Archwyrm

LD10

This is what is ruining my eyeballs..

While thinking about how I am going to make my chains react, I took this photo. IRC stays on the laptop, terminal goes on the left monitor, and docs/game stuff goes on the right monitor.

deskphoto

Tags: deskphoto

Food roundup

 I ate these lovely dishes quite some time ago, but I have been far too busy with my code to even process and upload the photos. At least I took them in the first place!

mmm.. cheese

Burrrrrrrrrito!

Sadly, these will be the last of these that you will see from me. The digicam has just now left with some tourists on their way to Mexico.. Oh well, they need it more than I do.

Tags: foodphoto

A screenshot at last..

Ok, here is my first screenshot. I have been wrestling a lot with the underlying code, so things have been a bit slow. Plus I have to re-familiarize myself with a number of graphics tools.

First screenshot
The premise of this game is that you have a flying island high above a windswept planet. On your island you must gather the precious gas resource and defeat your rivals for control over it all. You have the choice of whether to build gas gathering buildings, defensive turrets (pictured), offensive missiles, or stability buildings.

The chain reaction is that when your island is hit with missiles neighboring areas begin to weaken. If there is too much weight on a weakened area from your buildings, whole parts of your island may crumble.

Ok, time for some shuteye and then the final push!

Tags: 3D, linux, opengl, python, RTS

Towers of Skye “tech demo”

Well, I ran out of time. =) This is not even the gameplay that I intended and it is not playable (unless you like to lose). I spent too much bloody time on collisions and missile trajectories, etc.. The “daleks” that you see in the screenshot were going to be gun turrets which you use to shoot down incoming missiles. If enough missiles hit the ground, the ground is destroyed and your tower plummets. I had other buildings and a point to the whole thing, but those were plans that had to be thrown out. 😉 I think with another hour to two hours, this could actually be playable, though not polished. My greatest regret is that I did not get a chance to rotate the missiles so that they point in their direction of travel.

Final pic

Here is the zip. Download and run at your own boredom.

python source (64K) Needs pygame and pyopengl.

Edit: Uploaded new version with a .bat file that uses CRLF terminators.

Edit 2: Uploaded a non-zero length archive (for ‘archival’ purposes now that judging and whatnot is over). Not really sure how that happened in the first place.

Tags: final, opengl, python, tech demo

Comments

saluk
17. Dec 2007 · 18:11 UTC
The batch file has the wrong line end for windows, so doesn’t do anything. Also the paths seemed not to work right. I got the game to run by moving the data into the source directory and running main.py, after adding these two lines to the top:
19. Dec 2007 · 00:26 UTC
Yeah, that batch script was just thrown in there as an afterthought, hoping it would work correctly right off the bat even though I haven’t written a batch script in about 8 years. 😉