LDJam user 391644

Ludum Dare 55

TANKZ is out now - a visual post-mortem!

tankz-header-ld-3.gif

We did it! After a very long day, broken builds and adding audio at the last minute (will we ever learn) we finally released TANKZ!

:joystick: Play TANKZ here!

Combat-first prototype

We started out with a clear idea of making something that felt a bit like "Thronefall" - but we also really like tanks. You can see how we ended up with TANKZ.

GREYBOX PROTOTYPE

This first version of the game allowed us to: * Control the tank and auto-shoot at enemies * Build buildings (that did nothing)

Greybox prototype | Not-so-greybox prototype :-------------------------:|:-------------------------: early-combat-01.gif | enemies-later.gif

Designing the tanks

The tank - In Blender | The tank - In Unity (with modular upgrades!) :-------------------------:|:-------------------------: tank-blender.png | image (23).png

MAKING OF THE CHUNKY WOBBLY TANK

We wanted to to make a game with chunky wobbly tanks shooting at each other, so a lot of time was spent designing them. We made them taller than they are wide and long so when animated with physics they really look like they're about to tilt over, which we thought was really fun. We also put a lot of effort in making shaders, materials and textures so that everything fit well together in this warm beach environment.

3 LESSONS LEARNED

  • Build your game with a game controller in your hands from the start - makes playtesting it on yourself fast and feels like a nice break
  • Physics is always a balance and potential timesink - it worked out well for us on the player tank, but for enemies we spent too much time trying to make physics work, and actually ended up scrapping it to make the deadline.
  • Make sure your build pipeline works early (we had problems, ended up setting us back a bit)

TANKZ for reading, we hope you'll play our game! :joystick:

Post-jam update to TANKZ! Enemy tankz, lazer-sight and more!

tankz-blogpost.jpg

TANKZ is our small Thronefall-inspired game where you control a small tank, summon buildings and defend your base.

Thank you so much to everyone who has rated and played so far! We love all the feedback and comments, and we've adjusted the game based on your feedback here, and are excited about this latest version.

A repeated request from the original entry was to remove sprint, since it had no drawbacks; so we turned "sprint" into dash. This also makes it easier to survive and move your tank away from incoming enemy fire.

Here's some highlights of changes made to the post-jam update:

| Lazer-sight & Manual Shooting | More Tank Upgrades | Minimap | | -------- | ------- | ------- | | long-distance-aiming.gif | more-upgrades.gif | minimap.gif |

Additional changes:
  • added 2 new enemy types (short ranged + missiles) :rocket: :boom:
  • made the beach even beachier with palm trees :beach: :palm_tree:

The changes we've made to the game change up the gameplay to be even more fast-paced action, so we're excited to hear what you think!

If you haven't played it yet, give it a go here!

:joystick: Play TANKZ here!

*The Jam submission is of course still available too, so if you check out this new version, don't forget to try out the first submission and rate us :blue_heart: ! *