datadazer

Ludum Dare 49

Learned A Lot This Jam

Mark Brown made a video and I liked this image from it of how a game is architected. Key: with game design being the foundation.

gamedesign.PNG

And here is a representation of my approach this jam:

gamedesign-mygame.jpg

Now I know what to improve for next time!

Ludum Dare 50

VR Game for Jam. Tips?

Hey all, I'm looking at building a VR game for the first time with my brother for this game jam. Something we've taken into consideration is that we will have less plays and therefore less ratings/feedback. I think we are both alright with fewer plays for the tradeoff of making something fun in VR.

Any tips or opinions on doing a VR game? We intend on trying the Jam format at start to keep scope low, but then possibly extending to the new format for polish if it goes slower than expected.

Thanks for any advice!

Ludum Dare 51

I'm In

Unity, Aseprite, Audacity, and BoscaCeoil

Goals: - Keep it simple. - Try to add depth to the mechanic. - Work with the theme. Also I need to take a risk on the idea but not on the scope of the game. - Have fun and remind myself that implementation is more important than the game idea itself. - I almost forgot the most important one: PLAYTEST.

Good luck everyone!

Might have to quit

Haven't slept all night due to feeling very sick. We'll see how I feel tomorrow. Judging on my current status, I'm pretty sure this Jam is a bust for me :(

Ludum Dare 55

I'm in

Intro

My last LD I participated in was a year and a half ago. I am excited to return with a bit more experience under my belt.

Goals

I plan to keep the game small like my previous ludum dare entry (2 years ago) However I aim to take a bit more risk on my idea (not scope). Hopefully I can find a good balance between innovative and familiar. Finally, I hope to integrate the theme better this go around.

Extra scope

One big change I'm making is I think I will be working with 3D art a bit more. With that in mind, I'll either be going more abstract with my game or just keep the art as simple as possible. I am much more comfortable with pixel art, so this will be a whole new experience for me.

Resources

  • Engine: Unity
  • 3D Art: Blockbench
  • 2D Art: Gimp
  • SFX / Music: Audacity, Bosca Ceoil maybe for music?
  • Project Planning: Trello