Well, looking at the score my game got, I’m realizing something…
It wasn’t very good.
#463 Audio(Jam) 2.82
#603 Humor(Jam) 2.05
#724 Innovation(Jam) 2.55
#733 Mood(Jam) 2.70
#772 Graphics(Jam) 2.55
#790 Coolness 49%
#809 Fun(Jam) 2.43
#844 Theme(Jam) 2.41
#880 Overall(Jam) 2.50
I knew I wouldn’t do AMAZING but I thought I’d do better than this! I started messing up on day 2 and started hard-coding things without functions or classes. This was terrible, and it’s something you should never do. It made for a lot and a lot of bugs, but I would have to fix each of them individually because they were all unrelated. This made for a lot of visual bugs, where things would disappear right before you left a room, or things would appear right before a fade in. Also a couple of falling through the world bugs which also sucked.
There are a lot of things I learned from this Ludum Dare:
- Never hard code things you use more than once! Go the extra mile or it will come back to haunt you later in development
- Add a main menu, all it needs is a play button. Without it, your game looks like even more of a mess
- Get mechanics down as quickly as possible
- It’s better to have some great gameplay instead of some good gameplay combined with some buggy last-minute gameplay
Oh, and you can play it here.
Tags: gamedev ld37 ludumdare37