LD 39 July 28–31, 2017

Mah Ratings

Seems like I've been improving. :D

Ludum Dare 38 is where I started using music in my games, which explains the jump in audio quality. The goal for Ludum Dare 37 was to get a good innovation score, while the goal of Ludum Dare 38 was to get a good Audio/Mood/Graphics score. I just tried to make a good game this Ludum Dare. I was sick during Ludum Dare 36, which explains the jump in score.

My overall has only gone higher after each Ludum Dare so far! ^_^

LDemLinechart/em39.png

LDemBarchart/em39.png

I haven't seen the word cloud trend taking off this Ludum Dare. :3

Plug Me results and Ludum Dare new rating system idea

plugemme/emhavana24emresults/emludumemdare/em39.jpg

I would like to thank you all for this awesome result! :smile:

Plug Me is my best Ludum Dare entry so far (here is the chart of my past Ludum Dare).

I will for sure expand the game and release it on Steam, so if you want to know when it is ready just follow me on my social (Facebook or Twitter) or just follow me on my main site havana24.net! :stuckouttongue:

Even if I think that the main prize in ludum dare is to have a brand new game in your hand I think that a better judging system will improve the overall experience for everyone. That's why I thought a new rating system that I want to share with you and maybe start a conversation in the comment section.

The main problem of Ludum Dare rating system

From what I see in the comment section of the results post the main problems are two: 30% of games doesn't get the 20 ratings and some complaint about people get to the top leaderboard with "just" 20 ratings.

To be more fair, in order to enter the leaderbord, LD should increase the minimum number of rating to like 30 or so. But as we can see LOTS of games don’t hit the minimum 20 ratings required, just because the developers don’t know they should leave feedback/ratings to other games in order to get other developers see their game.

So, to me, instead of increasing the minimum number of ratings, they should impose a minimum number of games that you need to review in order to enter the final leaderboard.

My idea to improve the Ludum Dare ratings

First part of the system. * You release the game in time for the competition. 2. You get redirected to a page where the system explain that you need to rate 20 games in order to enter the leaderboard (with like a fancy bar at the top that loads every time you rated a game). 3. You press a button and the system automatically redirects you to the next game you need to review. 4. Once you leave all the ratings and a feedback for that game the system allow you to press the “NEXT GAME” button in order to get all your 20 reviews done. * If you can’t test a game because you don’t have the required system (like you need Windows but you got a Mac) you can press the “SKIP BUTTON” and select why you didn't play the game (maybe the system can make a report to the developer so he know why people are skipping his game). * In order to prevent people skipping all the “bad” games you can implement a maximum number of skip.

Obviously you can also play and rate all the entries, but to be eligiable to the leaderboard you need to review games that the system gives you. In this way the system could choose the right games that needs to be rated and you can spread ratings on every entry.

But wich games the system should give priority?

Here comes my second part of the system. * *The first two weeks of ratings * the system will chose games with low ratings in order to get them to the right number of ratings, letting them to enter the leaderboards. * * The last week of ratings * the system will always choose games with low ratings BUT ALSO games that have a high score in overall category (and have less than 30 ratings) in order to reach a more higher and reliable data (like 30 ratings or a bit more).

Basically here the system is trying to avoid that games with exactly 20 ratings will get to the top without having enough data, spreading also ratings over all the top games in order to push them with near the same number of ratings. I'm sure that there is a point where if you get "X" ratings (I put 30, but it could be higher) or 50 ratings, or 100 ratings, or 300 the final result doesn't change. We just need to find this number.

Other things that could be implemented

  • * Pass from a 5 stars based ratings to a 10 stars based ratings. * To me 5 stars are too restrictive, sometimes you need to give the same amount of stars (especially in the overall rating) between two games even if one of them is better than the other, just because there is no half-way. We don't want to pass from 5 to 10? Just introduce fractions (3.5, 4.5 etc).

  • * Comments should be anonymous * With this system lots of people tend to be more accomodating and kind because they are afraid of a "revenge" (speaking about ratings). In fact lots of people complaint about their very low final rankings because they see many polite and good comments in their games that don't reflect the actual ranking. Basically commentators post "Good game" and put 1/2 star ratings in some categories without helping the developer, without leaving a comment to really improve the game. If we put anonymous comment we will get more true feedback that refects the actual rating, but we will lose the "back to back" ratings behavior.

  • * Introduce a forced comment if you put 1 star rating or 5 star rating * (or 1/3 and 9/10 if we use the 10 star rating) This will provide more valuable feedbacks to the developer in case of a low rating and prevent a little bit the blind "5/5" without leaving a comment.

  • * Let the "Theme" category influece the overall final result * To me in a jam the Theme should be the main focus. Because without following that theme you can "easily" make a great game (even before the jam start) and put yourself in a great spot in final results. So maybe make a median between Theme and Overall? Or a median where the higher weight is based on the Overall but also the Theme count?

That's my 2 cent.

What do you think about?

_ -havana24 _

Interested in a post-LD game jam?

Hey everyone!

I know some of you are keen for a post-LD game jam, so I'm hosting the Music Game Jam in September, where you create a music-related game in one weekend!

MusicGameJam-COVER.jpg

It's not limited to rhythm games - you could create an 8-bit tribute to your favourite band, an interactive music video, a Beethoven RPG, or an FPS musical - it's up to your musical imagination!

There'll also be ~$100 in game prizes! :video_game:

Including: - Telltale's The Walking Dead - Worms Clan Wars - Geometry Dash - Devil May Cry - Undertale - and more...

Everyone will have a random chance to win these prizes just by participating! :trophy:

PLUS we have a long list of content creators waiting to play your entries and give you great feedback!

So whether you're a developer, artist, or musician, a complete beginner or a seasoned pro, if you've got an awesome idea, want to try something new, or if you simply like winning great prizes, it would be great to see you take part!

Please express your interest by clicking 'Join' on our jam page!

and come join the

official Discord community!

You can also stay updated on Twitter here: https://twitter.com/MusicGameJam

Cheers! :musical_note: :smile: :microphone:

First time get into top 100th!!

This was my 8th Ludum Dare and I finally have a game that got into top 100th! :smile: My game even got the 8th place for theme:

Capture11.PNG

Thank you so much for playing and rating my game. Your feedback were encouraging! I will write up a more detailed postmortem this weekend.

200w_d.gif

Play my game here: https://ldjam.com/events/ludum-dare/39/i-once-had-power

"20 rating is not enough"

Some people got unhappy with the results and began this "20 ratings is not enough to get a decent score for a game" discussion.

With an open mind, I ask you to show us which games in your opinion got to the top without deserving it.

Ludum Dare 39 is over

Well, Ludum Dare 39 is over, and I had a very exciting experience of participating in a large international game jam! Thanks to all the participants for interesting games and for playing my game. I played other people's games, got a lot of feedback about my game in a short time and, as a result, I have many great ideas for game mechanics and features. It was cool! :D

Limited Light (Tech Demo) - Results

The results are in:

  • Overall: 543rd (3.167 average from 26 ratings)
  • Fun: 680th (2.739 average from 25 ratings)
  • Innovation: 452nd (3 average from 26 ratings)
  • Theme: 226th (3.792 average from 26 ratings)
  • Graphics: 57th (4.458 average from 26 ratings)
  • Mood: 140th (3.783 average from 25 ratings)

Scores in percentage (rounded):

  • Overall: 63%
  • Fun: 55%
  • Innovation: 60%
  • Theme: 76%
  • Graphics: 89%
  • Mood: 76%

I wasn't expecting much of the scores as my game was only a tech demo. I'm really happy with what I got for graphics though, as I did put time into making it look nice :slight_smile:

Big thanks to everyone who gave my little tech demo a try!

Limited Light.gif

How many games were submitted and/or Rated?

I'm curious how many games were submitted and rated? It is nice to know you placed at X place but what's that out of? I could be in the top 50% or dead last ;)

Follow and subscribe guys

Ludum Dare to Believe! Season 10 : EPISODE 3

Hey everyone! We are the Button Masher Bros!

Today we present Ludum Dare to Believe! It's S:10 Ep. 3!

(May contain strong language)

https://www.youtube.com/watch?v=wy62ewJ72UQ

With so many submissions, there was absolutely no way we could play them all.

Special thanks to our friends at Reddit, twitter, and Youtube who all stepped up to give us suggestions - you guys are the BEST!

If you like the games you see, be sure to check them out on Ludumdare.com and let the developers know what you think!

Today we will be highlighting:


Title: Saito's Transgression

Category: Jam Entry

Creator: Kapricorn Media (@kapricorn-media)


Title: Dont ask me to stop being a outdated junkrobot

Category: Jam Entry

Creator: Ludic Studios (@ludic-studios)


Title: Chained

Category: Jam Entry

Creator: nuprahtor (@nuprahtor), Mr. Chelnoque (@mr-chelnoque)*, and gene (@gene)


Finally, we'd love to hear what you think! You can comment on the episode linked above, comment in this thread, or tweet us at:

@ButtonMasherBro - Show account

@MathBlasterRitz - Chris

@SuddenlyZach - Zach

or @jwowBMB - Josh

Thanks Everyone and HAPPY LUDUM DARE!

Thanks for the feedback!

@logflames @demandooda @drtizzle @helpcomputer @sgt3v @max-amaden @piotrj @cristi-mihai @rootpew @dracominer @triastase @flobar @theflyingkeyboard @yvanor @toonteamj @incobalt @mathiouza @gilborn @edmond00 @thebmxeur @loktor @cmlsc @wizard-exe @modalmodule @funkyhippo @snirp @local-minimum @brolton @evanmhm @rattybloom40 @kr4ft3r @abductedplatypus

Title says all! Thanks for the feedback and support. Scoring is not nearly as important to me as personalized feedback. The fact that you all took the time to both download and play my game means the world to me. Again thanks, and hopefully see you all in December for LD40!

Ludum Dare Comparison

Hey everybody! I just looked at my rating of Ludum Dare 39 and created at diagram that shows how good it came out.

20170826114153.png

I broke the 100! 64th in mood!

results.png

This is my fifth LD and my first breaking top 100 in anything so I'm super excited!

Try the Post Compo Version Here!

cover_img.png

Small updates

First off I had to balance this thing, everyone thought it was impossible, but thats not as exciting as SHADERS

crt.png

I updated the fog/mist/ash that floats about as well as a close up of the scanlines in actions.

bar.gif

All together now

gameplay.gif

Give it a play!

Thanks All!

PS: I actually have a piece of glass lodged in my finger from this weekend, very very unrelated to making games. But the Sunday during the compo I was using a gross bloody finger. It has since healed over and is now stuck inside my right middle finger. I'll take twitter questions about it for anyone interested @_jed .

Once again thanks all!! The most fun I've had in a while

HackOS Extended

My LD 39 game, HackOS, got 4th overall and 2nd in innovation, so I decided that I should work on a post-compo version.

The result is HackOS Extended, an expansion featuring 15 new levels and a new mechanic.

hosegif.gif

Available for download now:

itch.io: https://steven-miller.itch.io/hackos

Game Jolt: https://gamejolt.com/games/hackos/272868

Escape! Results

Thanks a lot to all players ! :grin:

Here are the results of my entry :

2017-08-27_132021.png

Congrats' to the winners and all participants and see you next ludum dare ! :grinning:

https://ldjam.com/events/ludum-dare/39/escape-2

Thank you!

You've made my game the 3rd funniest of the compo games!

Humor: 3rd (4.526 average from 21 ratings)

I can't thank you enough for being so kind. I've never been this high in the ranking. Also thanks to all of the players to help me reach the crutial 20 ratings, I was in vacation for 3 weeks and I nearly missed to be ranked.

works.gif

If you want to create energy with cats and toasts, you can play my game here.

It's a clicker game made with Unity. I'm pretty proud of how it feels but it certainly lacks of ergonomy and visual assets as well as some balancing.
I'm actually thinking about making it with a 2D engine and making it available for mobile devices.

You can follow me on twitter @crazyrems if you want to stay tunned.

Danger Forever on itch.io

DangeForever--itch-banner-1200x627.jpg

https://blk-dragon.itch.io/danger-forever

This is essentially LudumDare39 version with : * fixed bugs * implemented gamepad controls * added some UI

I'll be updating game there from now on.

Keep 'Em Alive! Results

7000.png

https://ldjam.com/events/ludum-dare/39/keep-em-alive

Capture.PNG

We thank everyone who took their time and played our game!

Low-Speed Internet Space Robot Adventure - Results

teaser4.png https://ldjam.com/events/ludum-dare/39/low-speed-internet-space-robot-adventure

Second Ludum Dare participation, second results :

results.png

I'm actually happy ! Considering I only had 3 hours to make this game, this is a pretty good score, especially with Humor. Thank you all for playing my game, rating it and giving helpful feedbacks. And if you didn't played it, you can check it out ! It take around 15 minutes, it's weird and it feature a gamer robot.

While you are still here, you can check out my website : http://touloutoumou.com/ (english/french) Or follow me on Twitter : https://twitter.com/Le_Toulousaing (in french) I post my various projects, comics, drawing, games sometimes, but mostly french rant about videogames and TV shows

Ludum Dare to Believe! Season 10 : EPISODE 4

Hey everyone! We are the Button Masher Bros!

Today we present Ludum Dare to Believe! It's S:10 Ep. 4!

(May contain strong language)

https://www.youtube.com/watch?v=7NkXaNkcl18

With so many submissions, there was absolutely no way we could play them all.

Special thanks to our friends at Reddit, twitter, and Youtube who all stepped up to give us suggestions - you guys are the BEST!

If you like the games you see, be sure to check them out on Ludumdare.com and let the developers know what you think!

Today we will be highlighting:


Title: Yet Another Exhausted Day

Category: Compo Entry

Creator: Gao Ming (@gao-ming)


Title: Ministry of Synthesis

Category: Compo Entry

Creator: impbox (@impbox)


Title: GLOW

Category: Compo Entry

Creator: abductedPlatypus (@abductedplatypus)


Finally, we'd love to hear what you think! You can comment on the episode linked above, comment in this thread, or tweet us at:

@ButtonMasherBro - Show account

@MathBlasterRitz - Chris

@SuddenlyZach - Zach

or @jwowBMB - Josh

Thanks Everyone and HAPPY LUDUM DARE!

sMaLL Font abSOluTely RENt asuNdEr

Just needed somewhere to dump this pic. Getting font ready for LD40 cause I really spaced out on text the last couple jams.

Thanks for the awesome feedback.

Final results - Overall: 301st (3.367 average from 32 ratings) - Fun: 312th (3.2 average from 32 ratings) - Innovation: 268th (3.233 average from 32 ratings) - Theme: 320th (3.533 average from 32 ratings) - Graphics: 122nd (3.8 average from 32 ratings) - Audio: 222nd (3.133 average from 32 ratings) - Mood: 149th (3.4 average from 32 ratings)

Wow! Compo 1st overall! :O

happy.gif

Thanks guys!

I’m fairly surprised! I was coming off two very late nights (working on the Ludum Dare site actually!) and then during the competition I spent a surprisingly large time napping and procrastinating with Splatoon. I guess the game was fun enough for people to like it! And also, I probably got a lucky fraction of votes :stuckouttongue:

Some more specific thanks: - @jasonp, who made a game called microgue. It uses a similar turn-based mechanic where you move onto squares to defeat enemies. You can check out that game on the app store or Google play. - @managore, who made the font I used in the game. And by not entering this time, you left a gap for me to fill :stuckouttongue: - The folks hanging around the IRC who playtested my game during the compo! I... didn't jot down your names so I can't give specific shoutouts :grimacing: but you know who you are :) - All Ludum Darers! Ludum Dare isn’t about winning imo, it’s about learning and improving on your game making skills, and making really cool stuff! Congrats on making something (even if you didn’t finish) :raisedhands: and be sure to check out the other top scoring games!

If you haven't played it, you can play VUEL here!

Here’s a quick tutorial-like explanation of some parts of the game as a thank you back to the Ludum Dare community!

Animation

All the animations are three frames. It’s a simple ‘bounce’ style animation. One ‘rest’ frame, then a squished frame, which is anticipation for the next frame, which is the popping up frame. Then back to the rest frame. Quick way to make animations when you don’t have much time (or skill haha).

anim_explain.gif

Level Generation

The game is played on an infinite 2D grid. The way I programmed this was to have a 2D array that grows when you get near the edge. To stop it from getting huge I split it into pieces of 10x10 tiles. Whenever you get close enough to part of the grid you haven’t seen, it adds a new piece, and if needs be increases the 2D array. This way you can have really big maps, where you only generate stuff as you need to. Otherwise the game would face some serious memory issues.

level.gif

The random level generation is dead simple. Each tile has a 15% chance of being a gap. Then all the squares that aren’t gaps have 5% chance of having an enemy on them, although that percentage chance gets higher the further away you are.

To pick what enemy appears, there’s a few lists that it picks an enemy from. To start off, it’s just simple enemies and batteries, and later on, trickier enemies become more likely. A quick way to balance the probabilities is to repeat things in the list, which makes them more likely compared to the others.

chances.png

AI

The AI for the enemies is really simple. They each have an set of moves they can make (an array of [x, y] pairs). Each enemy looks at all the moves they can make (loops through that array), and then calculates the distance to the player, and picks the move that puts them the closest. There’s no way I was programming a proper pathfinding algorithm in a game jam :stuckouttongue:. The real important thing is that they’re predictable, which is useful for planning your moves ahead. Also, having the array of moves meant it was very easy to add new enemies, and program unlockable movesets just as the compo was ending.

All the code is on Github if you want to check it out :smiley: Or you can just play it too.

See you next LD!


P.S. My twitter is @jezzamonn :wink:

Interested in a post-LD game jam?

Hey everyone!

I know some of you are keen for a post-LD game jam, so I'm hosting the Music Game Jam in September, where you create a music-related game in one weekend!

MusicGameJam-COVER.jpg

It's not limited to rhythm games - you could create an 8-bit tribute to your favourite band, an interactive music video, a Beethoven RPG, or an FPS musical - it's up to your musical imagination!

There'll also be ~$100 in game prizes! :video_game:

Including: - Telltale's The Walking Dead - Worms Clan Wars - Geometry Dash - Devil May Cry - Undertale - and more...

Everyone will have a random chance to win these prizes just by participating! :trophy:

PLUS we have a long list of content creators waiting to play your entries and give you great feedback!

So whether you're a developer, artist, or musician, a complete beginner or a seasoned pro, if you've got an awesome idea, want to try something new, or if you simply like winning great prizes, it would be great to see you take part!

Please express your interest by clicking 'Join' on our jam page!

and come join the

official Discord community!

You can also stay updated on Twitter here: https://twitter.com/MusicGameJam

Cheers! :musical_note: :smile: :microphone:

How to Make a Game in 48 Hours

Hey there!

Here is a screenshot of Coffee Clicker, my game for the Ludum Dare 39. coffee-clicker-3d-game.jpg

Like many of you, I have managed to make a game in just 48 hours. Now I have written an article about how I approached this Ludum Dare (my first successful one!): https://triastase.com/how-to-make-a-game/

I hope that some of you will find this helpful! :smile:

Post Mortem from the perspective of a not-artist, artist

Greetings, all!

My team for Ludum Dare 39 made the game Station 5723: Reactor Down!

Station_title.png

And I would like to share my thoughts and reflections as the artist working on it. You can view that here: https://www.alext-games.com/post-mortem-station-5723

( I tried to post it here originally, but I couldn't get it to look good like everyone else's posts, lol )

Powerbot after LD Final update and community thanks :)

So another LD passed by, and we're rather pleasently surprised with the results

PB_Results.PNG

From the whole team, we just want to say a big thank you to the LD community for taking some time to test and rate and even stream our humble little game among the myriad of awesome entries out there :D

we managed to push one last update for the game with a 3rd level and some bug fixes

Lightning_short.gif

Version 0.5d Web Build

so there you go have fun guys, thanks again for the great participation and feedback, we had a blast during this jam, so see ya all next time around cheers to the awesome LD community ^^

PostCompo for "Don't let running out of power"

Hey guys! After the compo I've decided to continue working on my game Don't let running of power and that's what we got:

All art has been redrawn. For example:

Units:

comp_units.png

Generator:

comp_gen.png

Ground:

old: ground_old.png

new: goundemnew/em3.png

Sounds also have been added.

I've remade game balance, now there is some increasing complexity, and game itself is pretty hard. Also I've taken into account advices in the comments on the game.

New weapon and powerups have been added.

By killing monsters you earn score, which allows you to take more powerful weapons.


So I suggest you to play the new version of game. There is also a mobile version of game, it is available on Google Play!

Android version, play it on Google Play

PC version

Thanks!

The Music Box Post-mortem Writeup

This was my 16th time competing in Ludum Dare! From the comments posted on our game it seems that I've gained a handful of followers who have been checking out my games for some time now, which is super awesome (thanks so much!). This time around we entered the 72-hour Jam and had a team of 3 -- myself on programming and audio, @xellaya doing graphics and character design, and @acexl03 helping out with ui designs and some additional artwork. We ended up with an adventure game based around a "Groundhog Day"-like time loop puzzle.

You can play The Music Box here, or click on the screenshot below!

the-music-box.gif

Let's first take a look at our results!

Overall: 17th (4.308 average from 67 ratings) Fun: 60th (3.939 average from 68 ratings) Innovation: 270th (3.338 average from 67 ratings) Theme: 618th (3.182 average from 68 ratings) Graphics: 21st (4.652 average from 68 ratings) Audio: 4th (4.576 average from 68 ratings) Humor: 61st (3.833 average from 62 ratings) Mood: 12th (4.385 average from 67 ratings)

The average of all 8 scores is 4.03. Overall we did quite nicely! 17th place is not bad at all, and I almost sneaked into top 3 for audio again -- but alas, at this point I've realized that you can only really be a winner in audio if you integrate audio into your gameplay in some clever way, or make super catchy music. More importantly, we got our highest ever score and placing in graphics -- big shoutout to @xellaya for really going above and beyond with the artwork this time around! We also got our highest ever score and placing in mood, which feels great as we really wanted to concentrate on narrative and adventure this time around rather than fancy gameplay mechanics.

screenshot_a.png

Big shoutout to @pjnovas who has updated the ldstats.info site to scrape data from both the old ludumdare.com site as well as the new ldjam.com site. You can view a graph comparing my results across all 15 of my rated LD entries (remember, we had no voting for LD36) at this link.

Since I have quite a lot of past data to compare to, I thought it might also be fun to see just how well I did relative to my other entries. Here's a comparison, out of all 15 of my rated entries:

Overall: 4.308 = 5th (highest was Ripple Runner with a score of 4.55) Fun: 3.939 = 10th (highest was Ripple Runner with a score of 4.44) Innovation: 3.338 = 13th (highest was Rhythm Gunner with a score of 3.97) Theme: 3.182 = 11th (highest was Ripple Runner with a score of 4.30) Graphics: 4.652 = 1st! Audio: 4.576 = 9th (highest was Melody Muncher with a score of 4.88) Humor: 3.833 = 3rd (highest was Hyper Furball with a score of 4.11) Mood: 4.385 = 1st! Average: 4.030 = 5th (highest was Grow Your Love with a score of 4.23)

So for us, fantastic job in graphics and mood, pretty good job overall (and in humor), and not really notable anywhere else. Yes, that's right, an audio score of 4.576 is still worse than the majority of my other entries...

screenshot_b.png

What about my personal goals? In my I'm In post this time around, I said that we were really hoping to make some sort of dialogue/narrative adventure game and focus on storytelling rather than gameplay itself (success!) In addition, I said that my 3 personal goals for LD39 were:

  • Make a game that tells a story!
  • Don't kill myself...take it easy and pace myself well!
  • Really focus on designing the game out beforehand, don't rush!

Make a game that tells a story -- Check! The Music Box was our first ever adventure game, and we really focused on building a world and story (with a bit of a puzzle element). This was super refreshing and a nice change of pace, and I think we all really enjoyed it and are happy with the end product.

Don't kill myself -- ...fail. I was a total zombie Sunday night and didn't call it quits until quite late. However @xellaya had things even worse as unfortunately she needed to go in for work on Monday, meaning she needed to finish ALL the artwork we needed on Sunday night. Thankfully she was still able to deliver (though she barely got any sleep tha night). But I think we were all feeling pretty exhausted that night. Miraculously, I woke up on Monday morning feeling pretty good, and was actually able to power through without any real problems (there was one point where I felt a little jittery, but other than that I felt fine), so I'm quite thankful for that.

I think it was a combination of different reasons that we needed to work so hard on Sunday -- one was that @xellaya couldn't work at all on the game on Monday, another was that we just had a lot of things to do, and yet another was that we spent a lot of time designing and planning out the game before really starting on anything. I think most of that is fine, but next time I think we need to do a sanity check after we finish planning everything to see if we can reduce scope at all right off the bat, and see if the amount of work we have to do is reasonable.

Design the game out beforehand -- Check! We actually spent all of Friday night and even the first part of Monday trying to think of a good idea and plan for the game. During that process @xellaya actually made a rough paper prototype out of some sticky notes, laying out the three different locations (school, restaurant, island) across each of the time of days (morning, afternoon, evening) as well as the different key items (safe code, key, crank) to make sure that the time loop made sense gameplay-wise. This ended up being super helpful as it helped me envision the different routes that the player might take through the game. I needed to make sure to sprinkle enough hints and interesting information throughout the different areas at the appropriate times so that you wouldn't just end up spending the first day learning nothing if you were unlucky. For example, I made sure that the mouse in the cafe in the afternoon tells you a hint about the island being accessible in the afternoon, so that you'd learn that information whether you went to the island itself or to the cafe.

After that I actually programmed a super quick text-only prototype in Unity using some basic GUI code, just to see how the game would play out. We tried it and it more or less worked as we wanted it to, so we started in earnest after that. All in all the prototyping phase was super useful and I'd definitely want to try it again depending on what the game idea was exactly. I think it especially helped us this time because we had no experience making adventure games or making these kinds of puzzles, so it really helped to see it in action. Of course, a lot of things ended up changing between the prototype and the actual game, but the core puzzle was more or less the same as the prototype. We added the safe combination as a way to force the player to go through at least 2 time loops, even with perfect information -- again, that was something that we added during the prototyping phase.

So...two out of three of my personal goals achieved. Decent! As always, let's next go over what went well and what didn't go so well for the project.

screenshot_c.png

What went well

Prototyping

As I already mentioned above, we actually had a legitimate prototyping phase of the project this time, and this helped a lot in making sure that the time-loop puzzle was laid out sensibly.

Teamwork

More than any other jam I felt like this time we really came together as a team and helped build off of each others' work. There was a lot of collaboration and trading of ideas, especially when it came to the characters -- @xellaya did the initial designs and with @acexl03 serving as a sounding board to bounce ideas off of.

post-mortem-4.png

As you can see above, the initial sketches already had a lot of personality in them, so it was really easy for me to envision the mood and feeling of the different characters as I was coming up with their dialogue. Since I was also in charge of the gameplay, I let @xellaya know where each of the characters should be drawn for the different locations and different times of day. That way, she could just focus on drawing them out rather than having to be concerned about where everything should be, whether a character should appear in the morning vs in the afternoon, etc.

Speech bubbles and UI design

@acexl03 really helped advise us here and the design of the dialogue bubbles were really all his doing (with me being responsible for putting it into code). He also drew up the initial room screen with the subtle-yet-clear posters indicating the game controls to you. The text bubbles worked really nicely and I think really gave the game a distinctive feel. The "choice" text bubbles that came up whenever the game asked whether you wanted to leave an area or not were also super effective yet aesthetically pleasing too. I don't think I would have come up with such an elegant UI solution on my own.

Shoutout to LeanTween by the way, which provides pretty much everything you'd ever want from a tweening library in Unity. I'm pretty familiar with using it and it was a breeze dropping it in the project and using it to do all of the animations on the speech bubble elements.

Worldbuilding and graphic/music design

As evidenced by our scores, the strongest point of our entry by far was the look and feel of the world and the mood that we created. We did a great job coming together with @xellaya's background and character designs, @acexl03's speech ui, and my own dialogue writing and music to really flesh out the game and give every area and character its own personality. The game actually has quite a lot of content to explore, especially going back to the same area over different times of day. @xellaya's recoloring and the music variations that I wrote for each time of day really helped to set the mood -- particularly for the cafe, which feels like a totally different place during the morning, afternoon, and evening.

post-mortem-5.png

What didn't go so well

Spent a long time coming up with the idea

While I think it was great that we had a prototyping phase during our jam this time around, we really didn't even start with prototyping until Saturday afternoon. We spent Friday night tossing around a lot of different ideas about narrative adventures but none of them seemed to really be sticking clearly as something we had a good idea of how to move forward with. It wasn't until Saturday morning that we really ran with the idea of the music box and the time loop, and even after that we had to flesh out the idea and revise it a few times before we really had something down.

While we didn't do quite as badly as we did with Watch for Falling Rocks (where we completely threw away our game on Saturday and started with something different), this isn't the first time that we've had a lot of trouble settling on a concrete idea for a game. I think a big part of this was just inexperience with the genre -- we had never made any sort of adventure game before, so we were sort of shooting in the dark in terms of how to really start approaching it. But I think part of it as well was that we really did want to take our time and think through our designs without jumping into anything too early, which I think was a good thing. But I do think that we could do a better job of realizing when an idea isn't getting anywhere and that we need to change directions and go along with something different. Hopefully we will get better at this as we get more experience as designers.

Visual style mismatch

Probably the most common complaint we got in the comments was that the visual style of the world map didn't feel like it fit with the rest of the game...which makes sense, because it was drawn in a different style! @xellaya did all of the backgrounds and character art for the main game, but the world map (and the main character's house) were actually drawn by @acexl03! So this was just a matter of having two different artists with different working styles working on the same game.

Would the aesthetic have been better if @xellaya had drawn the world map graphics too? Well...that wasn't actually an option. As I said, @xellaya needed to go in for work on Monday, and as is she already barely had time to finish the backgrounds and characters (did I mention that the school was originally going to have three floors??? Hah!). So there wasn't really much we could have done about it this time around.

People didn't get the theme connection

Another common complaint was that we didn't integrate the theme well enough, for some reason. I don't really get this one...the titular music box is...well, running out of power. The game is about cranking the music box so that it doesn't run out of power... I just... how...?? One comment we received was "how does a music box run out of power, anyway?" It's...mechanically powered by a crank...it runs out of energy...like a regular music box...

While I certainly agree that the mechanism of the time loop was a foggy at best, and the ending of the game was not very fleshed out at all (sacrifices have to be made in the interest of finishing on time!), I don't know if I agree with the theme being disconnected. We didn't want to follow the herd and do a game about electricity or batteries or a countdown timer like the millions of other games that would certainly already be exploring those concepts, but...I guess them's the breaks.

screenshot_d.png

Overall I'm really proud of how our team did, despite the minor flaws and setbacks along the way. It was really great making a more dialogue/narrative-based game like this and I hope I get to do it again! Thanks so much to everyone who played, rated, and checked out our game. See you next time!

My LD38 Post Mortem documentary is finally done!

Yes, that's right: The one from LD38 was still in the works because it was so much longer than usual, but I am pretty happy with how it turned out.

https://m.youtube.com/watch?v=fWWBb_Lzc9g

Hope you enjoy!

Ludum Dare to Believe! Season 10 : EPISODE 5

Hey everyone! We are the Button Masher Bros!

Today we present Ludum Dare to Believe! It's S:10 Ep. 5!

(May contain strong language)

https://www.youtube.com/watch?v=6uXcH_MnocE

With so many submissions, there was absolutely no way we could play them all.

Special thanks to our friends at Reddit, twitter, and Youtube who all stepped up to give us suggestions - you guys are the BEST!

If you like the games you see, be sure to check them out on Ludumdare.com and let the developers know what you think!

Today we will be highlighting:


Title: Saturnalia

Category: Jam Entry

Creator: graebor (@graebor)


Title: Inverteb

Category: Jam Entry

Creator: David Allen (@david-allen)*, and Whackta (@whackta)


Title: Cellephant

Category: Compo Entry

Creator: hippy-dave (@hippy-dave)


Finally, we'd love to hear what you think! You can comment on the episode linked above, comment in this thread, or tweet us at:

@ButtonMasherBro - Show account

@MathBlasterRitz - Chris

@SuddenlyZach - Zach

or @jwowBMB - Josh

Thanks Everyone and HAPPY LUDUM DARE!

44th Humor!!!

Wow! This is my second Ludum Dare and I was shocked to see my game ranked 44th at humor. Many, many, many thanks to all the people who played my game and gave helpful comments!

Now I'm more excited for the next Ludum Dare!

result.png

Game maker studio 1.4 transparent game windows?

Hey! Does anyone know if you can make game maker studio 1.4  game window transparent? I’ve found tutorials on old versions of game maker where you use DLL files to do it, but they’re outdated now.

(the tutorial if you’re interested. It shows it around the 3rd quarter of the video)

Tags: LD #39

i’m in

Hello, I’m Ivan van Dijk game art student looking to do some gamjams, if you would like me to join your team hit me up.

im good at 3D its what i do mainly but 2D also works for me ^^

Comments

02. Sep 2017 · 16:21 UTC
You might get some more replies if you use the shiny new site instead of this old one :-)
kellymartina
06. Jun 2018 · 11:14 UTC
Images convey message faster than a written content in a quick manner. And help in sending a strong promotional or professional message to the sender. Therefore it includes contact details, phone number, the name of the company, etc.

Bullet Heck

Bullet Heck:

A bullet hell maze game where you play as a knight that must navigate a level in darkness, illuminated only by dangerous light orbs that the player reflects using her Mirror Shield.

https://coleycaverley.itch.io/bullet-heck

Update and new Features

Hello everybody,

After the end of the ratings, I decided to add some improvement on my game. You can now have a better challenge because : - the terrain affect the movement cost - some monsters are walking around to suck your power down - the teleportation is faster for the joy of high resolution people - the oil spawn is different - new sounds effects - change the credits because the new sounds came from existing game ;-)

I hope you'll be enjoying the new features and think that the game is more challenging.

I liked to take back my game and work on improvement. That's kind of funny to search new stuff and test other aspects.

Looking for Team Members for Ludum Dare 40!

Hey everybody! (:

I participated in two Ludum Dares by now and had so much fun! :D And I'd like to find some people to create a Game with me for LD40.

If you think this is interesting, read along!

About Me

I'm a 18 year old swiss guy that is doing a apprentice ship in computer science (programming) and I improve my game development in my free Time.

My Skills

By now I tried to do everything from Graphics over Gameplay programming to Sound design by myself. But I only feel really comfortable in programming. My Graphics were always rated better then I thought. But I still have so much to improve... And my soundeffects are just bfxr .. But I'm trying to improve my background music by using fl studio 12. And im getting better (:

What can you do?

Literally anything. I will do programming at the Jam, but if you also want to program -> tell me, we will talk about it and maybe find a solution.

(I'm programming in C# with Unity)

I'm interested how can I join/get further informations

Add me on Discord -> DerDieDas#4028 And we can talk about stuff, make a own discord server for the Jam etc. Hope some guys will text me

Have a nice day (:

JumpGuy

JumpGuy now on itch.io buy now: https://com456dj.itch.io/jumpguy

Comments

Armel111
22. Mar 2018 · 17:35 UTC
I like this post so much and I will share this post with my all friends because all the details are in this post is brilliant.

Question/Test – How this works?

Hi, a guy on gitter talked to me about ludum dare, i really like the idea, i want to do some game but i don’t have ideas neither motivation. i just want to know how this really works so i can join in a next edition.

 

What i need to do to join? do a post, like this one, saying “I’m in”?

How i submit? the same way as joining?

I don’t know if i can do a group to get into jam, but i’m pretty new on game making, can i participate individualy as a jam(to have the 72h)?

Also where i get the replies and how to vote on others projects?

Comments

03. Sep 2017 · 22:05 UTC
Please see the new site, here:
nikhilatri22
04. Sep 2017 · 04:17 UTC
this is really very amazing to visit here.thanks for this

Epic songs for you! chiptune – Mark Sparling

If you are looking for music for your video games, real music, epic, wonderful and even almost orgasmic, I invite you to visit your friend Mark Sparling, who for a long time has the personal goal of uploading a musical composition a day at soundcloud.com

I leave you your material, I hope you enjoy it, do not forget to buy a piece of music with exclusive rights, he sells all the songs and they come out as hot bread, I hope the enjoyment!

In fact, the music that sounds now is his, look at the quality and love!

 

Music: https://soundcloud.com/marksparling/

Power Killer ld39

https://laptor.itch.io/power-killer

Looking to join team in need of Sound Designer

Hello Everyone!

I’m looking to join a team that is in need of a sound designer! I have a few sound design projects under my belt, but would love to collaborate on something original that hasn’t been done before.

Here is a link to my vimeo profile so you can check out some of the work I’ve done: https://vimeo.com/user42998050

Let me know if you want to do something together!

-Julien

Comments

dannycrane03
20. Jun 2018 · 19:53 UTC
Good work

Ludum Dare to Believe! Season 10 : EPISODE 6

Hey everyone! We are the Button Masher Bros!

Today we present Ludum Dare to Believe! It's S:10 Ep. 6!

(May contain strong language)

https://www.youtube.com/watch?v=-wV4msI8xzs

With so many submissions, there was absolutely no way we could play them all.

Special thanks to our friends at Reddit, twitter, and Youtube who all stepped up to give us suggestions - you guys are the BEST!

If you like the games you see, be sure to check them out on Ludumdare.com and let the developers know what you think!

Today we will be highlighting:


Title: Running Voltgun

Category: Jam Entry

Creator: sinclairstrange (@sinclairstrange)


Title: Battery Life

Category: Compo Entry

Creator: justinooncx (@justinooncx)


Title: Sleepy Orphan Simulator

Category: Jam Entry

Creator: Barney Cumming (@barney-cumming)


Finally, we'd love to hear what you think! You can comment on the episode linked above, comment in this thread, or tweet us at:

@ButtonMasherBro - Show account

@MathBlasterRitz - Chris

@SuddenlyZach - Zach

or @jwowBMB - Josh

Thanks Everyone and HAPPY LUDUM DARE!

Music Game Jam is only two weeks away!

Hey everyone!

I know some of you are keen for a post-LD game jam, so I'm hosting the Music Game Jam from September 22-25, where you create a music-related game in one weekend!

MusicGameJam-COVER.jpg

It's not limited to rhythm games - you could create an 8-bit tribute to your favourite band, an interactive music video, a Beethoven RPG, or an FPS musical - it's up to your musical imagination!

There'll also be ~$100 in game prizes! :video_game:

which everyone will have a random chance to win just by participating! :trophy:

PLUS we have a long list of content creators waiting to play your entries and give you great feedback!

PLUS top entries will be bundled together, with all proceeds going towards charity! :innocent:

So whether you're a developer, artist, or musician, a complete beginner or a seasoned pro, if you've got an awesome idea, want to try something new, or if you simply like winning great prizes, it would be great to see you take part!

Please express your interest by clicking 'Join' on our jam page!

and come join the

official Discord community!

You can also stay updated on Twitter here: https://twitter.com/MusicGameJam

And can find teammates over on our CrowdForge page.

Cheers! :musical_note: :smile: :microphone:

Thunder Runner on Android!

https://www.youtube.com/watch?v=mTsgIDQo780

Hey everybody, thank you all for your great feedback on my last game.

I worked on a few new features and added an online leaderboard.

Go and check it out :)

https://play.google.com/store/apps/details?id=com.NOFUELGAMES.LD39

LD40

December 1st...If anyone's still browsing here, what's everyone's plans? Still wayyy to early but what else can we do but wait.

1st Alakajam: Theme submissions and voting are open!

logo.png

The new Alakajam! site, founded by Ludum Dare veterans is hosting its first competition on the 22-24 September(*) week-end! Since it's only two weeks from now, we have just launched the theme selection phase for the event. In a variant from Ludum Dare, people can simultaneously suggest theme ideas and rate them. Come & contribute your theme ideas!

Theme submission/voting page

(*) Apparently we're clashing we're the Music Game Jam, another event organized by LD members! I think we announced our respective events around the same time :P

index.jpg

Hello Everyone, I made an app. Please take a look

HNt2SP.png

I created this app so that I can learn more about using Unity's audio and file system.

I don't really expect anyone to use this in Ludum Dare but it would be great if someone managed to create a music with this app.

Link:

https://kripp.itch.io/tus-corum

Nonsense at Nightfall

Hello everyone,

For a while now I've been reworking my first Ludum Dare entry called "Oh What a Night", now called "Nonsense at Nightfall".

I wanted to share my progress and how I improved the visuals. I'm quite happy with the result so far :)

I also made a FB page where I'll be posting all about the game and any other project I'll work on on the future. feel free to like/follow, it would mean a lot :)

Siegfried Croes on Facebook

Ludum Dare version: giphy.gif

New version: 9Wbi95V.gif

Nonsense at Nightfall – WIP

Hello everyone,

For a while now I’ve been reworking my first Ludum Dare entry called “Oh What a Night”, now called “Nonsense at Nightfall”.

I wanted to share my progress and how I improved the visuals. I’m quite happy with the result so far :)

I also made a FB page where I’ll be posting all about the game and any other project I’ll work on on the future. feel free to like/follow, it would mean a lot :)
Siegfried Croes on Facebook

Ludum Dare version:
Oh What A Night - Old

New version:
Nonsense at Nightfall - New

I’m new to Ludum Dare. Just asking some questions here. ^,^

Hi. A small newbie in here, I’ve read the Rules & Guide before posting this. I found some parts aren’t explained there, so I just want to ask some questions :

  • How does this whole Ludum Dare thing work? Am I required to livestream the whole to be approved that it’s the game I made (I can’t livestream) or just need to submit the game to the competition when the time comes and be judged after?
  • About the place for the game to be uploaded, is it for example, on itch.io / gamejolt ?
  • Is everyone, however new they are, permitted to join the competition?

Thanks before. :)

btw. my gamedev accounts :

  • adhiesc.itch.io (active)
  • gamejolt.com/@Adhiesc (old)

Comments

11. Sep 2017 · 20:12 UTC
1. You just need to submit your game, there’s definitely a “trusting each other” aspect to the competition, which is not too big of a problem since there aren’t any prizes

Mini LD?

Hi I was just wondering if there was going to be a mini LD this month. Miss doing a game jam

Thanks in advance

 

Comments

Johnnydalvi
12. Sep 2017 · 18:34 UTC
I was wondering the same thing =/ Looking forward to a reply on this.

Flipsy Shapes available for free on iOS

IMG_2217.PNG

I've finally published the post jam version of my LD35 entry Flipsy Shapes. It's available now for free (and ad free) for iPhone and iPad. Flipsy Shapes is a light arcade-style shape matching game about anxiety. It Contains 10 diverse levels of manic shape matching madness. Android and web versions coming soon. Enjoy.

Download on the App Store

Flipsy Shapes free on iOS

Flipsy Shapes title screen

I’ve finally published the post jam version of my LD35 entry Flipsy Shapes and put it up on the App Store for free with no ads. It’s a short arcade-style shape matching game with ten levels. If you were playing it right now instead of reading this you’d already be on Level 2. Enjoy.

Download on the App Store

Play the Remake of Losing Power, my Original Ludum Dare 39 Compo Entry!

Play the game here: https://gamejolt.com/games/Losing_Power/272647

or here:

https://d-studios.itch.io/losing-power

Losing Power was a Ludum Dare 39 Compo Entry. The theme for Ludum Dare 39 was Running Out of Power.

Gameplay Overview: This game is a platformer game. In this game, the player can move on platforms and jump. The goal for each level is to move and jump to reach a door that gives the player power. However, if the player runs out of power before reaching the door, the player will have to restart the level once again. The game is level based and dying in a level causes the player to restart the level once again.

Story: You are a machine that is losing power. Complete each level to gain power but you must hurry, otherwise you will lose power. Good luck, you will need it!

Control Overview: Up arrow key or W=Jump Left arrow key or A=Move left Right arrow key or D=Move Right

Credits: This game is made by D-Studios. For more games made by D-Studios, see these links: http://gamejolt.com/@D-Studios https://d-studios.itch.io/ https://play.google.com/store/apps/developer?id=D-Studios&hl=en

Friendly music competitions!

Hey guys! I’ve always been into music as well as game jams, so I decided to make a site like Ludum Dare but for songs! We have week long song writing competitions every other week, they’re really fun, and if you’re interested in getting better at making music, we’d love to have you join in!

Here’s the most recent compo: https://chipscompo.com/compo/18

We also have a pretty fun discord community and you should totally come chat!: https://discord.gg/JsWcBzD

(If you’re seeing this later, we do competitions at least once a week, so there will probably be a new one up on https://chipscompo.com :)

Open Jam!

Hi everybody, I’d like to let you know about a game jam I’m helping to organize.  This is the very first one, and we’re very excited to bring you…

open-jam-logo-520x292

Open Jam is a game jam with 🖤. At Open Jam, you build an open-source videogame over the weekend, rate other creators’ games, and compete for a chance to have your game featured at All Things Open, a premier open source conference. We wanted to host a jam that promotes open source games and game creation tools. That’s why we’re teaming up with Opensource.com to bring you Open Jam, a game jam dedicated to doing just that.

It’ll take place October 6-8.  All the details are on the Open Jam page.  Hope to see you there!

Chroma Maze Deluxe – Available on the App Store and Google Play Store September 25th

preview

My mobile game, Chroma Maze Deluxe, will be coming to the App Store and Google Play Store on September 25th. Chroma Maze Deluxe is a re-imagining of my Ludum Dare 31 game of the same name, suited for a mobile experience. Chroma Maze is very special to me because it was the first Ludum Dare, as well as the first game that I ever finished!

Please look forward to more on September 25th. :)

 

Music Game Jam starts in ~3 days!

Hey everyone! (last promo, I promise)

I know some of you are keen for a post-LD game jam, so I'm hosting the Music Game Jam this weekend (Sep 22-25), where you create a music-related game in one weekend! (currently we have 250+ signups!)

MusicGameJam-COVER.jpg

It's not limited to rhythm games - you could create an 8-bit tribute to your favourite band, an interactive music video, a Beethoven RPG, or an FPS musical - it's up to your imagination!

There'll also be ~$100 in game prizes! :video_game:

which everyone will have a random chance to win just by participating! :trophy:

PLUS we have a long list of content creators waiting to play your entries and give you great feedback!

PLUS top entries will be bundled together, with all proceeds going towards charity! :innocent:

So whether you're a developer, artist, or musician, a complete beginner or a seasoned pro, if you've got an awesome idea, want to try something new, or if you simply like winning great prizes, it would be great to see you take part!

Please express your interest by clicking 'Join' on our jam page!

and come join the

official Discord community!

You can also stay updated on Twitter here: https://twitter.com/MusicGameJam

And can find teammates over on our CrowdForge page.

Cheers! :musical_note: :smile: :microphone:

Gobbo Train

Took some time and had a few bumps along the way, but I finally released Gobbo Train on the Google Play Store. It was a game that began as a Ludum Dare entry 2 years ago when the theme was “You’re the monster”. Give it a gander and let me know what you think!

Download Here

I want to join or make a group for making games

I have made 1 finished game before and am working on a couple other project but I have noticed I usually use free assets so it doesn’t really look original so I wanted to join a group or make a group.

Comments

luiscisco
22. Sep 2017 · 18:19 UTC
Heyaa. I can help you NeroGM

The 1st Alakajam! starts today

We are just a few hours away from the 1st Alakajam, a new 48 hour long competition hosted on a dedicated website. This is your last chance to join the launch of this young but enthusiastic community! We're planning for around 50 entries this week-end, which looks just about the right size to get to know each other, yet big enough for proper competition.

~~You can still help choose the final theme by ranking the theme top 10. See you there!~~

Update: The theme is ALCHEMY!

Capture.PNG

From LD#38 to Release... Meet: Shape Bully

Ludum Dare #38 was a bit messy in terms of submition and so on. but i had fun and my game turned out quite well, so i decidet to put some(a lot) more time into and it turned out in a fashion i am okay with to call it released. some stuff still need improvement but for clear directions i first get some feedback collected. you think why he writes this? well its easy, firstly i wanna thank you to be ludum dare and give me fun 3 times a year to work with a fixed deadline. on the other side i shameless post my game here(and a video) so you could take a look and respond if you have any ideas or suggestions.

Thank you a lot!

https://poller2810.itch.io/shape-bully

https://youtu.be/2vNazUB9MhY

Chroma Maze Deluxe – Now Available on iOS and Android!

Chroma Maze Deluxe

preview2

Chroma Maze Deluxe is my newly released game for iOS and Android, where you must swipe through randomly generated mazes to get to the goal as many times within the time limit. The walls of the maze quickly disappear! You can illuminate the path with a double-tap, but doing so also depletes some of your remaining time! Collect power-ups, and try to get to the goal as many times as possible!

Other features include:

  • Unlockable Achievements through Game Center and Google Play
  • High score leaderboard through Game Center and Google Play
  • Unlockable characters – each character plays differently
  • Upgradable power-ups to give you more time and improve your score

Chroma Maze Deluxe is a continuation of my Ludum Dare 31 entry of the same name. Chroma Maze was the first game that I ever made, so this mobile reimagining is very special to me! Please enjoy it!

📱 Download for iOS

📱 Download for Android

Abberbury’s news

And again, hello everybody!
Maybe, of those who participated in the jam in December 2016, remember our entry:

Info post
Entry

We did not abandon the project then and worked actively on it this whole year.
At the moment we have a ready-made foundation for the game, to which we add content.
Not without bugs, of course. )
We hope that by the first quarter of 2018 the game will be available in Steam.
Well, while you can check out this little teaser:

Thanks to everyone who left feedback on our project – you helped us to become better!

Comments

UsedCarMan
27. Sep 2017 · 19:34 UTC
Looks great, can’t wait to check it out!
xandra777
11. Dec 2017 · 10:16 UTC
Looks good that teaser ^^
xandra777
11. Dec 2017 · 10:18 UTC
im going exiciting !!

xkcd Game Jam!!!

Hey everyone!

I'm hosting the xkcd Game Jam (Nov 17-20), where you create a game based on your favourite xkcd comic!

xkcd gamejam banner.png

They say there's always a relevant xkcd comic for any given situation. Well, now there'll be a relevant xkcd game based on a relevant xkcd comic for any given situation!

You can also win great prizes just by participating and there'll be YouTubers/streamers to play your entries!

Please express your interest by clicking 'Join' on our jam page!

and come join the

official Discord community!

You can also stay updated on Twitter here: https://twitter.com/xkcdGameJam

And can start finding teammates early over on our CrowdForge page.

Hope to see you participate! :innocent:

why.jpg

My LD39 is out now!

Ludum dare 39 was my first Compo and I made a little platformer called Zapper! I came back to it this month cleaned it up a better bigger version is up now on Kongregate, Check it out if you have a sec http://www.kongregate.com/games/LakeshoreGames/zapper game.png

Just finished my LD33 game :)

Hey, do any of you remember this?

frankenbunny.png

It was my LD33 compo entry, ranked #122 overall, but it evolved into THIS !

screen1.png

So I'm quite proud to say a Ludum Dare game about a were-rabbit wandering around in a labyrinth, collecting carrots and chased by peasants became a full-fledged game !

From "Frankenbunny", the project become RUNRUNRUN, and now it's a coop arcade game for up to 4 players, heavily inspired by Pacman but with a lot of "modern" gameplay elements. Can you spot all differences with the compo version? :smile:

capsulesteam.png

RUNRUNRUN will be released on Steam October 6th, so stay tuned and let's RUN !

Pixel Driver is out on XBOX ONE, a LD39 game

Hey folks!

I've got some awesome news, the game I created for LD39 is out on Xbox One as a sort of early access/beta release. You get get it here: https://www.microsoft.com/store/apps/9plcdsvrg3z9?cid=ldjam

I'm also working on adding a DRM free copy on the itch page, just need a bit more work before I'm done with it.

The game went from this: Ld39em2017-07-30/em12-32-33.png

*To this: * PixelDriverem2017-09-30/em11-13-29.png

Thanks for all the feedback and support :o)

Free Tools For Game Development

The Tools:

disclaimer this are my free tools I use!

  • Visual Studio Code - A fast, Simple, and powerful code editor!

  • Blender - The Best free, open-source tool, for creating 3d and animated content!

  • Adobe Fuse (Beta) - Create realistic 3d models and import them to Mixamo!

  • Daz3d - Powerful 3D Composition & Rendering Software

  • Sketchup - Simple 3d software Great for making fast, low poly models! (Licencing for Commercial Projects Costs Money)

  • Godot Game Engine - Open-source, 2d & 3d game engine, Includes a coding language called GdScript which makes it fast to make games!

  • Krita - One of the best Photoshop replacements!!

  • Paint.net - Image and photo editing software. Create for Pixel Art!

  • Tilemancer - A quick procedural tile creator designed for pixel-art games!

  • Audacity - An easy-to-use, multi-track audio editor and recorder !

  • LabChirp - Tired of BFXR, try LabChirp, it's free! ( Or just start smashing stuff in the kitchen, record the sound and edit it with Audacity, xD)

  • Bosca Coil - An online tool to make soundtrack and music!

  • Tiled - A free, easy to use, 2d map editor for games!

  • SptyTile - Give Blender tile editing tools & the ease of creation with tile maps, combined with the power and flexibility of your Blender workflow!

Other Engines I should add to the list, but I do not use are:

  • Unreal Engine
  • Cryengine
  • Unity Free Edition
  • Monogame
  • Gamemaker
  • PyGame

:fingers_crossed: If you found this helpful give it a like :heart: ...PLZ! If you would like, comment what are your favorites tools for creating games!

Looking for a Team mate! [TEAM-MATE-FOUND]

Still early but better now than later when everyone's ready! I just left a group of 4(including myself) as I think I'd work better with just a team of 2(including myself).

If you're interested leave a comment or contact me over:

Discord: BigJiggly#1124

Steam: http://steamcommunity.com/id/BigJigglyNutSackInYourFace/

GameEngine: Unity5(or above) Programming language(incase you're a programmer): I prefer C#.

Not looking for a specific role, just another team member. Just to add: I'd appreciate it if you have Discord as it's easier to contact over and where above the age of at least 13.

My role(mainly): Programming(and anything else if needed).

Thanks for reading :D

xkcd Game Jam!

Hey everyone!

I'm hosting the xkcd Game Jam (Nov 17-20), where you create a game based on your favourite xkcd comic!

xkcd gamejam banner.png

They say there's always a relevant xkcd comic for any given situation. Well, now there'll be a relevant xkcd game based on a relevant xkcd comic for any given situation!

You can also win great prizes just by participating and there'll be YouTubers/streamers to play your entries!

Please express your interest by clicking 'Join' on our jam page!

and come join the

official Discord community!

You can also stay updated on Twitter here: https://twitter.com/xkcdGameJam

And can start finding teammates early over on our CrowdForge page.

Hope to see you participate! :innocent:

why.jpg

Résonance

Originally a Mini Ld 67 game inspired from Sokoban, the early prototype has been revisited and turned into Résonance, a brand new game published on both PC and Android platforms.

I am looking back for feedback so I can improve this one as well as my future projects!

Résonance is a puzzle game where you have to lead a self-moving box toward the shiny goal, using the different elements standing in the level. Sound easy, right? So why not try it by yourself?

You can either download it for Android : https://play.google.com/store/apps/details?id=com.LittleBellGames.Resonance

Or PC : https://littlebellgames.itch.io/resonance

Or just try the demo in your browser (no hard mode, only the 20 first levels) : https://littlebellgames.itch.io/resonance !

Résonance 620.png

Free as in freedom development software

Hi all, I made a comment on a popular post here by @eager-fox. And I'm not sure who reads the comments here so because I spent a long time on it (yes, I'm that vain), I thought I'd repost it here.

For a game jam that's all about free software and requires compo participants to submit source code, I see a lot of posts here providing lists of "free" development tools that are not actually free.

I'd like to point out many of these are not free, that is, they don't respect your freedom. Most of them actually have free alternatives! I split [the post's list] up into two lists and put my recommended alternatives for the proprietary ones.

Free (great!) software:

  • Blender - (This program is incredible!)
  • Godot - (I'm really excited to use this more, it has a ton of features)
  • Krita - (Better than photoshop for painting. Incredible brush engine.)
  • Audacity - (Really easy to use!)
  • Bosca Coil - (Never used it myself, looks neat though)
  • Tiled - (Makes me want to use tilemaps for all my games)
  • Monogame - (Never used it myself, but FEZ was made with it)
  • PyGame - (I made my first real game with this! Weak; see @cmlsc's comment)

[I'd like to add these to the list, all of which I can attest to]

  • Phaser - (HTML5, supports mobile - so simple I learned it during LD once)
  • Flashpunk / Flixel - (Flash is dead, long live flash)
  • OGRE - (C++ 3d game engine, choosing which version is tough)
  • Vim - (A text editor - I can't use anything else anymore :wq)
  • GNU/Linux - (If you can, don't forget to choose a free OS, and build for Linux too!)
  • GIMP / Inkscape - (GIMP for bitmaps, Inkscape for vector graphics)
  • cocos2d - (Thanks @naca! A 2d game engine)
  • piskel - (Thanks @naca! For pixel art)
  • git - (If you're not using version control, you're gonna have a bad time - thanks @naca)
  • LMMS - (A quite complete DAW, thanks @huvaakoodia)

Proprietary (non-free) software alternatives:

  • Visual Studio
  • Adobe Fuse
  • Daz3d
  • Sketchup
  • Paint.net (although its license is quite permissive)
  • Tilemancer - They don't make their license clear / source accessible AFAIK, so proprietary
    • I recommend: Tiled (Also a great tool!)
  • LabChirp - They don't make their license clear / source accessible AFAIK, so proprietary
    • I recommend: bfxr. If that's tired, record your own with Audacity!
  • Unreal Engine - Also note this engine costs royalties
    • I recommend: Godot or OGRE if you don't need GUI.
  • Cryengine
    • I recommend: Godot or OGRE if you don't need GUI.
  • Unity Free Edition
    • I recommend: Godot. Godot seeks to mirror Unity in most ways.
  • Gamemaker
    • I recommend: Just using a 2d engine like SFML or cocos2d. TBH I never liked GM

SptyTile - I couldn't actually find this one so IDK. Never used it myself either

I got a few extra devs for ya!

I invited the other students on my college course to come and have a go at LD40, I hope they give it a shot!

My first proper game Shadows of Athenazi

shofos

This is my first proper game which is not a beta or liced with bugs so I’m hoping you’ll check it out and give some feedback to me.

It is a simple adventure/puzzle game, where you play a cyborg trapped in a bunker, it features shooting and blades.

Can you navigate the maze using your limited sensors to get the 3 parts necesarry to upgrade your shielding and get out.

I used the Blender Game Engine to make it, it is  currently available for windows and linux. I’m hoping to localize it to mac some time aswell.

https://sylver.itch.io/shadows-of-athenazi

Comments

Silver_Kovy
20. Oct 2017 · 16:20 UTC
So I’ve updated the files for some consistency and clarity.

The Mind of Marlo - Our LD#33 entry has been released on Steam.

Who remembers Ludum Dare #33? We sure don't but apparently we made this game for it! Since then we've completely recreated it as a strange documentary film/adventure game.

MOM - Large Product Image.png

"It's called Spontaneous Silly Head Syndrome and it affect fewer than 1 in 7 billion..."

Meet Marlo Davenport.

MOM - Screenshot 1.png

Marlo was born with a curious case of Spontaneous Silly Head Syndrome, a rare disorder which makes the individual suffer temporary transformations. How does Marlo cope with such a condition, is there a cure?

Join Marlo in this one of a kind narrative driven, mockumentary style adventure game. Learn about Marlo's life through compelling monologues, solve fun puzzles to help him overcome his odd condition and figure out just what the heck is happening to him! Not everything is as it seems as you'll discover unravelling Marlo's strange story. What happened to Marlo's father? Who is this Linda he keeps talking about? Why does he keep changing into a slug?

Presented as a lo-res documentary with fully voice acted talking heads, The Mind of Marlo is best described as an absurd combination of TV show The Office and classic point and click adventure games of old.

Features

  • A compelling narrative told in an interactive documentary style.
  • Over 20 minutes of recorded dialogue
  • Intuitive Point and Click gameplay
  • Fairly nice music
  • Square Nudity
  • At least 3 good jokes
  • Drama!

MOM - Screenshot 3.png

If you liked our recent LD entries, How To Cope With Boredom & Loneliness, Murder 38 or Super Helpful Man then you might like this.

Play - The Mind of Marlo

We continue working on Lost Lantern

We continue working on our LDJAM39 Game Lost Lantern. Improving the menu, still WIP

screenshotemlostlantern/em01.png

If you haven't played it yet, you can play it here. Feedback is very appreciated!

xkcd Game Jam starts in a few weeks!

xkcd Game Jam is a game jam where you create a game based on your favourite xkcd comic!

xkcd gamejam banner.png

They say there's always a relevant xkcd comic for any given situation. Well, now there'll be a relevant xkcd game based on a relevant xkcd comic for any given situation!

You can also win great prizes just by participating and there'll be YouTubers/streamers to play your entries!

Join xkcd Game Jam ->

You can also join our Discord community, follow xkcdGameJam, and form teams on CrowdForge.

Plug Me Steam version UPDATE #1

Hi Guys! :smile:

I'm working on the Steam verson of Plug Me (ranked 4th in the last Ludum Dare 39)!

8aa5.png 8aa6.gif

At the moment I created 50 brand new levels with Bosses.

Here you can see one of the Bosses, Mrs. Bobox:

Plug Me Boss 2.gif

Basically, because I have limited space per level, I add a new trap every time you hit the Boss! What do you think about it?

if you want to know when the game is ready just follow me on my social (Facebook or Twitter) or just follow me on my main site havana24.net! :stuckouttongue:

* _ -havana24 _ *

Our first game on Steam

Hello, my fellow developers,

our game THE ADVENTURES OF SAM CARLISLE: THE HUNT FOR THE LOST TREASURE is now live on Steam.

It is a 2D platformer with puzzle elements. You need to help Sam to get his treasure back, but later found out that the treasure has some other value to Sam.

Go and buy it and tell us what you think of it.

http://store.steampowered.com/app/726500/TheAdventuresofSamCarlisleTheHuntfortheLostTreasure/

Voodoo Lockdown Enhanced Edition

Howdy!

I have finally now finished and published the enhanced and extended version of my LD39 game.

voodoo-lockdown-ext-cover.gif voodoo-lockdown-cover.gif

The base idea of the game remains the same as it was before but I've fixed a lot of issues and added loads of new content. Please let me know if you decide to try it and find some bugs or other issues with it. I'm still developing it solo and even my friends seem to be too lazy to give it a proper testing.

Playable or downloadable on my itch.io: Voodoo Lockdown

Now I can actually start mentally preparing myself for LD40...

So some theme suggestions or something

With 3 weeks to go until Ludum Dare and my second LD we got to get some great theme suggestions in.

Personally I won't be upset over whatever theme we end up getting. The themes I suggested were.

1: Surrealism

2: The Final Battle

3: Light and Dark.

I'm not sure if I'll participate or not ;(

If I'm going to participate, it'll be my third ludum dare in a row. But unfortunately I have exams after the weekend of the jam :worried: and I'll have to review for it. If my parents are gonna' let me in I'm gonna use : - Unity 2017.2(or HTML5 + JS I dont rllly know) - Gimp, Aseprite(BETA), PISKEL. - Audacity, BoscaCeoil, Bfxr.

Hope all the best for you guys and Have a nice jam (maybe with out me:cry:)!

I'm in, for the sixth time.

For this 40th season, I'll settle for something totally different.

I will be using BASIC (not Visual Basic, just BASIC) to create a pure text-based kinetic novel. No sound, no graphics. Just pure literary goodness using your imagination.

As for the reason why I'm doing this, it's all about going back to my roots. I've learned BASIC way back in elementary school, and I still have some handwritten BASIC code in my old diary.

So, let's bring it on!

Theme Voting Round 1 - Thoughts?

Just voted, my favourites are

Shipwrecked

Inconvenient superpowers

System failure

Some others I'm 50/50 about:

Into the unknown

Everything is connected

What's everyone else's thoughts? I'm pretty keen now!

I'm In!

I will be participating in LD40 - wow, seems like not so long ago I did my first one. :)

I will be using: - Unity C# - standard Unity Cinemachine for Camera - Photoshop/Illustrator/Inkscape - Bosca Ceoil/Other Sound Editor - Blender - if doing 3D

I really can't wait for Friday!

Oh well

Ugh, looks ike I won't have time to make a proper game this time. But if anyone needs a decent programmer and gamedesigner, an alright pixel artist, or a guy, who want to try and write a story/dialogues for the game, I am more than willing to help, so feel free to contact me on Twitter or Telegram (@fshpsmgc) or somewhere here

LD #40

I'm in for this one. Going to be using Java with LibGDX, Paint.NET and bfxr. Fingers crossed it's a good theme.

We're in! Let's get ready!

The 40th Ludum Dare and finally we know how to spell Dare thanks to the keynote!

As the last times I have teamed up with Skyane to get the fun started. We'll see if this time we maybe get some more to join in our office.

We will be using * Unity * Photoshop * Visual Studio * Audacity * ...

The other tools we decide on when we know the style our game will be in.

If you want to follow our development check twitch as we might be streaming some parts or all the time.

We wish you fun and great ideas, and we'll see you all at least when the game voting starts!

Not going to participate ☹

I will not participate in this jam 🙁. Why? Well I have THREE exams this week (the week after the jam) and I have to study. I have : Maths, Arabics and English. I liked the theme and I had some ideas for the gameplay and after the jam I'll make a game related to the theme.

part1 done

post1.gif

Now it's time to replace the "add coins" debug command.

I'm in!

This is my third time joining the LD and I'm so excited!