LD12 August 8–11, 2008

Cov’s First post…

Woken up about 2 hours ago, and saw that the topic is Tower… Basically, it sucks… :) My wife came up with the basic idea of what I’m going to do: a brick tower building game… the game part is still unclear, but I probably will think of something… I want to try to have most of the game built today, since tomorrow I’m off to Dublin and will loose lots of time in travels and such…

Anyway… Here are the obligatory pics:

My office:

First food of the day:

And the screenshot:

Tags: breakfast, desk, deskphoto, foodphoto, journal, LD #12 - The Tower - 2008, log, screenshot

Journal post 2

LDT + 0725

Local Time: 12:25

Progress is being made. Unfortunately, I can’t draw. And the collision code seems more buggy than I thought. Oh well, still plenty of time.

Tags: journal

Tower Defender Initial Design

Here is the initial design I’ve come up with. Over a year ago I wrote down a one-liner idea about defending a castle, and these notes flesh it out a bit more.

Tower Defender initial design

I want a microphone because I really do want my knight to say “STAB!” when you mouse over him.

(Untitled)

Level generation is mostly complete, most of the player gfx are done.

Now its time to get the game logic done.

First design

Working for about 4 hours now and I only have this design made in inkscape and some code written to setup SDL+OpenGL and some Stone throw code. The only thing it does is set an initial speed and position and then can be thrown way.

Screenshots:

First Design Concept

I’ll post screens of the code after a while.

First concept graphics

I’m going to make a platform game about climbing a huge tower, where each floor is a new level. I’m not sure how the gameplay will be, but here is my first little screen shot.

progress… or not

Spent far too long figuring out the .obj loader code (just a stupid mistake too – using glVertexPointer twice instead of glNormalPointer). :-/

Have discovered that I probably need some kind of camera class (I may just blag it with glTranslatef), and am beginning to wonder why the heck I decided to make this thing 3d. Also need to set up a decent input system somehow. This is all stuff that could have been done before the compo really. At least I’ll have it set up for next time though.

I leave you with a random picture of a white tree half underneath an unfinished heightmap.

And they’re off

Woke up a couple of hours ago and saw the theme. Cursed. Threw a couple of ideas away over breakfast. If anyone wants it “Extreme window cleaning” is up for grabs. 😉

I’m now going to attempt a steam-punk-esque platformer (with a twist, so hopefully a bit unique). However it’s going to be a lot of code and art so I don’t know how finished it’s going to be, so I’m keeping this breif and to the point.

Progress so far is a blank window with some text in it. Woo!

I’m finding IRC and the compo blog to be terribly distracting, so I’m going to go dark and thrash out some code and try and really focus…

Comments

Kester
09. Aug 2008 · 11:42 UTC
Curses, I was thinking of a steam-punk-esque platformer as well. Sure, I’m not entering, but the similarity of our thoughts is scary.

Tarot Game

A lot of the progress on the game isn’t visible, because the cards aren’t showing up on the screen. They are, however, being shuffled and dealt, and the programming for most of the Minor Arcana is done (those are the suit cards for those of you not familiar with the Tarot). A lot of the stat work is also done. No enemies yet.

Screeny:

Also, from what I understand, I am NOT allowed to scan in pictures of the Rider-Waite tarot, or use any public domain Tarot images, so I am probably going to either mspaint the card art or, if I get ambitious, break out oil paints.

More screenshots when I get cards showing up on the screen proper and playable.

Noon break

– What is your name?

– Tenoch

– What is your quest?

– Looting the closest store for more or less advisable food.

And then cooked a little while watching the Olympic Games:

Let’s get back to work now. I found that I was more productive with paper and pencil, in front of the teevee and with things to chew than in front of the computer… I got a redirection for my game. Yay. Let’s code now.

Tags: foodphoto

Rubble Rubbish

And here we go with some demolishing action. You can switch from build mode to action mode and watch the whole building collapse. Or not.

Adding particles was a good idea, it makes it look quite nice pretty easily. And it’ll probably add for another game element: Try not to break too much from the nearby buildings.

 

Kaboom, crush, crumble and chomp

I can’t work the full 48 hours (family time!) but i’ll try to get a half decent game finished though. Anyway it looks i’m at stage based design again. Looks like i’ll never get rid of that :)

Whoever’s idea it was to put the Save/Publish buttons on the right side has some weird ideas. Do not listen to him/her again.

PixelSlaves — Cancelled

Well, I fail .. but here’s my concept art:

So the concept was you have your PixelSlaves build your PixelTower .. and you could whip / feed / water them, and give them more straw and mud to build your PixelTower.  But, I’m not really sure if this game idea is in good taste, nor am I sure if it would really work out to be fun anyways.  So I think I’ll leave the experience to your imagination.

I’m also a bit distracted by my iphone Galcon project, so I’ll be working on that a bit, but I’ll still hang out for the LD festivities today :)  I might even bring in a surprise!!!

Tags: conceptart, fail, quitters

Big brake

Ok, i made the litle criter jump. The pixel art has exhausted me. I need a brake. 😛

Tags: journal

Starting over, abandoned idea

When I heard the theme last night, I thought I’d try to do something special. I googled “define:tower”, and saw that it could mean someone who tows, and thought I’d make a game about someone in a spaceship, towing wrecked ships around. The graphics were supposed to be Wing Commander style.

Of course, now that I’ve slept a bit, I realize how utterly unrealistic that idea is, so I’m reusing whatever code I can and starting over with a much simpler idea. 😉

Here’s a screenie of how far I got last night (about three hours of work):

Click here to test it (applet)

There’s no actual gameplay in there, and you can’t move your ship, so don’t expect too much. 😉

Breakfast of champion and me

Last night I made some notes and drew a picture of my idea, and I felt ok about it. This morning I woke up and felt a little lackluster about it. Part of the problem is that I don’t particularly like the genre of puzzle, plus I don’t like games about timing (i.e. pacman, avoiding your enemies by timing your moves). And I ended up making my idea both of those. I think I can redeem it from timing, and add some sort of weapon, so if you don’t want to time your moves with the guard’s patrol, you can just kill him. But that is definitely far off in the future.

I think I will go ahead with my current design, because I’m committed to not being tied to it when I want to change stuff later. I will try to reconsider the game after each feature, so hopefully I can push it towards a better design without spending a lot of time up front. Also, if I finish all the features today, I can always dream big and keep going, right?

And now, for the breakfast:

Yogurt, granola bar and juice for me. Wellness Super 5 Chicken for Max The Dog.

Tags: foodphoto

Journal post 3

LDT + 0900

Local time: 14:00

My awesome girlfriend got us some takeaway Sushi. 😀

Regarding my game, I’m still making progress. The collision code is less buggy now, hopefully enough to get by. I made a silly mistake planning this though: a game which relies quite a bit on images knowing my drawing skills are inexistent. Anyway, good luck to everybody, keep on chugging along!

Tags: foodphoto, journal

Comments

Tenoch
09. Aug 2008 · 09:07 UTC
“a game which relies quite a bit on images knowing my drawing skills are inexistent”

Starting development

At morning I just checked out the theme and left home for other things. I just came back to home a while ago, having iterated through over a few ideas… I also discussed the theme and ideas both with my wife and my friend. I think I have now settled with some stuff to work on. It’s clearly too much work to do all the things I’d want to do (once again?). Still I think I can reduce/simplify it to something worth trying.

I just copied over the example framework of Turs2 library which I used last time as well.. although I think this time I’ll stick with some 2D graphics and not make a full 3d game like last time.

Here’s a photo of my first scribblings. 😉

(1 days 14 hours 55 minutes left)

Lunch

I just made some pea-soup for lunch.

Tags: foodphoto

LD#12, Dinner #1

Baby peas, baby potatoes, baby carrots, baby mammal sausages.

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Hidden, then revealed.

Tags: foodphoto