LD13 December 5–8, 2008

Puzzle Road! (Final)

Mac version!

Windows version (FIXED—let me know if not)!

Linux: Well, both versions include the source code. Just ‘gem install gosu’ and run ‘ruby Main.rb’. You should know how to do these things 😉

It’s all mouse-based because I tried to use controls simple enough to run on the iPhone (theoretically …). Hope it’s self explanatory, I moved the readme inside the game!

Known bugs:

  • The pretty Unicode star (see screenshot) doesn’t work on Windows :(
  • On WIndows, it opens a useless console window when you run the game
  • (Gameplay usually suffers a bit because there is no incentive to actually use curved streets, like more points for driving on them :/ Still, I got >36k on my third game and it involved lots of curves at least in the first two thirds!)
Features I had to leave out:
  • Bulldozers that appear instead of cars sometimes, and can break through thin obstacles
  • In turn, a limit on rotations
  • Powerups on streets—when collected, the landscape would scroll slower or you could access more than one item in the pipe
  • A wrap-around world—what leaves to the left, appears to the right etc.
  • Jumping tiles
  • One-way tiles
  • More sounds & music, pretty random landscape tiles,  etc. etc.

Tags: final, gosu, ruby

Final road : Bad Ass Frog Escapes from LA

Meh. Here it is, my final LD48 #13 entry: “Bad Ass Frog Escapes from LA“.

Get it here, for five different platforms. If you have a Java-enabled phone that can do a resolution close to 240×291 (aka, not an iPhone) you can try the mobile version at http://is.gd/aDRQ .

Tools used:

Postmortem later.

Tags: final, frogger

a bit late, but done!

Ok, I am about 10 minutes late.  I had to clean up everything bundle into a zip.  I only had time for one level, BUT you CAN modify or replace the level.  There is a level definition file named level1.txt if you want to peek at it.

INSTRUCTIONS:

arrow keys to move the character.
run across the road avoiding the trucks.
get close enough to the green box, and you win!

http://www.impellerhead.com/gamedev/ld13_negativegeforce.zip 3.4 MB

Tags: 3D, final, ogre

Comments

09. Dec 2008 · 07:07 UTC
hurrah! I made it!

Final “Crossroads”

It turned out pretty good despite much turmoil! 

 

It’s like scrabble or a crossword puzzle, but with more cars.

Crosswords Final

My original idea included lots of extra tiles that werent letters, like a one-way tile, and a gas-can, more letter slots, etc.. but i didn’t have time for those. Hopefully i’ll make a post-compo version next week.

Edit: added a 800×600 build for people on laptops and such.  Also fixed a last minute bug which prevented placing tiles in the first column, making the game unwinnable. 

Tags: final

Comments

Anonymous
08. Dec 2008 · 03:36 UTC
Fun game.
jovoc
08. Dec 2008 · 14:41 UTC
Thanks! I found another bug this morning, but it’s too late to fix it. The level “zigzag” is not passable because the game doesn’t let you place tiles on the right half of the board. That’s the next to last level, anyways, so if you get there, consider yourself a winar.

Rolling Down the Road – Final

The point of this totally awesome game is to roll a sticky ball down the side of the highway.  It’s kind of fun like pickup up trash and sharp plants next to the freeway on a hot day might be?  Eventually I’ll get some scoring in there.  Crack open a beer and enjoy playing on the freeway.  I sure did.  Scoring?  Do you keep score while wandering around next to US 15 in Las Vegas (think Bat Country from Fear and Loathing)?  I’d say everyone is a winner here.

This was my first LD competition.  I got started yesterday at noon (company party the night before, you know how that goes). I look forward to seeing what other folks have!

[Update: I fixed keyboard control so you don’t need a 360 Controller]
C# Source (complete w/ models in both .mb and .fbx)

[Update: Fixed the installer.]
[Update2: Fixed keyboard control so you don’t need a 360 Controller]
[Update3: Removed Shader 3.0 stuff – not needed – it’s 2 lines in the src if you want to change it.]
Windows Binary 
If this doesn’t work for you, please let me know. It seems to want to install .Net stuff if you don’t have it. If this becomes an issue, again, please email or comment.

One bummer – this is better with a USB 360 style controller, but it does work w/ keyboard. I fixed keyboard control after the bell.

Tags: final, xna

Bullrushes Final

http://cogsci.mcmaster.ca/~peter/ludumdare/midwinter_ld13.zip (Windows/DirectX 8/VC6)

 

Bullrushes is a pretty game in the artistic style of Okami (a PS2 title), where everything is drawn with a brush.  The player creates paths of light to guide little fireflies by illuminating bullrushes.  When fireflies come close together, they excitedly mate and burst away, leaving a new firefly in their wake.  Once enough fireflies have been born, the player must help guide them back to their tree stump hollow.

Artistically, I wanted to do something very different this time, taking a minimalist and abstract light on the theme (roads/paths).  I wish I had more time to add a japanese-themed simple score (maybe I’ll add one later).  An interesting fact — the game was created over about 26 hours, instead of the normal 48.

I’m very happy with how it turned out, and had loads of fun doing it.

 

(Quick edit:  I nearly forgot to mention, the bullrushes will only attract nearby fireflies — those that are about 150 pixels away.  If the fireflies aren’t moving towards the bullrush, you’ll have to find a closer one to light their path!  Similarly, the fireflies will have to be guided very close to the middle of their tree stump nest before resting inside).

Tags: bullrushes, final

Comments

Orangy Tang
08. Dec 2008 · 10:46 UTC
Er, Avast reports your zip has the “Win32:SkiMorph [Cryp]” virus in it. o_O
midwinter
08. Dec 2008 · 14:58 UTC
thanks for checking and reporting that!
midwinter
09. Dec 2008 · 00:07 UTC
note: i fixed the three white boxes on the bitmap/screenshot of the title screen. the gamma on my monitor displays them as the same, but it looked much different on other’s computers.

What to do???

Just noticed the voting gallery…what do we do if we did not mark our submission posts as final? I had some students working on games, and I don’t know if we all marked the final posts with final tags?

Comments

08. Dec 2008 · 01:31 UTC
Try to edit your post and add the tag: final
08. Dec 2008 · 01:48 UTC
yep, that’s what you do. Also be sure to upload a screen shot in that same post.
sol_hsa
08. Dec 2008 · 11:22 UTC
And note, he said upload, not link.

DoctorTease (Final)

DoctorTease

Mac version | Windows version

Linux: Source code is included with both versions. Just use ‘gem install gosu’, ‘gem install ruby-opengl’ and run ‘ruby Main.rb’. You can do this. 😛

It’s all based on the arrow keys and should be pretty intuitive. The game is limited to two minutes of continuous play.

Sorry for being somewhat late. Had to suffer through a few last minute shutdowns.

Update 09-12-08: Media loading should work on Windows now. (Ouch.)

Tags: final

Comments

08. Dec 2008 · 01:49 UTC
Hi there. Could you upload a screen shot too? See the “upload a screenshot” instructions above for how to do it.
Orangy Tang
08. Dec 2008 · 10:40 UTC
I got this error on windows:

C:/DOCUME~1/MR714B~1.JOH/eee/eee.Main.exe.2/lib/map.rb:5:in `initialize’: While opening media/road.png, the following error occured: The sys

(RuntimeError) the path specified.

from C:/DOCUME~1/MR714B~1.JOH/eee/eee.Main.exe.2/lib/map.rb:5:in `new’

from C:/DOCUME~1/MR714B~1.JOH/eee/eee.Main.exe.2/lib/map.rb:5:in `initialize’

from C:/DOCUME~1/MR714B~1.JOH/eee/eee.Main.exe.2/lib/util.rb:18:in `call’

from C:/DOCUME~1/MR714B~1.JOH/eee/eee.Main.exe.2/lib/util.rb:18:in `r’

from C:/DOCUME~1/MR714B~1.JOH/eee/eee.Main.exe.2/lib/map.rb:5:in `initialize’

from C:/DOCUME~1/MR714B~1.JOH/eee/eee.Main.exe.2/lib/game.rb:8:in `new’

from C:/DOCUME~1/MR714B~1.JOH/eee/eee.Main.exe.2/lib/game.rb:8:in `initialize’

from C:/DOCUME~1/MR714B~1.JOH/eee/eee.Main.exe.2/lib/util.rb:18:in `call’

from C:/DOCUME~1/MR714B~1.JOH/eee/eee.Main.exe.2/lib/util.rb:18:in `r’

from C:/DOCUME~1/MR714B~1.JOH/eee/eee.Main.exe.2/lib/game.rb:8:in `initialize’

from C:\DOCUME~1\MR714B~1.JOH\eee\eee.Main.exe.2\app\Main.rb:9:in `new’

from C:\DOCUME~1\MR714B~1.JOH\eee\eee.Main.exe.2\app\Main.rb:9

from C:\DOCUME~1\MR714B~1.JOH\eee\eee.Main.exe.2\bootstrap.rb:77:in `load’

from C:\DOCUME~1\MR714B~1.JOH\eee\eee.Main.exe.2\bootstrap.rb:77

:(
mathias
08. Dec 2008 · 11:50 UTC
E:/DOKUME~1/mathias/eee/eee.Main.exe.3/lib/map.rb:5:in `initialize’: While openi

ng media/road.png, the following error occured: Das System kann den angegebenen

(RuntimeError)en.

from E:/DOKUME~1/mathias/eee/eee.Main.exe.3/lib/map.rb:5:in `new’

from E:/DOKUME~1/mathias/eee/eee.Main.exe.3/lib/map.rb:5:in `initialize’
flgr
09. Dec 2008 · 14:35 UTC
Thank you for the prompt reports. Please see revised posting.

The morning after,

complete with a LD hangover. I have all the hangover simptoms.

Mouth is dry, i am dehidrated from the hectic programing. Forgot to drink a lot of fluids.

Sleep deprevation goes without saying. It think it should be in mentioned in some disclaimer or something.

My head hurts, not quite sure why. It shouldn’t.

The “What did I do last night?” affect. My left middle finger hurts, and i’m wondering, when did i bit off have of it’s finger nail.

“The Realization”, usualy just “I’m never dinking again.” A universal lie. My realization is, i make really boring games. Sadly that is true.

Guess LD is like a really good party. It’s a  blast, bbut god punishes you the day after.

Tags: LD hangover, next day, simptoms, the party is over

Video splicing advice?

Okay, so I have my 2500 still files ready to make a timelapse video, but I’m not sure how to splice them together.  Any software I should use? I have a mac, but I also have Windows XP, so anything but linux should be okay.

Also, I have seperate captures for screen 1 and screen 2. Is there any way to splice the two videos together horizontally after I convert them?

Comments

jovoc
08. Dec 2008 · 05:15 UTC
ffmpeg works well, on any of those OS’s
08. Dec 2008 · 05:26 UTC
Is there any guide as to how to use ffmpeg? I took at look at ffmpegx, the mac version, but there wasn’t any indication of it being able to accept still frames as input source.

Splash

Just though I’d note that I added in a splash screen and local caching of images and sounds, which you can consider not part of my original entry if you want. I just wanted to save your time and my bandwidth. :-)

fixed locale-bug

I fixed a major bug. My project had only a german locale language-file (even I acutally don’t use it 😀 ) which ends in throwing an uncaught exception at the beginning if you don’t have locale set to de_DE! I fixed only this. (If you play the game you will see I didn’t fixed any other bugs 😉 )

It is still available here:

http://thomas.trocha.com/ld13.html

Bugfix

Just wanted to point out to all who tried to play Interstate Trucking last night that I’ve fixed a major bug, and the game is now much less crash-tastic. I know, I know — I should really write the exception handling code during the contest, but in my defense, I introduced this bug while hacking together the last-minute Windows port, not in the original Linux version. Also, the source code is now online as well.

Please download the Windows or Linux version and give Interstate Trucking a try!

Comments

08. Dec 2008 · 09:34 UTC
hurrah!

Sombrero Runner(s), now with less restarting of game

changed the game so you came back to the main menu when you die and you can start a new game from there, instead of having to launch the game over again every time you die. Found this to be really annoying before I delivered, but could not think of any way to do it as I was too tired.

http://files.filefront.com/Sombrero+RunnersV11rar/;12592105;/fileinfo.html

Tags: fix

Voting + Trophies clarification?

When I click on the voting page for LD13 it gives me a list of entrants, each with a number in brackets next to their name. What does this number mean?

Also, with regards to trophies, do I get to award just one trophy (out of all the games) or can I award several?

Comments

08. Dec 2008 · 14:23 UTC
name(number) is the number of people who have rated name’s entry.

And you can award as many trophies as you want, iirc.
sol_hsa
09. Dec 2008 · 10:04 UTC
Trophies are not serious (as should be evident when you look at some), and you can give out as many as you like.