I'm so proud, because my goal was to just finish it, and I did it!
Had a great start on Saturday as I got the idea pinned down within ca 30 mins (and I stuck to it). Apart from that I had only ca 10 hours to spend on Saturday-Monday, and so I accepted that I'd miss the deadline for Jam... and worked on Tues-Wed instead.
Switched from Unity to AGS, which was a good choice in retrospect, although it meant I was doing tutorials and intense googling for a bit longer than I had planned. Next time I really have to prepare more! Make what you know and use the tools that you know is really a must for me, or I can only dream about submitting within 72 hours :D
Never done pixel art in such amounts before, feeling rather exhausted. I usually only draw some occasional pink helicopters and rainbows for my kids :v:

Thanks for this awesome event and I hope you all had a great time! I'm looking forward to participate in the next events and maybe create something more complex haha :)
My game -
https://ldjam.com/events/ludum-dare/53/the-delivery-1