BUgs, BuGs and BuGgeRs in TEXTRIS
I feels like I made all the bugs and mistakes one could possibly make in the progress of making my Ludum Dare game.
When I squashed one bug another would immediately pop up. I had some moments where I was close to burning it all down to get rid of all the bugs once and for all.
The release version was also really buggy so I made a new version that hopefully has all the bugs squashed. I'm pretty happy with it now.
- All blocks are now counted for rows
- A semi rare case where letters would be placed somewhere else should be fixed
- No duplicate letters and lower case and upper case of the same letter in the same round
- Fixed issues with game over state
- Fixed some fundamental stuff with traceing and tracking blocks
I added some glitches in the process, you got to make compromisses somewhere.
The game is like Tetris but with several twists. The obvious one is that the shapes are letters. Instead of moving anything, you have to write letters in spaces. The letters you can write each round are shown on top. When you make mistake by writing a letter where it doesn't fit you get punished with the water level rising and you haveing less space. Completing whole rows will delete rows like you know it from Tetris. There is also no rush in the gameplay since you can take all your time to think about what to write in what space which makes it more of a puzzle and less arcade.
https://ldjam.com/events/ludum-dare/54/$380119





