Chum Chum

Ludum Dare 53

Ludum Dare 53!

Can't believe it's already time for LD53. - Engine: Unity (2D) - Art: Aseprite (Pixel art)/Photoshop (Not pixel art) - Music: FL Studio (But i'll probably just download some free music instead of making my own) - SFX: SFXR

Crossing fingers for "Cartography" :fingerscrossed: LDLogo/emCartograhy.jpg

Crate physics done, now for some art.

Progress Update!

The idea for the game is pretty simple. a 2D sidescroller where You play as a postal worker, carrying a box, trying to deliver it to a house at the end of the level. while carrying the box, you can't use various moves such as wall jumping, climbing ladders, etc. This morning I got the box physics done, so now it's time for art. Here's the main character I made. Why a make them a dog? why not?

LudumDare53_Screenshot03.jpg

Ludum Dare 55

Wait it's already here?

Figured I'd check the Ludum Dare website to see when the next one was coming up. Turns out it's in 3 days! Whoops! Well. I guess i'm in? ThemeVoting.jpg ^ My votes for this year

My first jam game, made for Ludum Dare 52, remade in Godot!

Last year I participated in Ludum Dare 52 (theme: Harvest), which was my first game jam ever! I ended up making Down To Earth as a Compo entry.

I've been getting back into gamedev these past few months, and I've been learning Godot (The original Down To Earth was made in Unity)! After participating in a few game jams, I wanted to test my Godot knowledge, so I remade Down To Earth in Godot.

Remake

screenshot_02.png

Original

screenshot_og.png

If you're interested in checking it out, you can find it here: https://chumtimestwo.itch.io/down-to-earth-remake

Also a link to the original: https://chumtimestwo.itch.io/down-to-earth