LD13 December 5–8, 2008

CoMuTor is coming…

I’ve been working like mad since my last post at trying to mock up some CoMuTor animation tiles to have something to work with the soon to be written game logic.  I always forget how long animation takes and am hoping that these placeholders won’t become permanent as far the deadline goes….  we shall see!

Here is a detail of my Tile Studio CoMuTor project:

Here is the larger image of even more tiles:

I have to draw some final frames of a CoMuTor attack where you reach down and fling cars up into the air and/or a smash attack as well.

Tags: comutor, tiles

Comments

06. Dec 2008 · 16:54 UTC
Nice to see someone else using Tile Studio!
HybridMind
06. Dec 2008 · 17:02 UTC
Heya, I just realized you are the creator of Tile Studio, nice!

Look at my extreme graphics!

Comments

Edwardoka
06. Dec 2008 · 16:40 UTC
SpyHunter RL?
06. Dec 2008 · 16:49 UTC
Grand Prix on Atari 2600?

BLDR Concept

This is the concept for my game, BLDR. You basically have to build roads to guide things from somewhere to somewhere else. With obstacles, and not running over your people.

Tags: BLDR, concept, follow, LD #13 - Roads - 2008

progress!

It’s a dream.

Comments

06. Dec 2008 · 17:52 UTC
That looks pretty cool :)

So far

So far so – so. At least I have some idea what I am doing :)

Things figured out:

  • General idea for a game – aiming for skyroads made using modern tools, but I’ll be also happy with just one no frills circuit running
  • Map making and general what to click where in blender
  • How to make a car sim in bullet physics lib
  • KDevelop started working after emergency switch from 4.0alpha to 3.5
  • Build chain for making windows .exe’s in linux :)

Things to do:

  • Sleep
  • Eat
  • Exporting maps and models from blender into my c++ app
  • Some sort of drawing it in c++
  • Ripping needed stuff from bullet examples and evolve it into sth game’ish
  • Model for the racer itself?
  • ????
  • Profit.

And for those who are curious it looks like this:

Be amazed, be very amazed.

Think it’s long enough yet?

Textured at last!… now for the arkward job of generating normals…

Comments

increpare
06. Dec 2008 · 18:03 UTC
hahaha; cool 😀
06. Dec 2008 · 18:17 UTC
I decided against giving my road meshes normals at all! XD It was a pain, but I think I worked around it. Your game is looking amazing!
06. Dec 2008 · 18:25 UTC
Wow, nice :)

Forward, march…

A progress report, full of blood, glory, and beautiful trigonometry. I now have some semblance of game state; the game keeps track of how much cash the player has, and you can buy new trucks (if you have the cash) and set up routes between cities. And, after much wailing and gnashing of teeth, the trucks will actually point the right way as they travel. Grr.

I’m starting to worry about the game idea, though. It won’t be fun unless it’s precisely balanced, and I almost certainly don’t have time to do that here. Oh well, no time left to start over (again)!

Also, I’m really digging the sheer variety of games, designs, and skill levels that’s already emerging in people’s screenshots and status reports. This is fantastic, and really, really exciting. Way more so than I expected.

Lunch and Design Notes

After getting some boilerplate code down, I took a break to have lunch:
Lunch

Peanut butter, cinnamon, and raisin sandwich, plus some blue corn chips and hummus, washed down with Tutti Frutti flavored Jaritos. Also, some carrots (not pictured).

I spent lunch and the hour after trying to nail down a specific direction to take this project. Here are my design notes:

Road Lockdown design

I’m still hoping to get basic game play by dinner today. We’ll see how ambitious a goal that is.

Tags: foodphoto

First day end : bilan

I have been slowed by two things : collisions and scrolling, for the scrolling, it is ok, but collisions with pygame … I hope that I will have enought time to fix it.
Tomorrow, I will begin with the end of scrolling, then I will improve IA, make missions, buildings and signals.

Neither Here nor There

Well, I’m calling this my halfway point. I now have a (single) fully playable level, with goals and dangers and a timer to keep track of how well you did. In other words I have a game! (woo, yay, fireworks etc.) 15 hours ago none of this existed, so I’m pretty happy to call day one a definite success :)

I’ve still got a long way to go yet though, still to do:

  • Tutorials of some kind
  • Several progressively harder levels
  • Score tables
  • SFX
  • Music
  • More graphics
  • Some sort of menu to glue it all together
  • Polish! Polish! Polish!

So.. it doesn’t really sound like I’ll be twiddling my thumbs tomorrow either then!

I’m actually really enjoying this 😀

First screenshot

title screen

It might not be clear from the above screenshot, but it’s been a tough landmark to get to!  Okay, I’m only clocking in at 366 lines of code, and I haven’t even started on the game yet proper (no graphics done yet, for instance), but I’m finally in a good position to make progress.

First though: dinner!

Day 1

I didn’t have much time to work on my game today, but I think I will still be able to finnish.

I’m making a turn based strategy game related to roads. I’ll post some more info about the game tomorrow, but now I’m going to sleep.

Good luck everybody!

sweet!

development moving forward at a nice pace! yay!

Still a lot to do

I spent quite some time getting the mode 7 to work properly, but I’m happy with it now (it can also rotate around the x axis, but I probably won’t be using that now).

There is still a lot to do before I have a game. I’ll go to bed now and start working hard tomorrow morning.

Oh, and I also had diner tonight: pasta.

Tags: food

a bit late going in

I should mention first that today is my 24th birthday !

I am starting a bit late.  I had a problem with my computer and had to format.

This time I am using the Ogre3D engine.  Language will be C++.  My game idea to start with will be a frogger style game, except your a human.  It will be 3D.  All art assets will be made from scratch using gimp and blender.

I do already have a stripped down framework to run the Ogre engine.  Its maybe 500 lines of code to just startup the core Ogre system and run a game loop.

I also recently got a new desk.  I thought it might of been too big, but apparently I already managed to use all of it.

Food for today consists of apple pie, orange and birthday cake.

Tags: deskphoto, food

Comments

druggy
07. Dec 2008 · 04:58 UTC
Happy birthday :)

I am… in!

Happy birthday negativegeforce!

I don’t really have the time to make games right now, but I’m in. I spent one full day studying though, so might run out of time too soon.

I’m going to attempt a themed 4kb java game within ~33 hours… many of which I’ll be sleeping. This should be interesting!

So far, I’ve got almost nothing:

Tags: 4kb, java, LD13 - Roads

First Entry. Food and programming

Gotten an, at least in my opinion, good start. A susurprisingly good start, as I always have problems when it comes to starting. Also having a good time, though my head is starting to hurt a bit from the hours.

Good Things:

Most of the needed art is done. Still need a car though.

Gameplay DESIGN is done. Decided to do it simple, so ended up with frogger only you are running down the road instead of trying to cross it.

Got a, sort of, backstory: While in town you where jumped by all the townspeople because they want your fancy sombrero. Because you, our hero, is deadly afraid of grass you had to run down the road with heavy traffic to get away (with your sombrero).

Got most of the basic programming done

Not good things:

Only got most of the basic programming done. Still have to finish up the controls (got a temporary solution to test movements), add collision, add cars, add scoring, add extra stuff.

No sound. Guess I have enough to do later tonight and tomorrow.

No menu’s yet.

Things I want to do, but dunno about time:

Visual variety. right now its 1 road piece on loop, 1 grass background and 1 obstacle (the grass on the road) and 0 (but soon 1) cars.

Add 2 player. Don’t think this is going to be too hard to make after I get the rest of the game mechanics done.

Highscore. I plan to have scoring based on how far/long you manage to run before getting hit by a car (our sombrero wearing hero is very allergic to getting run over by cars, in addition to his grass phobia).

SS (cars hopefully  coming on next report):

The yellow circle is the player characters sombrero, which was easy enough for me to make and still look decent.

Food so far have been bread for breakfast/lunch (which was the same meal). Dinner ended up being Spaghetti with Laban Seigmenn on the side. For those who don’t know Seigmenn, which probably is everyone not from Norway, is sugarcoated jelly shaped like small men. Don’t have any camera’s so no food shots. Will try to see if I can get one taken using the built in webcam on my laptop next time I eat however. Also got 3*1.5l soda ( 2 * cola rippof and 1 orange taste ) so I probably won’t run out.

Tags: First entry

Day one is a done

Just out for a nice drive around the city in my car…

Huh? What’s all the commotion?

Zombies??

IN MY CITY?

AH HELL NAW

Left4Bread!

You play four old age pensioners, during the zombie apocalypse they were left inside their carehome to fend for themselves completely oblivious to what’s going on outside.

Then disaster strikes! Ernie tried to make everyone some lovely pea and ham soup but there’s no bread left.

They take on a grand mission. To leave their home, and find the nearest shop.

And no young, green whippersnappers are gonna get in their way.

Tags: are, better, roads, than, zombies

Comments

06. Dec 2008 · 19:59 UTC
lol
HybridMind
06. Dec 2008 · 20:08 UTC
omg this is awesome…. :)
Jach
06. Dec 2008 · 20:12 UTC
Oh yeah, can’t wait to play it.
increpare
06. Dec 2008 · 21:27 UTC
hurrah for bloody trails!
MrPiglet
07. Dec 2008 · 04:52 UTC
I like this. I like this a lot.

Trucks and choppers

I’ve managed to get the 3D models properly working. Apart from that I wrote control system, so now you can fly with the chopper around the screen and quite nice logic system, which allows me to define, how the objects interact with each other.

The game is however still not present :). I’m going to implement shooting and destroying of trucks before I go to sleep, which leaves for tomorrow

  • truck following roads to the the base (which the chopper has to guard)
  • truck firing back
  • camera to follow the chopper around
  • different enemies
  • propeller :)
  • etc

Trucks and choppers