Type two concept UI
We basically finished our concept for this ldjam 58:
Place your satelites well, young padaw- uhh billionaire
By alexcl (@alexcl)

We basically finished our concept for this ldjam 58:
Place your satelites well, young padaw- uhh billionaire
By alexcl (@alexcl)

I updated the game with some more bells and whistles and mobile controls, it breaks a little with the minimalistic style now but has some nice effects i think.
Loading could be slow as its running on my pie. The tutorial on mobile is also not existing tap the sun to brake and hold the earth to launch satellites.
https://type2.dynv6.net/
It was 13:00, after almost 3 hours, no game idea we could agree on in sight.
At least we now have a miro that some consider modern art ;)
We made a couple of bug fixes and so on as well as adding it to itch.
We still have to improve the UI a lot as goals are not clear. It addresses some of the gameplay related issues with understandably enemy spawning etc.
But the game seems to catch on, i saw a new tactic born to heal faster ^^

Thanks for commenting you feel like "… and I feel bad playing this for free!" ❤️ Felt amazing!
https://ldjam.com/events/ludum-dare/59/mixed-signals-3
https://ldjam.com/events/ludum-dare/59/mixed-signals-3