Our levels become more dynamic







And our game got a lot of updates!








Despite the fact, that we finished the game last minute. The game don't have any major bugs, except some UX issues.


@pomo with the world first any% castle run in our game.
But most importantly he also created a game Click On Fish which you should play!

Our team created the first post-jam version of Goblo The Harvester for both Windows and Linux.
We have 3 essential changes in this build:
Improved camera controls
Changed level order in the HUB
Added hint to the exit near the start point
Thank everyone for your feedback, especially our brave Ludum Dare streamers @Pomo (Click On Fish), @elysiagriffin (No game this time), @togis (Cattle Juice).

Here is the OST of our game.
https://www.youtube.com/watch?v=2mOdCzvXoLg
https://www.youtube.com/watch?v=aFFp2sV5MKI
It was a magnificent ludum dare. Titled Goose Team is grateful for all your feedback given on Goblo The Harvester
See you next jam!

You are not alone, there are real people around, still.

But there's no inversion


On my itch.io page you can find my personal collection of plugins for rapid prototyping which can come in handy during the jam. It's not a ready made game, but a collection of useful things which you can find in many games.
Our team used an UE4 version previous Ludum Dare for Goblo The Harvester.
