In the end of it, honestly I'm pretty happy. The dialogue tree is a fair bit more linear than I'd have liked (even with me spending 5 hours on the final night to write 70% of it), but I still managed to get done almost the amount of content I was hoping for. Also a small victory: my 'programmer art' actually looks almost moderately passable (obviously has nothing on 90% of entrants, but a huge step up from my last LD, where the 'characters' were... pixellated circles). One thing it's definitely missing is audio - I would also have liked to add music, since composing music to go with a story/setting is absolutely something I enjoy, just didn't have time to do it this time around sadly.

What have I learnt?

There were a lot of 'firsts' in this LD for me, including: - First time using Godot 4 (or any mainstream game engine for that matter) - First time making a UI for a game - First time making a dialogue tree - Pretty much my first time making any sort of graphics

And, I'm almost embarrassed to admit it, but since LD49 (where I submitted my first ever 'game') - I've pretty much done... nothing in the game dev space - making this my second attempt at a game, ever. Honestly, I'm well aware that my entry is poor quality in relative terms - but I learnt last time that, particularly when you're just starting out, results don't matter that much. This time around, I've once again learnt a huge amount in one weekend, and unlike last time, I like to think that I actually came out of this LD with something possibly resembling a 'minimum viable product', so I feel like this has been a really rewarding experience overall.