LD35 April 15–18, 2016

See y’all on the next LD (or Mini-LD)! :)

LD#35 is ending and it was a blast, even though I had so little time to develop the game. It was a blast, as always.

I wanted to play more games, but work happens :/…but I’ll keep playing the games! 😀

This one’s here is a video compiling some of the binaries I tested during the development of my game, using CT Fusion. Thanks to that, it was really quick to build this prototype. 😛

Thanks to everyone who commented and rated my LD#35 entry or those who just played the game!

Cheers! 😉

Thanks for all the Votes

So far I’ve managed to receive 84 votes, and some really great comments. There are still a few hours left, so why not give a bullet hell a try?

SpinStar 2016-04-17 22-54-44-96

SpinStar 2016-04-17 22-56-01-36PLAY AND VOTE HERE

 

Last Chance For ShumpShifter

Last Chance for ShmupShifter

shmupshifter-final-1

level2final

level3final

From the description:

ShmupShifter is a 3 stage manic shooter developed in 48 hours for the Ludum Dare 35 compo, based on the theme “Shapeshift.”

Fight 6 enemy types and three boss fights as you make you way through space. Use your powers of transformation to gain an upper hand, firing on enemies from all sides.

Featuring real shoot-em-up difficulty, ShmupShifter will surely satisfy your shmup appetite.

Try ShmupShifter today!

A Challenge:

Beat ShmupShifter and be awarded with the TerraCottaFrog’s ld35 True Shmupper Trophy!

trophy

 

Last update post jam – MYQH

Cute logo game :B


Hello everyone =)

For these last hours of rating, I updated the game fixing some problems with the balance of difficulty and adding some visual feedback to make it more fun to play.
I hope that with this latest version can enjoy more my game.
I am in the process of throwing it on android in the future. If they want to be aware, they can follow me from itch =D

And thanks to all those who have played, rated and commented on my game =)

Play the game here

Comments

Aaranos
09. May 2016 · 22:46 UTC
Fixing bugs is allowed, I think adding in visual feedback is technically breaking the rules as its an added feature, not a fix. I didn’t see multiple versions to play either for submission and post-compo.

This is the end – beautiful friend :)

Hi folks. Soon we get results about what we have done during these last three weeks. Don’t forget that the most important is sharing – not the first places. I thank you for your feedback and rates (77). It was just wonderful to participate at the 35th Ludumdare session with you. Now I am continuing the game development, trying to increase its gameplay and aesthetic. Maybe, you have not seen my project among others. However, if you want to try BrainRequired – a 3d puzzle game, take a look on this page. I wish you the best. Have a nice day ++

BrainRequired

About Four Hours Left

There are four hours left to play games. So if you have not please play my game Slime Quest.

PLAY

Full Version of Full Moon Valley

Due to all the positive feedback both on and off and the web I have been motivated to make a full version of my entry formerly known as Full Moon Village I renamed it to Full Moon Valley.

This is just the beginning. New Title Screen:

FullMoonValley

Original Entry: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=60667

Larry Does Ludum 35 – Part 4 – Devil’s Hand & Ghost Bird

Who knew the Devil had a Laser Light Show in his hands.

Ghost Bird: http://goo.gl/DIRvs9

Devil’s Hand: http://goo.gl/4bPAco

 

Keep up with the ongoing series with this [Handy Playlist]

If you Enjoy the Video and want more be sure to subscribe! I’ll be taking more submissions throughout the LD35 voting period so don’t be shy! [Use this Handy Form]

Tags: Devil's Hand, Ghost Bird, Larry Chupacabra, Larry Does Ludum, LD35, ludum dare 35

Last chance: play and Rate Body Key

Accept the challenge. Body Key is a hard difficulty game.

bk2
Within a minimalist environment, change of geometric shape to overcome levels.
Each geometric shape has a specific skill that will help you solve the puzzles.

LD351
I admit that the controls are hard to understand at first, but a little patience and practice you can correctly use the controls and feel challenged by levels.

1

This game has twenty levels with a generous tutorial.
Basically you should go to the portal at the end of each room.

2

Each portal has a geometric shape.
To pass through the portal your body must have the same shape of the portal.
To arrive to the portal, use the skills of each geometric shape that you have.

3

>>>>>>>> PLAY AND RATE BODY KEY <<<<<<<<<<

Less then 3 hours and counting

With less then 3 hours left I have but one request! Please help me reach 50 votes until the deadline! I’d highly appreciate it!

ea004b5c85788378fc46171da610a28c

http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=50640

Also, please post your games in the comments! I’ll try to get to them if I don’t fall asleep!

Comments

09. May 2016 · 22:38 UTC
Tis a slow and painful grind from 40 onwards, no? In the same boat as you, friend.

TVGS Let’s Play Youtube List updated, #4

We have our final update to our always-up-to-date Ludum Dare Let’s Play playlist!

Our latest videos are:

Just a few hours left!

Check out my game! click the image!

With LD35 wrapping up I’ve noticed that amidst all the praise in the comments about my game, very few contain any actual criticism! I know it’s a dumb complaint to have, but it would be great to hear about some more stuff that I can improve for the post mortem version. getting access to a large number of playtesters doesn’t come often and I’m just trying to take advantage of it.

Click here to play

Pathetic Last minute beg to get to 50.

I’ve played about 70 games thanks to my streams, and I haven’t disliked a single one :)

Now I ask for help, in the last few moments before the end, to give my game a very quick play. It takes only a minute to get the gist of it, and to help get me to 50 votes, since after you reach 40, it’s a slow, agonising progress. I have had seven more since then, yet I reached 40 two weeks ago.
[If you do have the time, I implore you to check it out here!]

 

Thanks, regardless :)
Fun little gif:

eq6

Comments

09. May 2016 · 22:58 UTC
done! we’d really appreciate if you could check out our game, too :)
09. May 2016 · 23:47 UTC
I would rate again if I could! hehehe

Two Hours Remaining

I posted around two hours ago but I want to break 60 votes so please rate my game!

PLAY!

Could not be happier

I honestly was a little depressed about the game. I thought it was terrible and the idea was unclear. Apparently that is not the case!! The results came in, and I did better than I could have ever imagined. Thank’s to everyone who rated by game, you are amazing!

Screenshot 2016-05-10 at 2.52.00 PM

(post-mortem) Some stuff about the mistakes and stuff I made or something

cover

So I made this game, ShmupShifter.

It was really complicated compared to what I’ve done for the compo in the past, so there were a few odd choices, and in addition to that some elements of the game are only useful very late in the game.

Consider this a postmortem. Maybe.

The Inspiration

I was inspired to make this mechanic by Radiant Silvergun.  I, lacking an Xbox 360 or Sega Saturn (and 700 bucks), have never played the game, but it seems awesome so whatever. Have some gameplay:

You have access to seven weapons which you can change to at any time. I thought the gameplay possibilities from this would be excellent, and in addition it fit the theme well.

The Main Mechanic

The shape-shifting in the game isn’t necessary in many situations until the second stage, which many players never got too. That’s kind of an issue. In the late game it is essential to use all ships in order to avoid the need to dodge patterns altogether. The ability to move around enemies means that in some cases you never need to come close to bullets, as you can herd them in any direction you want.

A lot of people did not seem to notice the importance of the speed differences of the ships, but when you get better at the game you start thinking about using ships that may not have the best fire for the situation, but that you need to move as accurately or as quickly as you need to.

Play the video to see what I mean with the stage 2-1 boss, which you can dodge above with the fast green ship.

The Purple Ship

One of the three usable ships seemed to be pretty useless to, well, everybody. This ship had:

  • Slow movement
  • Hard to use, weak weapon.

Because people do not see the later moments of the game, both of these traits seem a detriment. The slow movement is actually an essential part of the gameplay later on. When fire become dense, especially in the second loop of the game’s stages, it is almost impossible to weave through with the red or green, fast ships.

The weak fire is designed to prevent players from staying in the purple mode for a long time, as the combination of fine control and normal fire would make it far too powerful in later stages.

Here is an example of using the purple ship to dodge a dense pattern. The second use in the clip is what I’m talking about, when the spread firing enemy comes in from the right. You’ll notice that I die soon after I, in panic of being stuck,  switch to the red ship.

Impossible Patterns

Some people complained about some patterns being impossible. This was, believe it or not, by design. It is always (or at least, 99% of the time) possible to get the upperhand in the situation by exploiting the games mechanics, such as the ability to harmlessly go through enemies, move quickly with the green ship, and fire from all angles. The patterns which may be impossible if you approach them like a typical shmup become easily beatable if you utilize the mechanics.

The Root Cause of the Issues

The biggest issue I had with this game was that I made it for people who were into shmups, not for an average Ludum Dare player. This led me to go way overboard with the difficulty, and make stages ludicrously difficult if you don’t think them through and play repeatedly, which many people wouldn’t. Next time I’ll include a normal mode, which would be easier than this game, and an arcade mode, which would be like this game is.

Here’s just some gameplay starting from the second loop to demonstrate how insane the difficulty can get in this game. (of few of the early deaths are intentional to reduce the difficulty. Or at least that’s what I tell myself :P)

Thanks for reading my needlessly defensive explanations of all of my game’s issues! Remember to try ShmupShifter!


A Challenge:

Beat ShmupShifter and be awarded with the TerraCottaFrog’s ld35 True Shmupper Trophy!

trophy

Tags: post-mortem