A bunch of hours ago we finally implemented the ability for the player to divert power between Shields and Attack-power (or rather, the firing frequency!) Increasing the one lowers the other, though you can never be fully shielded/damage immune.
In addition to that, when the shields power is boosted a subtle blue glow surrounds the associated ship.
You can see this in action in this here gif:

We also have menus now!
As you can see, you can click anywhere on the slider bar, or drag the slider itself to achieve the desired results.
Other additions that really make quite the difference include spinning asteroids, as well pixel perfect collision, though you can’t really see that here. The asteroids are lurking. Waiting.
Hmm, well, I’d better shoot off and get some polish in before we submit! Craig is currently fleshing out the AI a little more, and there’s a wee more balancing to be done, time permitting.
Best of luck on the final run folks, don’t leave things too late! Just 3 hours to gooo!