I can’t shake off a very unpleasant feeling after the contest results, and I can’t stay silent about it. All I want to understand is what formula was used to determine the winner?
The contest rules stated that we needed to rate, play, and comment on other people’s games to boost our own rating. That’s exactly what our team did until the results were announced, but it turned out that this harmed our score, as the number of ratings our game received led to a lower average score.
For example: Participant James got 50 ratings, all 5 points, while participant John got 51 ratings, all 5 points except one, which was 4 points. So, James has a higher average score, even though John has one more rating, and that single 4 ruins everything—this feels unfair.
I just want to understand for myself: what was the equation, how was it calculated? Please help me get rid of this unpleasant feeling, give a "transparent" answer so I can clearly understand.
Why it feels unfair:
- Punishment for greater activity: Actively participating (rating, commenting, etc.) led to more ratings, but it also increased the chance of getting a lower score (like John’s 4), which lowered the average.
- No consideration for the number of votes: The system doesn’t reward participants for having more votes, which contradicts the rules encouraging engagement.
- Impact of a single rating: A single low rating has a big impact when the number of votes is high, making the system sensitive to outliers.
What exact calculation method was used? @pov
And I want to add, we didn’t artificially inflate votes and acted strictly within the rules with respect for all contest participants!