Ammonit

Ludum Dare 57

The Cleaner - Development

"Are we participating?" - I hear.
"Of course!" - flashes through my mind without hesitation))) dev.4.png

The Cleaner of the Depth.

A few productive days of work, and here we are, jumping and rejoicing like little boys over what we’ve accomplished! We got immense pleasure from the process itself, from the smooth teamwork where everyone understands you with just a hint.
Below are a few screenshots from the creation process over these 3 days!
dev.1.png dev.3.png Yes - we didn’t finish everything, yes - there are mistakes, but - it’s a small project made with great love! We invite you to take a look - The Cleaner of the Depth. P.S. Our kids also got to test the game - it’s a special kind of joy to see a child marvel, get scared, and laugh at something you created with your own hands! dev.2.png

Future plans

We’ve got ideas on how to polish the gameplay and what could be done if this were a full-fledged production game. The Cleaner of the Depth.

I think we’ll release an update with improvements soon, and then start working on a complete project.

dev.7.png

Below is a slide with the crocodile search - the watercolor style was chosen because lately my hands have been missing "real" tools - brushes, paints, rustling paper, and all that.

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Food for thought

Thank you for your feedback, kind words, suggestions, and ratings! The crocodile is filled with love and your warmth! IT’S DIGESTING!

dev.8.png

We’ve decided to release an update on Monday, 14.04, to fix bugs, add what we didn’t manage to include, and get the game into working shape. The Cleaner of the Depth.

Fixes and Improvements

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The Cleaner of the Depth

Fixes:
- The bird no longer falls off the jaw or flies out of the crocodile's mouth.
- Starting a new game refreshes all teeth and triggers a full restart.
- Fixed camera shaking issue.
- Fixed a bug where the bird would get stuck in the air between teeth.

Improvements:
- Added several new animations for the bird.
- Added visual effects simulating microbes on the teeth.
- Introduced three additional notes.
- Added a melody that plays when all teeth are cleaned.
- Included extra ambient sounds for immersion.

In Progress:
- Timer/Speed-based game mode.
- Inversion (???).

Small update:

  • Added a timer, now the game is timed.
  • Added the ability to move quickly - sprint.
  • Fixed some bugs.
  • Added a feather scattering animation when you get eaten.
  • Fixed the crocodile's pupil (it was going beyond the eye's edge)

Try our game The Cleaner 233.jpg

Morning routines

GIF16.04.202515-03-59__3-ezgif.com-optimize (2).gif Hey guys! Hope everyone’s brushed their teeth? 🦷 No one forgets to do it morning and evening, right? 😎 Here’s the deal: not everyone can brush their teeth properly because not all bodies are built to reach their jaws with their hands. One crocodile 🐊 is asking for your help with this! HELP CROCODILE

Shine with a smile and have an awesome day! ✨

Behind the scenes of Ludum Dare 57

For almost our entire team, participating in Ludum Dare was a first, and it was a challenging but incredibly exciting experience! We decided to go all in, barely sleeping for two days to complete everything we planned. So much time has passed that we nearly forgot how it felt, so we put together a short video compilation about the creation process over those 72 hours. It also includes a brief clip from @coleslaughter’s Keyboard Cowboys review on Twitch full of live reactions — seeing how people respond to your work is the best part! @coleslaughter — huge thanks, it was so much fun! And thank you to all the participants — we played a ton of games, each unique and wonderful in its own way. Thanks for your ratings and comments!

https://youtu.be/doIBUsUyBi0

I feel deceived(((

I can’t shake off a very unpleasant feeling after the contest results, and I can’t stay silent about it. All I want to understand is what formula was used to determine the winner?
The contest rules stated that we needed to rate, play, and comment on other people’s games to boost our own rating. That’s exactly what our team did until the results were announced, but it turned out that this harmed our score, as the number of ratings our game received led to a lower average score.

For example: Participant James got 50 ratings, all 5 points, while participant John got 51 ratings, all 5 points except one, which was 4 points. So, James has a higher average score, even though John has one more rating, and that single 4 ruins everything—this feels unfair.

I just want to understand for myself: what was the equation, how was it calculated? Please help me get rid of this unpleasant feeling, give a "transparent" answer so I can clearly understand.

Why it feels unfair: - Punishment for greater activity: Actively participating (rating, commenting, etc.) led to more ratings, but it also increased the chance of getting a lower score (like John’s 4), which lowered the average. - No consideration for the number of votes: The system doesn’t reward participants for having more votes, which contradicts the rules encouraging engagement. - Impact of a single rating: A single low rating has a big impact when the number of votes is high, making the system sensitive to outliers.

What exact calculation method was used? @pov

And I want to add, we didn’t artificially inflate votes and acted strictly within the rules with respect for all contest participants!