Any one else thinking about taking the “no marketing” approach?
I’m a little late to the game, saw the post on Reddit and have been heads-down trying to get a very simple game working for the iPhone using cocos2d by the end of the month.
So I had a quick question for those of us who will be going the app-store approach, any one thinking about going the no marketing approach? Hoping to write a game that will sell itself? Obviously very difficult if you’re making a web-game.
I’m personally writing a simple “distance” game where the player has to make it as far as possible without hitting obstacles. Figured it would be a great way to work with game center for the iPhone; since I’ve never done much with game-kit before. I’m figuring just add achievements and leader-boards. So I think I’m just going to release it as a game-centerable app and see if the new gamecenter area is new and hip enough to gain a sale without doing much in the way of posting to forums, reddit etc. Besides posting here… of course. Whattya think?
But I’ve already got lot’s of hype from one facebook post. I think one of my friends told some people and it spread.