The game looks quite ugly and messy for now, but so do all my jam games on day one so I'm not too bothered by that, tomorrow I'll be doing the art, sfx/music as well as some level design..
my idea is similar to angry birds where you get to shoot an object into some direction, the idea is to help deliver the seed (yes it's a popcorn seed from a popcorn tree :blush:) to a hole in the soil, but in order to not have the player just sit there and watch while the popcorn flies uncontrollably, there is a strategy element with timings and sequences of events, you can also double jump and slightly change the trajectory overtime with the arrow keys, I tried to add engaging elements like a giant leaf that lets you launch the seed one more time but you have to do it fast before the seed falls off, or the bees that can carry you around or the ants that can catch you if you get near but they have a slow reaction time so they can't catch you in time if you fly by really fast.. I'm happy with the progress, and as always tomorrow will be the most intense day, I'll go to bed now, see you tomorrow!
