LD20 April 29–May 2, 2011

Preperations Are GO!!

As the title suggests, I have started preperations for my first Ludum Dare comp :)

The most annoying thing I have found so far, is that I get paid on Thursday night and wont finish work until half an hour before the competition starts…

So as of now, I am making sure I have all of my programmes working correctly and that I’m stocked up on as much energy drink as possible.

And oh yeah, did I mention I have 2 shifts over the weekend to do as well…..CHALLENGE ACCEPTED!!

So what are you doing to prepare?!?

Comments

Sos
27. Apr 2011 · 15:43 UTC
Coffee

Basecode with a side of voxels

Allright, so I am definitely in. My basecode and code from previous LD48’s can be found here: ld48jovoc , and as usual I’ll be checking in my work in progress as I go. I’ve also started to make a nice, cleaned up version of my basecode here: Luddite Engine , unfortunately I haven’t got very far so there’s not much there yet. Not sure how much of that I’ll use vs. just starting from scratch.

Also, this will be my first LudumDare on MacOS. But all my code is SDL-based so I should be able to release out a windows build as well. I’m trying to move all my art and development to mac now but there’s a few little tools I’m still clinging to on windows.

  • Code: C++
  • Image editing: Photoshop, al.che.my
  • 3D stuff: Blender, Pixexix for texture painting (it’s awesome)
  • Sound & Music: garageband, all kinds of iPad and guitar crap
  • Voxel Editing: sproxel

Wait, what? Voxel editing? Well.. a friend of mine at work showed me a little side project he was working on, inspired by stuff like Voxatron and Fez:

 

Sproxel is a voxel editor for making sprite-like graphics. It’s totally incomplete and barely usable, but I convinced him to release it so I could use it for this LD48. Those little blocky things are totally fun. I don’t know why I keep making birds though. Some kind of buried subconscious stuff. Those pics at the bottom are renders out of blender, I made a dumb little script that just makes cubes from the sproxel file.

If you’re brave (or stupid) enough to want to try it, you can get it here: Sproxel Editor for Mac and Win32. It also builds easily for linux. The “file format” is a simple text file that is pretty easy to parse. (Update: there’s some minimal docs now!)

I’m still not entirely sure if I’m going to use this or not. It really depends on the theme and the idea. I’ve got absolutely zero voxel rendering code ready so whatever I do will have to be pretty simple. But they just look so tasty it’s hard to resist.

Anyways.. see you all this weekend. From the huge number of votes and posts so far, it looks like this one is going to be absolutely insane.

Update2: There’s a windows build now!

Comments

natpat
27. Apr 2011 · 17:02 UTC
….that… is… so cool.
Cidolfas
27. Apr 2011 · 18:03 UTC
If you’re gonna go blocky, make blocky count! That looks awesome!
rob
27. Apr 2011 · 18:37 UTC
Your tree is pretty.
27. Apr 2011 · 23:45 UTC
I don’t know what it is about voxel art that gives me such warm fuzzies. But it does. It really does.
28. Apr 2011 · 03:57 UTC
There’s a windows build now!

Gonna participate

This is going to be my second LD48!

 

This time with Unity3d. How much unity adepts this time? I guess a lot )

Attempting to participate in LD 20

I hope to win the fight against the clock this time with the aid of flashpunk library, musagi if i have the time for music, and the accumulated experience gained from past contests.

I hope everyone keeps to fair play and shows good sportsmanship. I look forward to seeing everyone’s finished games being almost as good as the masterpiece i’ll muster together.

So far the top themes of finished rounds have been most tolerable, even satisfying, enjoyable. Cheers for that.

 

I’m in… Standing By…

First LD!

Peeps have been trying to twist my arm on IRC for a while now…

Now they’ve succeeded.

 

Might try to do a time-lapse recording for the hoops and giggles of it now that I’ve found this: http://www.sofortbildapp.com/ for my Nikon D90 and this: http://getscreenninja.com/ for my desktop.

I’ll DO IT.

I’m going for a Jam this time, though.

Tools:

Game Engine: Stencyl

Sound Effects: SFXR

Graphics: Paint.net

 

I Would Like To Participate In Your Ludum Dares

I have an addiction to internet competitions.  Not finishing them, mind you, just entering them.  Though there was that one time I finished second or third in an art competition.  Small beans compared to Ludum Dare.

So I’m here to feed the addiction and possibly learn something about game design in the process.  My social calendar is free and clear this weekend and the wife is humoring my intentions, bless her.  The timing of a Utah Indie Developer group a couple days before the competition kicks off seems fortuitous to me.

Tech Declarations

The only thing left to pick up for the competition is the fortitude to see it through to completion, to have a playable game by the end of the 48 hours.

 

I’m in.

Yes indeed

I ‘m planning on computificating in the compo this weekend. My tools of choice will be:

Engine: Unity

Graphics: Paint.Net, GIMP, Blender

Music/Sound: Audacity, Ableton Live, sfxr

I have also cobbled together a bit of framework code for Unity (some of my own code and some from various other sources) which can be found here

Comments

27. Apr 2011 · 20:44 UTC
I really really like that framework.

I’ll give proper attributions when I figure out what I want to use.
recursor
27. Apr 2011 · 22:48 UTC
My pleasure :)

So I’m going to participate, too.

I’ve previously had some fun with Mini Ludum Dare 23 and 24 so I’m totally in. Wait, there has been a MiniLD 25 while I wasn’t looking? Oh. *gets on mailing list*

Anyway, this time I’m prepared. Or at least I know when it’s going to happen. So that’s a good thing.

I’ve previously used SFML 1.6 and that worked out well, but I’m toying with the idea of using my (SFML based) WIP framework for this.

On the other hand it’s about time I switched to SFML 2, so maybe I should rather use that. Or I could try updating SFML in my framework, though I’d better do that before the compo starts. Which I can’t, not enough time. So I guess I’ll use SFML 2. Looking forward to that.

So long,

Mr. Wonko

recursor’s Paint .NET plugin: Sprite Sheet animation helper

Hello to all of the Paint .NET users out there.  Are you struggling when trying to create animations in Paint .NET?  I used to feel the same way, so I created the Sprite Sheet Animation helper plugin. I’ve used it the last couple of LDs and it has proven to be quite helpful to me.

Download the zip file, unzip it, and drop the dll into the Effects folder where your Paint .NET installation lives and get to animating. Download the plugin here.  For instructions on its use, check out this video tutorial (it is not for the latest version but everything is still valid).

 

Tags: tools

Comments

Supermini_man
27. Apr 2011 · 19:51 UTC
I used this on one of my games. It’s really cool, thanks recursor! :)
recursor
27. Apr 2011 · 22:49 UTC
My pleasure. Its good to know that you’ve found it useful.

Warm-up Game (and I’m in)!

I’ve written a little warm-up game to re-familiarize myself with my tools and to make sure everything is working after a few months hiatus from game development due to real-life issues (read work). It’s basically in unfinished, unpolished prototype state, but it’s playable: Java Webstart! Took approximately 12 hours of work and the theme was the first idea that popped into my head that was simple enough to execute in less than 24 hours…

Given how well this little project went I’m definitely in – whether for vanilla or jam will be determined by how much time I have over the weekend or how bad the theme is…

My tools are:

  • Language: Java
  • Libraries: Slick2D
  • Existing codebase: Chaotic Game Logic Library, Jumpers (for both ignore releases and just use SVN trunk)
  • Graphics: GIMP, Inkscape
  • Sound: sfxr & musagi (in the unlikely event that I have time to add sound)

Good luck to all and I’m looking forward to seeing some great games (and hopefully making a decent one for once)!

Comments

recursor
27. Apr 2011 · 23:10 UTC
Your little warmup game is actually pretty cool!
28. Apr 2011 · 07:30 UTC
I’m in LD20 too 😀

Good luck 😀

Game is done

My game will have:

spaceship A spaceship

block Colorful blocks

sea monster Sea monsters

Doesn’t matter the theme

My first Ludum Dare

I’m planning on participating in this Ludum Dare. I’ll be using C along with Clutter (or SDL and OpenGL if I decide to make a 3D game). For graphics, I’ll be using GIMP and Blender. I’ve never used sfxr but a lot of people seem to be using it for this competition so I’ll probably try it. I will probably not have any music.

I hope everyone has fun and I look forward to playing the results of this event.

– bwr

Setting some goals for myself…

Just gonna talk about some of the goals I have for the game I make this time around. I’ve got art and code pretty well figured out (enough to make lots of games anyway) and game design is pretty much my final obstacle, so most of this will be design goals.

Creatively engaging gameplay. The game should require some level of creative thought from the player. I don’t mean that it’s going to require creative expression, just that it should ask the player to handle situations in a way that requires some level of interpretation and problem solving. One measuring stick for this goal: A game that requires creative engagement can only be reliably beaten by a human player or extremely non-trivial artificial intelligence. It also can’t be beaten by a brute force search and/or pre-programmed sequence, which means that it probably needs some level of procedurally generated content to ensure that interpretation is required on every play cycle regardless of how many are attempted.

Another sub-possibility of that goal is that the game may simply have less or no meaning without creative engagement; a simulation game with no stated victory condition is creative by its nature because otherwise it would have no purpose; it can only be “won” in the subjective judgement of the person playing. This option is tricky, however, because anybody not engaged early by the game will have no reason to continue playing.

Another problem with all of the above is that requiring creative thinking from the player can be very frustrating if the game’s finite solution space is not flexible, informative, and intuitive enough to enable that creativity.

Constructive in theme and mechanics. I’m going to try to make my game inherently non-destructive / non-violent in theme. A huge portion of games portray a situation of direct conflict against other people, usually violent conflict. As a programmer and an artist, I can honestly say that defeating, conquering, or hurting other people are not significant sources of excitement or entertainment in my everyday life. I have more fun building things and expressing myself. You can tone things down by making the game into a conflict against non-people (monsters, zombies, computer viruses, etc) but that’s only a partial solution because it still triggers the “US vs THEM” attitude. My game is going to be about building or creating in some way that is worthwhile in its own right (helping people, overcoming danger, repairing damage, etc). The gameplay metaphors surrounding combat are so finely tuned and deeply ingrained that it can be hard to think of other options, but they’re out there and I intend to find them.

I guess that’s all I can think of for now. With the theme still a day away, it’s not like I can go too much into specifics. Anyway, dunno if any of that was interesting to anybody but it’s related to the compo so I don’t feel bad posting it.

Comments

28. Apr 2011 · 00:16 UTC
I appreciate the post, it gets me to thinking about my own game design approach.
malcolmt
28. Apr 2011 · 08:12 UTC
Three thumbs up on the constructive rather than destructive design goal. I tried to do something similar in the recent pyweek and struggled to find the fun (ended up not getting anywhere). I’d like to try the same approach this weekend, for much the same reasons as you.

Well I guess I’ll make a post as this is my first time doing the LD.

I will be using LÖVE (love2d), an awesome framework to create 2D games using lua -Link. For grpahics I will be using GIMP and/or Inkscape, really depending on the theme/style my game will be. Since I’m still new to game dev, it will take me long enough to make the game, let alone add sounds to it (and i still haven’t played around with using sounds on love). So I probably wont use any sounds/music this time, but I might give it a go if I get the time.

Well, best of luck to everyone else who entering, (less than 2 days till). 😀

LD20 go!

Hi, I’m still Tom 7. I think I will participate in Ludum Dare  #20!

I entered LD17 (Islands) with “Is Lands?” and LD19 (Discovery) with “Disco? Very!“. I also made some very weird games with friends like “Bouncecrab 2” for LD jams. Anyway, I’ve carved off the weekend to do #20. I will probably use Flash again (I just love how playable it makes the games for everyone), but I really prefer to have no preconceived notions going in. See you guys on the dance floor!!

I’m In!

This will be my first attempt at a Ludum Dare, depending on the theme I may try the jam instead with NeonLare using GameMaker, but I’m hoping to Frankenstein something together with the engine I’ve been working and do 3D instead. (likely a combination of Ogre, Bullet, OpenAL, and OIS in C++)  I tend to start a lot of projects I never finish, so maybe this will be some incentive to accomplish something quickly, however small. I mostly just hope to get a feel for how these things go and participate in more in the future!

Good luck to everybody else as well!

We be jammin!

Our 3 man international team will be trying out some new tech (that does boring old things, but in a way we like them to be done)  we’ve been working on. Our team is two devs and an artist just looking to see what we can do in 72h. This will be our first jam, none of us has ever tried to make a game this fast and we are both excited and a little intimidated at the prospect. Regardless of that, we are pumped up, locked, cocked, and ready to rock!

Comments

28. Apr 2011 · 01:53 UTC
D-MAC ATTACK! Great to see you here Dan.
SamuraiForever
28. Apr 2011 · 03:39 UTC
Shh I’m incognito, nice spot though!

I am error

All set for LD 20.  Armed with…

  • Code: Frank Engine with Box2D and Visual Studio Express
  • Art: Gimp, a sharpie, a camera
  • Sound: Audacity, LMMS, SFXR, wolfram tones, Les Paul

I’m also considering translating all my in game text to Japanese and back to English just for the hell of it.

Gonna Enter

This will be my first LD. I’ve wanted to complete a game for a long time, and I’m hoping this competition will give me the motivation to finish something. Even if it’s small.

Here’s my plan:

  • Code: AS3 and Flixel using FlashDevelop
  • Graphics: Paint.NET
  • Sound: SFXR, maybe LMMS for music
  • Menu: Pizza, Kraft Dinner, and too much Coke