LDJam user 82995

Ludum Dare 59

How the charting was done for Cadence of Glob

Happy Ludum Dare everyone! I hope you're all happy with the games you've made. I've been playing a ton of your games, and I'm super impressed.

We made the game Cadence of Glob, which is part narrative game, part rhythm game. And today I want to share with you what the charting tool I developed looks like in the Unity Editor.

RhythmEditor.png

This is the 4th track in the game loaded up in the Rhythm Editor. The main part of the editor is the timeline view, where you can scrub through the entire track and place "notes" in "lanes". Cadence of Glob uses three lanes, but the tool supports any number of lanes. You can also add custom events, which can trigger any kind of logic in the game. And you can also set the difficulty of the track, which will affect the note scroll speed speed, input timing windows etc.

Dialogue.png

Then I can start up a track using my dialogue system. After the track has finished, I can even branch the dialogue based on the successful note hit percentage. So the game plays out differently based on how well you play, which I think is pretty cool!

InGame.png

And finally, this is what it looks like in the game! I hope someone finds this mildly interesting. If you've made a rhythm game for the jam, I'd love to see what kind of tools you've developed!

And if you're interested in trying out the game, I would SUPER appreciate it. You can find it here: https://ldjam.com/events/ludum-dare/59/cadence-of-glob