Unity and simmer.io - A match I wish I knew about a week ago.
After talking to a wall called itch.io, the last week with a support team that refused to even send a reply back, and spending more hours than I care to admit reading locked threads on the unity and itch forums... I went hunting for a webGL Unity solution that WASNT itch.io. WOW wow WOW, simmer.io was easy, had no upload size limit, works well in chrome. I will be using this platform going forward.

I hope this blog post helps someone in their next jam or endeavor, giving them an option to host online without being forced to use a site with an arbitary file size limit and a TERRIBLE support team.
So if you want to play our game on the web, head over to simmer(link below). Although changes weren't made to the project, this should not in any way be considered an offical entry (the resolution change on the webGL build increased the mouse sensitivity which people had issues with, and some of the glitch/post processing effects we used in our dream sequences did not translate into the webGL build). Please download the file from itch, linked on our ldjam.com page, if you plan on rating the game. Happy gamemaking party people!
All the Best! Blind Lemon
https://simmer.io/@BlindLemon/something-to-tell-you https://ldjam.com/events/ludum-dare/47/something-to-tell-you