I straight up jumped out of my bed to sign up
im planning to use pygame and tiled for the game im making so wish me luck :V
im planning to use pygame and tiled for the game im making so wish me luck :V
I was hoping for something like decay but depth could work fine enough
I'm honestly super pumped for this ludum dare, but one of my Achilles heel when it comes to working on any project (not just in game dev) is focus and making yourself not feel awful about what you're doing. Any tips on mitigating that?

and now, here's the funniest ones I found

also, shout out to this one, I agree

For this jam, I'm gonna try to keep it simple and not worry if it's gonna be good in comparison to other people's entries. Much like the two quotes on a sticky note on my monitor "Sucking at something is the first step towards being sorta good at something."
My main engine of choice is GameMaker, because it's the one engine that clicks to me the most out of all of them I've used over the years (please don't crucify me in the comments, I like godot but it just doesn't click with me as much as GM).
Wishing you guys luck on the same :>
I want to make a local co-op game

Like, what's the point in joining with good intentions if people are openly willing to basically cheat on their game entry? (I know its not technically cheating since that isn't a written rule but its the principle of it)
Jams are events made with the express purpose of experimentation and idea creation, with AI non of that is happening. The struggle comes with the process. The stress, the learning, the parts in which you need to improvise and change according to other people's feedback, AI just doesn't allow that, everything's a product with AI.