LD30 August 22–25, 2014

ludum dare

i’m in, i’ll be using pascal with the lazarus ide, i might use my code-base for a psuedo-3d game, keyword here is might

Comments

19. Aug 2014 · 21:53 UTC
Keep the Pascal torch burnin’!

Things are a-moving!

This past couple of days have been interesting.

Yesterday I started setting up my streaming tools. My last contact with Twitch as a provider was right after launch, so it’s nice to see tools like OBS making everyone’s life easier. I had a second screen in the room that’s been unused for months so I went and bought an HDMI cable to get a double monitor environment for better coding.

You can find the stream at: Mr Pakoito’s Cavalcade of WTFs

So without further ado, I started streaming my initial project setup. My objective for today was getting from a fresh Android Studio install to having something on a screen and I must say it’s been a bit of a struggle but finally successful.

After some intense tinkering with Gradle and Android Studio I’ve been able to kickstart a prep project in Github that includes libgdx and artemis-odb running for windows and android on a click’s distance. I’ve also setup my fave color scheme (a heavily tweaked Vibrant Ink), a code formatter leveraging Android’s best practices, and an array of key bindings for faster development.

The guys in the stream were curious about my first external dependency, Project Lombok. PL is a nice library sitting in your compiler’s annotator that saves you hours of writing boilerplate code for POJOs. Using it is “free”, given that is not a dependency to include in your app, just an annotation tool.

To stay within the compo’s rules here’s a link to the repo: https://github.com/pakoito/ludumdare30

Tags: LD30, preparation

Why is there even theme voting for this LD?

Doctor Who

Time Travel +1

Comments

19. Aug 2014 · 22:41 UTC
Presumably because they’re afraid we’re going to get 2900 Doctor Who fangames.
19. Aug 2014 · 23:12 UTC
Yeah, but it has a tough contender in Potato Salad.

Solo Time

Did the team jam last time and had a lot of fun. Most likely be entering the solo 48 hour one this time around

Tools:

Unity

Flash

Photoshop

http://www.earslap.com/page/otomata.html – For audio

 

Good luck too all and lets create some fun games

 

I’m in. First timer

I’m joining for the first time. Hope I can come up with something decent in 48 hours. I’m not the most experienced but I’ve made a few games.

I will be using:

  • Unity 4.5 with a few plugins probably.
  • Pixlr.com for art
  • Fl Studio and BFXR for sound.

It’s going to be a lot of fun this weekend!

Let´s go… Gene-Z Team

What we will use at this time?

 

Construct?

Fusion?

Unity?

 

Who Knows…

 

Good Luck for Everyone

Ready As I’ll Be

whelp

Here I am, fighting off the same sinus infection that started during the last LD I tried to participate in. Can’t guarantee I’ll finish anything in the state I’m in, but I’ll do my best. Never give up, never surrender.

As usual, I’ll work in Unity Free and use my customized first-person controller. There are some updates I’ve made from another project that I may use, if so I’ll update the link before the competition begins.

If you want to check out games I’ve made in the past (not all for LD), look here. My latest game started as an LD compo project but then got too epic for the time limit, so I just released it on my own.

Comments

20. Aug 2014 · 00:26 UTC
Yay! Its gonna be fun.

I’m in!

Hi, I’m in. Probably using something like Phaser.js for a change of pace. Failing that, pure Javascript with jQuery and HTML as a dumb web game. Let’s see what happens!

Tags: phaser.js

An Ambitious Endeavor

It’s game time.

I’ve missed three of the past four Ludum Dares, and I am in no mood to take any of life’s cheap [expletive] anymore.

That’s why it’s time to hunker down, invite a bro over for the weekend, and do the jam and the compo.

That’s right, both.

Is it making up for lost time? Is it masochism? Is it just plain stupidity? Probably all three. See you on the other side, brothers.

Newb Alert!

Hello Ludum Darers!!

This will be my first LD and I am doing the jam with a friend of mine. We’ve been talking about game/story ideas for (literally) years now, and these ideas have developed and grown substantially; but, no game has yet been created. Enter Ludum Dare. I am super grateful to the creator/s (Geoff Howland) of this event, as it is super insightful to impose a deadline to motivate creative procrastinators.

Hopefully, if nothing else, I will learn a great deal from this process. I actually already have, as we did the warmup yesterday, which was super fun!! I am very much a novice programmer (really more of a designer/scripter), so I am using Twine, which aside from being an excellent planning tool, is also super easy to code! :)

Tools: Twine

Music: My electric drum kit, an H4n Zoom recorder, misc. instruments lying about, Audacity

Graphics: Gimp

Good luck to everyone!!

Ah the hype of #LD30

Hello peoples of the internet I’m in. Not that good at unity but I’m going to use it anyways. Last LD i played an failed so i wanted to try again. If you want to watch the full awesomeness live streaming here.

In for Ludumdare 30!

This will be my fourth year of Ludum Dare and the seventh time I compete. I’m going to write a live blog like I always did which can be found here.

This time I have to put a bit more effort in music rather than graphics 😉 I learned my lesson.

This time I’ll be using InCourse® GameCreator again. A webbased game engine developed by Islandworks and dubbed ‘the GameCreator’. It’s a webbased game engine with an easy and no-coding editor. I’ll be using the Ludum Dare promo code for more statistics. I’m excited!

OS of choice: Windows 8.1

Game engine of choice: InCourse 3.2 – the Gamecreator

Graphics: Photoshop or Illustrator

Audio: Audicity & Anvil.

Hardware: Wacom cintiq (Pen tablet), Space Explorer (3d Mouse), M5 mouse, dual monitors etc.

I’ll post a “How did I do it” on the end as I did the last times.

Other year’s entries include but are not limited to: World AloneBe the Villain and The Dragon Journey.

Strong99's Ludumdare 22 entry - World alone Strong99's Ludumdare 25 entry

Strong99's Mini Ludumdare 49 entry Strong99's Ludumdare 28 entry

And a lot more! Visit my live blog during the event!

 

Good luck fellow Ludum darers!

Tags: anvil, audicity, august, blog, compo, gamecreator, gamedev, incourse, LD30, ld48, live stream, Ludumdare, ludumdare 30, rex van dorp

I’m in!

Well, I better make this post before I forget. I’m in, for my fourth ludum dare. Feels like ages ago when I made a little game where you are a circle shooting other circles for ludum dare 27. I have improved so much since then. My last ludum dare was (sort of) a full fledged retro-fps. This is going to be interesting as LD is on the weekend right before school starts. And this is my first year of high school. My mother passed away recently, I wish she could see this, she was the first person I always showed my games to. I hope I make something that would have made her proud.

Engine: Unity

Programming language: C#

3D: Blender

2d: Gimp

Sound: Bfxr and/or my microphone

Good luck everybody

I’m in, probably

I’ll probably be participating in the Compo this weekend. I’ll be using Java and LWJGL, and I have some a base library that I’ll be using which can be found here.

In

ImpactJS + paint.net + FL Studio + some hardware synths

I’ve been away too long!

I am in … continued..

So before I said I was in but not sure what tools and etc, but now I know

Game Engine: Unreal Engine 4

Programming IDE : Visual Studio 2013

Art Asset Creation: Blender, Photoshop

Audio: sfxr

I plan to try a twist and do this in an Agile fashion, where each sprint is a set of 4 hours,  I am hoping to see some kind of ROI this way. I think it will be what is needed to stop and see whats going on after being in the trenches. I plan on doing a lifestream as well! http://www.twitch.tv/darxval it should show up on the side of the screen as “darxval” during the compo if you guys are interested.

 

I have failed miserably most of the times I went into this, but who knows third time the charm?

 

Good luck to you guys!

 

In.

HERE WE GO!

I’m in for LD30, and super excited!

Tools:

  • LÖVE/Lua
  • Lurker (Holy shit this is so awesome)
  • Vim (Also awesome, but in a much more confusing way)
  • The GIMP
  • SFXR (or maybe BFXR)
  • AutoTracker

I think that live reloading will make a *huge* difference in how I make my game. It’s something I’ve always wanted in LÖVE, and now I have it! I’m probably going to do a timelapse, but I’ll need to find a program to make a timelapse on linux. Last time I had issues with splicing the frames together, despite capturing them fine. This looks promising.

Gameplay wise, I’m going to focus on making a simple idea, so as to make it take minimal programming effort.

Good luck,

– Nsmurf

I’m in, probably

If everything goes right I will participate in this Ludum Dare Compo…

The tools I’ll be using are the following:

 

  • Engine: LÖVE and it’s Android port
  • IDE: Notepad++
  • Graphics: Inkscape and GIMP
  • Music: sfxr… and NO IDEA what else
  • OS: Windows and Crunchbang #!
  • Compiler: love-release, 7zip and ResourceHacker
  • Libraries: Will depend on the game but all of them will be Open Source and available in Github… probably Kikito’s (They are awesome)

I have an idea for a game I want to make but I doubt it fits in the themes so if it fits I may go for it (although it will be hard to finish it in time), if it doesn’t fit I’ll work on it later

I might be in!

If the theme happens to not be garbaje, then I will probably be in! I’ll be using Programmer’s Notepad as my ‘IDE’, Love2d as the thing that I am programming with, SECS a class system, as well as Meta, which I am using to modify syntactical stuff. I’ll also be using the standalone Game Maker Image Editor that was released by Mark Overmars some time ago.

Pretty standard “I’m in” post, tbh

Mandatory post of participation

Hi!

I’m in for the second time. With almost the same toolset as before:

  • Language: Lua
  • Framework: Love2D
  • Text editor: Sublime Text 3
  • Graphics: I’ll try Krita this time
  • Sound: probably Sunvox

Will probably be streaming at http://www.twitch.tv/simlpesmiler. Tune in!

Cheers!

I guess I’m in

This will be my first Ludum Dare. Let’s see what I can put together in 48 hours.

 

Engine: Unity

Language: C#

IDE: Unity Editor and MonoDevelop

Art: Terrible programmer art made in Photoshop

Sound: Whatever I can throw together.

I’m in!

So this will be my first Ludum Dare, and I can’t wait!

I think I’ll create the game to the HTML5 Canvas element with plain old JavaScript. Graphics are made with Photoshop. And at the moment I’m not sure what I’ll do with the audio, need to come up with something though. 😀

 

Anyway, good luck to everyone!

Let’s do this!

I’m a fairly novice Python programmer, and though I’ve been making games for a while I’ve never finished any (my projects folder is full of half-done maps and unfinished genetics simulators.) I thought this might be a good way to kick myself into actually finishing something! I’ll be working in either Kivy, Ren’py, or possibly Pygame (which I’m less experienced in) depending on what the theme is, and doing art in some mix of GraphicsGale, Photoshop, and Paint Tool SAI.

Comments

20. Aug 2014 · 06:34 UTC
Yay! A tip for making sure you finish: Be sure to cut features! A smaller game without as many cool features is better than an unfinished game!

Warming up for LD30. Welcome, newcomers!

I have a confession to make.

Ever since LD29, where I did manage to make a submission (although it was far from perfect), I haven’t been practicing much on my skills.  Last time I was terrified of the experience, and the possible outcome. But I’m not afraid. Not this time. What I learned on my last experience is that there is no better teacher than having a tight time limit, and a big community who supports each other.

This time, I am prepared. I have been reading GameMaker studio books left and right, trying to get the best of it. Learning new tricks, and improving some old ones. I’ve even been doing some Pixel art whenever I had the chance, so hopefully this submission should be a lot better than my last one, “Raiders of the depths”. This time, I’ll be making regular updates on my progress, and streaming the whole thing on Twitch like last time. There will be times where I don’t seem to be progressing, and that’s because I stumped into something I don’t know how to do yet (but that’s part of the fun!) ;)

Having LD30 approach fast, I’d like to take advantage of the situation to give one or two tips from my personal experience to anyone who is on the fence of participating:

  1. You are your own worst enemy.
    I get it, you are a creative mind, and want to implement a lot of cool features and art to the game you want to make, but always, always keep an eye on the time limit. You only have 48 hours, so plan ahead, leave buffer times, and make them count!
  2. Twitch is the best procrastination remedy.
    Streaming your Ludum Dare progress is a surprisingly effective way to avoid procrastinating. Maybe it’s not your case, but I know of a few people who will support me on this, that having someone watch you work is the best incentive of getting progress done. Imagine that your boss was looking over you the whole time. Imagine that your boss are actually 40 people. I encourage you to try it out.
  3. It’s OK to be stumped.
    It happens a lot. You design a feature, you try to put in your code, but it doesn’t work as you initially expected. This is okay. This will happen. Don’t panic! Take your time. Ask for help. Look into forums. Read some tutorials (you won’t believe the massive amount of tutorials youtube has for anything!) and you will eventually figure it out.
  4. It is also OK to sleep.
    You might have a 48-hour limit, but if you spend 48 hours developing non-stop, you will find that you lose concentration easily, find hard to follow your own pace, and end up wasting more time than you actually would have “wasted” by sleeping. If you feel tired, go sleep!
  5. Make a game that it’s for you to create in 48 hours, and for the player to finish in less than 15 (exceptions may occur).
    This goes without saying, but you are making a game for other people to play. I’m not going to give you any game design tips. If you managed to make it to this point you probably don’t need them from someone like me anyway. I will limit myself to remind you that the games have to be played by people who will be evaluating it. Having an incomplete, or impossible-to-beat game (unless you’re doing an endless game, of course), will leave an even worse impression! And speaking of this…
  6. Do not fear the reviews.
    People who review your game know what you have been through. People here are not professional critics, or reviewers. They are developers, just like you. Do not fear critics. Use them to learn something new.
  7. Most importantly: Have fun!
    Of course, this would all be pointless if we didn’t love what we do. So make sure that you have fun with the process! Get the taste of some other people’s work, make some friends, learn, and enjoy Ludum Dare!

I am in :-)

Third LD for me. I wanted to use phaser but since I ran out of time getting some experience with it, I will just use löve again.

So, löve with rxi’s great libraries (classic, lume, flux and probably lovebird and lurker), my own dump-everything-into library (https://github.com/rnlf/lust) and probably HardonCollider for the code, gimp and probably blender for visuals, tiled for tilemaps (if applicable), jfxr for sound and blipseq and/or LMMS for music.

Really looking forward to this!

Finally a free weekend that matches LD :)

Ok, everything is about ready for the weekend. The #ludumdare IRC channel is running on one monitor, the background music have been selected (Slay-, Scene Sat- and Scene King- Radio) and friends and family have been told, not to contact me from Friday evening until Monday morning.. :) Only thing missing now is shopping for food and drink.

Success criteria for my first LD;

  1. Submit a game. That’s about it, if I get that far it will be great 😀
  2. Submit a playable game.
  3. Having a bit of graphics (Don’t fail me now Gimp)
  4. Having some sound effects (Bfxr to the rescue)
  5. Having music (Never made music for anything before…)
  6. Having amazing graphics (not going to happen, I have to do it!)

Tools I use:

Engine: Unity
IDE: Visual Studio
Audio: Audacity, Bfxr, PixiTracker
Graphics: GraphicsGale, InkScape, Gimp, PyxelEdit, Blender, Spriter

Good luck to everyone.. :)

I am in the Compo!

Let’s do this again! The goal? Hopefully placing  bit higher, while still finishing a game.

My tools:

  • Unity ( Engine )
  • MS Paint ( Graphics )
  • Gimp ( Graphics )
  • Blender ( Graphics)
  • BFXR (Sound Effects )
  • Audacity ( Music )
  • Bosca Ceoil ( Music )
  • My Guitar (Music and Sound Effects )

Comments

20. Aug 2014 · 06:28 UTC
Thanks for mentioning Bosca Ceoil :)

Just downloaded it, and it’s so easy.. Not saying I’m going to be able to make music with it, but that’s not the programs fault.. 😉

One of those ‘I’m In’ things

Myself and Alex will be participating in the jam again, probably on something less bee related. We’ll be mostly using the same stuff as before but instead of standard 3D PlayCanvas like last time, we will use a 2D engine type thing for use with PlayCanvas that I have been working on. There’s hardly anything there and it’s very rough, but will hopefully be enough to make a game.

 

Participants:

 

Work Allocation (in theory):

Liz

  • Gameplay
  • Engine
  • Effects

Alex

  • Art
  • Sound
  • Music
  • Gameplay

 

Tools:

  • PlayCanvas
  • Paint.NET
  • SFXR
  • Audacity

 

Languages:

  • JavaScript
  • Generic web stuff (html5/CSS/jQuery)
  • Horrible horrible GLSL

I am in. And I will stay in.

Got the weekend off, and hopefully no sinks destroy part of my house this Ludum.

 

Was thinking about Unity, but I think I’ll stick to my guns. With that said, for my resources I’ll be using:

  • Language – C++
  • IDE – Eclipse
  • Libraries – SFML (and maybe Box2d)
  • Compiler – MinGW

As far as assets and resources, I’ll find what publicly available stuff I can. Or maybe I’ll jam with my friend Verrazano.

Here we are again,

It’s always such a pleasure.

This time:
– C# Visual Studio 2013 Ultimate with xna
– Adobe Photoshop and aesprite for pixel art
– two monitors, corsair mouse and 5 liter Pepsi
– compo 48 hour without sleeping

Good luck for everyone!
See you at Ludumdare 30!

I am in! 6th time’s the charm!

I am in for my 6th attempt with 0 submissions. There is even a non-zero chance that I can get a friend to help, but if he doesn’t I will be using the following:

  • Python
  • Pygame
  • Pycharm
  • PyTMX
  • Pyxel

My base code will be adapted from that which I used for the first commit of the previous project, available here.

Comments

20. Aug 2014 · 08:15 UTC
Its so awesome that everything you are using starts with “Py”

I’m in!!!!!!

Hello this is my first LD.

I’ll be using:

Engine: libgdx

Graphics: photoshop and paint.net maybe if 3d blender

Sound: fl studio and bfxr

IDE: intelij IDEA

 

I’m In – First LD

First LD for me but have been following this community for a while, discovered it thanks to a quite famous youtuber.

I’m based in Ireland, will be trying to work as much as possible but a couple of hours sat night as Dr. Who premiere is on :)

This is my third game jam, have been engineering software for most of my life but just recently approached game development / design.

My dev platform

Engine: Game Maker Studio Professional

Art: PyxelEdit, Inkscape

Level Design: Inkscape or GM built-in tools

Sound FX: jfxr

Music: FL Studio if I have time, or will try with abundant-music

Timelapse: Chronolapse (will try to make this)

then plenty of green tea, nuts, healthy food to keep the brain working (or loads of junk food to keep the soul happy :) )

My first Ludum Dare

Can I do this?

I’m considering to use

  • Unity
  • Photoshop
  • Inkscape
  • sfxr
  • Bosca Ceoil
  • Google fonts
  • Wacom drawing pad
  • massive amounts of coffee
  • a beer when pressing build button

I’m Cursed

For some reason swim practice always seems to get in the way of my ludum dare.

LD28: Swim Christmas party

LD29: Swim Banquet(Award Ceremony)

LD30: Swim Clinic(A chance to train with an Olympic swimmer)

I don’t know what to do. I have went to all of the past swim events that for some reason always land on the ludum dare. I planned on missing everything this year no matter what and it looked like there wasn’t going to be anything going on this weekend and I just found out about this yesterday. Well I will probably only lose 4 hours of dev time, I guess I’ll try and make it up my staying up two hours later each day.

Comments

DvanderAart
20. Aug 2014 · 10:09 UTC
Make a game in 24 hours :p
marcopolo
20. Aug 2014 · 10:28 UTC
I have swim practice Friday after school but that’s only like till 6 so I probably won’t miss much
pythong
21. Aug 2014 · 04:28 UTC
stop whining, make a game in less than 48 hours. there are people who made games in an hour. may not be great, but still a game (Flappy Bird much?)

I’m in

Not sure if I’ll do the Jam yet or the Compo. A programmer friend of mine wants to do it, but needs to get back to me if he can. If he can, we’ll just do a Jam entry in the 48 hours, otherwise I’ll do the 48 hour compo.

Will be using MelonJS for the game itself. I’ll work on any art using a tablet I have & Pixelmator. Music will probably do through my iPad mini + Garage Band. Sound effects if needed with CFXR or something to that nature.

I’m in!

Yeah, I’m in. That’s going to be my second Ludum Dare.

This is is the list of the software I’m going to use:

Operating System: Linux Mint 17 Xfce (Qiana)

Framework: LÖVE

Text Editor: gVim

Graphics Editor: GIMP

Sound Generator: Bfxr

Music Editor: Rosegarden + Timidity + LAME + Arachno Soundfont

Personal Library: Soup

I really hope that the theme will be something easy. Something that doesn’t require a lot of drawing, too. My drawing skills suck.

I am (kinda) in

I will spend some time this weekend with Love2D and see what comes of it. Hopefully I will have enough time and energy to get something done. Most likely gonna submit to the jam, so I can cut corners on art and audio and focus on game and gameplay.

Fifth LD

I’m in.
Specs:
Mac OSX Mav.
Unity (C# via MonoDev)
Inkscape
Gimp
Blender

I’m hoping for a good theme this time. I couldn’t really get behind the last couple. Don’t let me down, and VOTE!

I might stream this one too…

Tags: gamedev, ld48

Ludum Dare 30 is upon us, and that can only mean one thing…

IT’S TIME FOR LUDUM DARE TO BELIEVE SEASON 2!!!!

 

Hello fellow game developers, artists, musicians, and enthusiasts!

The Button Masher Bros. are back and we’re ready to highlight our favorite games made in Ludum Dare 30! We very proudly present the full trailer for our upcoming series where we highlight your favorite entries.

 

 

As with last season though, we’re going to need the help from this wonderful community. It is impossible to play every single game that is submitted. So we need you to send us your favorite entries! You can contact us through email ([email protected] /* */), Twitter, or by commenting on any of our Ludum Dare videos on YouTube.

We are extremely excited to bring you Season 2 of Ludum Dare to Believe and we wish all of the contestants the very best!

 

P.S.

In case you missed the first season of Ludum Dare to Believe, you can check it out here.

 

 

My first Ludum Dare !

I’m finally ready to do it, create a game in a week end for the Ludum Dare competition ! My first one ! I’m a French Developper Student and i think this will be fun.

The Unity Engine and Paint.NET are going to be my basic tools.

 

Good luck everyone. :)

First Ludum Dare !

Hello !

I’m going to try the 48-hour challenge for the first time :).

I will use C++ with SFML library, Photoshop and/or photofiltre for graphics, and whatever I’ll find for sound because I don’t know anything about sound and music. I know programming in C++ is not the best idea for a Ludum Dare, but it’s the only thing language I really know.

Certainty of death. Small chance of success. What are we waiting for?

To list why I’m screwed:

1. Its my first LD (and my first game jam)

2. I haven’t been programming for that long (out of Unity I’m useless)

3. I have no clue about graphics, sound design or animation

But anyway, I’ll be using Unity, programming in C#, using GIMP for graphics, sfxr for sound, and Netflix for procrastination.

Any tips for a beginner to graphics? Sprite art to be specific <3

 

My plans and tools for LD 30!

Hello everyone!

Last LD I had very little time because of different stuff getting in the way. I didn’t go farther than generating an idea. Hopefully this time I’ll be able to finish my entry.

Since I’ve never actually finished a game during Ludum Dare, this can be considered my first LD compo! Yay 😀

I’ll be using:


 

My Software is pretty standart:

  • HaxeDevelop FlashDevelop for haxe developing
  • GIMP for image manipulating
  • AS3SFXR for sound fx generating
  • Git Extensions for extending Git
  • DAME for tilemap creating (combo breaker?)

My plans

My plans for this time are very humble: just post something. Yep. Don’t want to spend a lot of time trying to create a masterpiece. My goal is to learn what part of the process will be most time consuming (even though i already know it’s art and sounds/music).


Thanks for the #LD30 contest

And also to everyone reading this entry. I hope I made you smile while reading this 😀

— lion123dev Me on twitter

 

Tags: haXe, HaXeFlixel, hello, LD30, lion123dev, tags!

Second time Ludum Dare

I want so bad to be in… but I have lots of work to do though. :c

I’ll try everything to do it.
If I manage to make it, I shall use these tools:

  • Engine : Game Maker Studio Professional
  • Art : Photoshop CS6
  • Level Design : GM built-in tools
  • Sound FX : jfxr
  • Music : Ableton Live 9.0 & Cool Edit Pro 2.0
  • Timelapse : Chronolapse
  • Food and drink : Coca-Cola and chips.

 

First try

Well its my first try, I have no idea what i’m doing but hopefully ill do somthing

List of things ill probably use:

Operating System: Windows 7

Framework: Libgdx

Text Editor: Eclipse 4.4

Image Editor: Paint.net

Sound Generator: Bfxr

or these, I’m still deciding

Operating System: Windows 7

Framework: Phaser

Text Editor: Sublime Text 3

Image Editor: Paint.net

Sound Generator: Bfxr

Hello world! I am in!

First Ludum Dare ever! Getting all excited and stuffz.

I will work on Windows 7, using Code::Blocks. Language choice is C++, libraries used iare SDL and OpenGL. I will also use some premade code that I’ll upload later, because i dont know the syntax perfectly yet 😛

The one that got me in here is the allmighty Notch. He inspired me to get into OGL and I hope he does well!

Good luck to everyone and I hope I’ll have some great fun!

       -Yanthir

Back again, this time for Jam

I got a small team together and we are ready to JAM! The plan is to make a puzzle game of some sort.

Tools:

  • Impact HTML5 engine
  • Pixelmator
  • Emacs (with vim keybindings)
  • Github
  • Rockstar Cupcakes!

 

Monster Cupcakes

Ludum Dare 30 Signing Up

The Themes aren’t looking too bad this time around, I may jump in again!

Tools –

Game Engine

  • Unity

Audio

  • FL Studio
  • Audacity (possibly)

Models

  • Blender

Coding Language

  • C#

I’m in #9

For the last two Ludum Dares, the themes have been really uninspiring and I was feeling overworked and tired before the compos. Not completing them I realized that change was needed. So we decided to take a vacation and then come back and completely change what we were using to create games in for the last 3 years. As much as I’m worried about Unity’s domination over the market in the future, I gave in to its overpowered awesomeness. I don’t regret it.

My History with Ludum Dare
LD 22: Didn’t complete a game but turned it in anyways.
LD 23: Hard to track down bug killed the game 8-hours before the end of the jam.
LD 24: Did as much as LD 22.
LD 25: Finally finished a game first time. Both in the LD and ever.
LD 26: Finished second game ever and by myself in the 2-day time squeeze.
LD 27: Was really sick the whole compo. Didn’t finish (because I slept too much), but made the most complex game mechanics I’ve ever made.
LD 28/29: Cancelled both for reasons of being uninspired (believe me, 4 hours into LD29 we went, “crap, this game is terrible”)…

The goal set forth for this Ludum Dare is to create something “simple” since I’ve only been using Unity for a handful of weeks…or in general to just create something which hasn’t happened for 2 LDs. It will happen, there’s high energy this time around (and pizza!).

What we’re using!
Engine: Unity (2D)
Programming Language(s): C# / JS(Unity)
Editor(s): Visual Studio 2010, Notepad++, Sublime Text
Graphic: Graphics Gale, Photoshop
Sound Effects and Music: bfxr, Soundation, FL Studio, or public domain music/sounds
Library/Framework: Unity 2D, Toolkit2D

Tags: 2d unity, bfxr, FL Studio, graphicsgale, im in, jam, LD30, photoshop, Sublime Text, unity2d, visual studio 2010

One year later and once again I’m in!

So I’ve only been making games for a year and my first proper game was my first ludum dare entry I really enjoyed that first jam and learned so much. I then entered the next LD The weekend before a big maths test which I failed and got in trouble for. Worth it! For that game I tried a point and click game which turned out pretty good but super glitchy. Last ludum dare I really enjoyed and had no real problems creating a diving game . In other words the last year has been one big learning experience a lot of which I owe to ludum dare. As well as this I learned how to make chiptune music which is all on my soundcloud I would appreciate if you listened to it and gave some feedback. I have also entered two other jams, “candy Jam” for which I made this, and “indie3 Jam” which I organised myself for which I made Swords Curse which I am still working on. Thank you ludum dare for helping my dreams of making games come to fruition.

Now that my shameless self promotion is over. This ludum dare I’ll be using:

Engine:Unity 3D

2D art assets:Photoshop Elements 11

3D art assets:Blender

Music:Famitracker

SFX:SFXR

 

Happy ludum dare everyone!!!!!

 

if(LD30.others<me)Success=true; IM IN!

 

First ever Ludum Dare. i have been on my toes practicing all week!

Good Luck to everyone!

OS: Windows 7

Language: Java

Libraries: lwjgl & slick

Workspace: Eclipsei-m-so-excited-en-ffffff-574x420

Comments

LemmingSurvivor
20. Aug 2014 · 14:04 UTC
Exception in thread “title” java.lang.Error: Unresolved compilation problem:

The operator < is undefined for the argument type(s) float[], float

LD30: 2xH Studios is In!

After our first entry, our team has undergone some changes (new team members, dedicated projects, things like that).  We’ve transitioned from XNA to Unity and are looking forward to collaborating and tackling the challenge of this round’s theme!  We will be streaming development just like last time and look forward to talking to viewers!

-Bryan

Back for a second beating

You’d think I would have learned that working all week and then spending all weekend doing even more work was a really great way to burn myself out, but I just can’t seem to stay away. I’ll be competing in the compo again this time. Running about the same setup as last time:

Engine: Unity 4.5 (2D/3D)

Graphics: Blender, Gimp, Krita

Audio: Bfxr, Audacity

Music: Korg M01D (3DS), Guitar/Bass through Korg Pandora PX5D

Good luck to everyone. Now lets go make something awesome!

 

EDIT:

Almost forgot to include the standard assets package I’ll be using. It’s something I’ve built up since the last LD that just contains simple scripts, fonts and test assets that I seem to re-implement in every LD.

https://dl.dropboxusercontent.com/u/2588872/Releases/LD_Generic.zip

I’m in

Going to do something with HTML5, probably using Phaser.

Got the weekend clear (ish), bank holiday Monday. Should be good.

I’m in! Again!

Last Ludum Dare was a blast… so I’m going to have another go. I want to believe I can do better, and no other way to prove it! (Also: Not going to do a side scrolling shoot em up without the shooting.. I mean, what the hell was I thinking?)

Tools? Well, probably going to use Three.JS, Blender, Photoshop and Reason again.

Three.JS was a nightmare last time. I spent far too much time just doing boilerplate stuff (it’s not a game engine, basically)… but the game I made was at least playable directly in a browser without any plugins and I think that’s worth the pain. Maybe.

I’ll be using some of my own base code (available, as per the rules, from my github account)… mostly around animation and tweening, but I hope to publish some Three.JS boilerplate project stuff before the competition begins.

Good luck everyone! 😀

Tags: im in

I’m in and all

Let’s do this again!

I’m in, housecleaning be damned!

Couldn’t participate in the Spring, so I am just bursting with excitement to have a nice, clear weekend to wolf down some potato salad and make a game.

 

Tools!

Development: Unity/Monodevelop

Sound: sfxr, USB microphone, Audacity

Graphics: Pickle, Paint.NET, colored pencils + scanner

 

 

For even more stress: A countdown timer directly in your editor!

To give so more motivation (or stress) while developing your Ludum Dare game I made a simple plugin for Sublime Text (2 and 3) which shows the time left in the Ludum Dare!

A sublime text plugin to show a countdown for the Ludum Dare

A sublime text plugin to show a countdown for the Ludum Dare

In the bottom left corner you’ll see a countdown which show the time until the Ludum Dare starts. But more importantly, it shows how much time you have left!

Check it on https://github.com/FakeYou/sublimetext-LudumDareCountdown

(The package isn’t available in the wbond repository yet so you’ll have to manually download and install it for now)

Feel free to leave any and all feedback and bugs you encounter.

Im in

Hey *,

I am in for the secound time. Last time my game was full of glitches :( hope it will get better this time.

my toolz:

-phpstorm

-phaser

-nodejs (socket.io) 😉

-photoshop

-mybrain

-atomic cats

have fun @all

Tentative Basecode

I normally have a really sweet set of libs that let me focus on just the gameplay (or at least that’s the idea).  I’ve been porting said libs from XNA to SharpDX but while doing so I’ve been less concerned with rapid development and more into power and capability.  So this new stuff isn’t really all that great for game jams.

I’m still missing any sort of 2D UI and audio library, but I hope to write those before friday if I get time.  If I do, I’ll update the zip.

Normally I’d have all this done but I’ve been working.  I mean real work too, not making games like I used to.  I’ve been … farming!IMG_0644

Like real farming with dirt and shoveling and mud, not killing orcs over and over for treasure and xp :)

It’s even a bit more chaotic than game development.  You have random crunch days instead of predetermined months of crunch like in games.  So you never really know how long you’ll be working or when.  If it rains you get the day off! \o/

For tools I’ll be using my old 3dsmax 2009, 3dcoat, sharpdx11, quake army knife, sfxr, chronolapse to record a timelapse, the awesome gpu debugger thing renderdoc, and paint.net if I get my 2D code done.

For code, I’ve switched to visual studio 2010 ultimate and I really hope that doesn’t create problems for express folk if anyone wants to mess with my code (doubtful).

Also I used to use bryce for skyboxes but I sort of realized that the textures are predone, not generated.  Oops.  I don’t have any cubemap support in my code yet anyway.

Here tis

I’m in

Probably going to enter the jam due to a non-negotiable commitment on Saturday night. This’ll be my second Dare, the first one being around this time last year. Excited! Here’s my toolset:

  • Engine: Unreal Engine 4, although it’s possible I’ll change my mind and use Phaser.js with a Node server
  • 2D Assets: Inkscape, Paint.NET, asesprite
  • Modeling/Animation: Blender
  • Audio: bfxr, Audacity, sunvox

It looks like the theme is going to be Connected Worlds, but I still have my fingers crossed for Wonderful Apocalypse.

Never made games, but I’m in :D

I’m a web developer, never really made a game, but this sounds fun… I’m in 😀

I have no idea what I will use to make a game, guess that will be part of my 48 hours as well to figure that out, and learn a new tool :p

I’m going in hard!

So this is my first Ludum Dare ever, and I am very excited to make games and share them, and see the games you guys make. I’ll be participating in the game jam solo. Can’t wait to see what the theme is!

Tools I’ll be using:

Game Engine: Unity

Graphics: Blender/GIMP

Audio: OpenMPT

I’m In for my second Compo

I’m super excited for this ludum dare !! Normally I should not do this LD (I’m not at home) but I really want to do it !!

So I’m In!!

I’ll use :

-Shiva 3D (even if I make a 2D game… yeah I know)

-Photoshop/Illustrator

-abundunt-music (I forgot my piano at home)

See ya on Twitch for 2 days of stream : http://www.twitch.tv/beardaneerz

First time doing LD!

Hello all,

This is the first time I’m competing in a challenge like this, so I’m a little excited :)

I can’t do art so this will be really hard for me :)

Engine: Unity 3D

Art: Gimp and Blender

Audio: Sfxr, Bfxr, http://abundant-music.com

I’m in

This will be my second Ludum Dare, and even though I far surpassed my goal last time (over 600th overall), my goal this time is to beat my overall from last year, 455th.

 

Tools

-Unity (C#)

-Paint.Net

-Mono-Develop

-Bfxr Sound effect Generator

-(Possibly) Community made sprite generator

 

Good Luck to everyone, and see you in the Dare!

My team is in!

We’re going to be using Unity3D with probably Gimp and a small voxel editor I wrote for the models.

You can get it here. Everyone is free to use it for Ludum Dare. (There are manuals on how to use it and create the meshes inside your project in the dropbox folder, don’t forget to get them and the mesh builder package from the manuals and mesh builder package folder)

I’ve been working on it for about 2 weeks now, along with the associated builder scripts.

Here’s something I made with the editor 4 versions and like a week ago: A simple column with vines and smaller voxels for detail, to make it look older.

Voxel Object Editor alpha 3-2

This was when I was still using textures for the coloring, I’m using Vertex Coloring now. The shader I’m using comes from the Unity Community Wiki and it’s included in the Hatchery Mesh Builder Package. I also edited it to make it less bright and be affected by lighting, this one is in the  manuals and mesh builder package folder by itself.

If you  make something with my editor, send me a pic if you want. I’d like to see it. :) Just post a comment here or send it to me on twitter. I’ll also try to answer any questions about it, or add clarification if needed.

I’m really hoping to fit the theme into a kind of dungeon crawler.

An updated version of my column. I made this in a few minutes in the newest version of the editor.

Left: in the editor, Right: in unity after being scaled(x: 0.5, y: 1.5, z: 0.5)

before and after scaling

– Elayune, FireBears Studio

I am very in. Again:D

koala-typing

Had an awesome time last time and can’t wait to go again. Made that gif really really quick with my shitty laptop mouse because I like it when people make stuff for their ‘I’m in’ posts:)

 

Don’t forget to eat, sleep and drink plenty-you will make much better games:)

Oh yeah and advice that I always give and fuck up is PLAN PLAN PLAN:)

 

Good luck to you all:D

 

finally in again

Been a minute. Usual casual trash. Game maker, audacity, etc. Man I miss ludum dare.

Welcome to Ludum Dare 30!

As the summer winds down, it’s time for more Ludum Dare!

Final Round Theme Voting has begun! The highest rated themes from Rounds 1-4 have been collected here for the Final Grand Theme Battl-stravaganza! What theme will be victorious? You decide!

[ FINAL ROUND ]

This is the one that counts!

Keynote

Keynoting Ludum Dare 30 is Joel “Jovoc” Davis, one of the most prolific LD’ers of all time. He’s been doing Ludum Dares for as long as they’ve been 48 hours long. And he’s gonna show you how to cook … games!

I dare ya to have an great weekend!!

Tags: keynote

Time to sweat!

imin

Time to enter the #LD30 compo! I will probably use HaxeFlixel + Flash again. Art will be made in PS with some help from Filter Forge. Music and FX in FL Studio. I also plan to include division by zero and null pointers in the development process – they are simply a must!

My goal this time is to do something a bit more creative and focus more on win/lose balance. Whatever I make it will also be 2D. Because 2D rocks!

I `m in fourth time

Tools :

– Unity (2D,JS)

– Paint , Paint.NET

– USFXR , possibly Audiacity

– Mono Development

I’m in

My fourth ludum dare,
as usual I’ll use HaxePunk.

My goals for this time:
– put more emphasis on graphic
– try to stay in the compo and not miss the 48h deadline
– to not do the level design at the last minute

In!

Entering. Using C++ with the following libraries:

  • GLFW
  • GLEW
  • Eigen
  • stb_image
  • Some utility code I wrote: https://github.com/rabidpotatoe/ld-shared

Have an actual free weekend and going to try and keep it simple and actually get something done this time!

Interesting conversations about the themes

There are some interesting comments about the themes being voted on this time. Some people are suggesting certain themes will lead to the same game being produced over and over by different people. However, even though a theme might be obvious it doesn’t follow that everyone is going to produce the same game – in the Ludum Dare’s I’ve joined in in the past there’s always been a wide variety of games made whether the theme has been obvious or not. Some people are also commenting on the randomness of some themes and how they relate to gaming – is any theme too random for a game? Random themes will probably lead to new and original games. For example, imagine a game jam years ago with a theme of “Pizza face”… I’m sure it would have spawned Pac-Man! Pac-man, how’s that for a random game? Or a theme of ” Camels in space” might have inspired a Jeff Minter game. To me an obvious theme eg “shoot everything” is less of a challenge, but with an obvious theme I find it fun to try to be original.

One thing I have noticed with the voting so far is that the majority of themes have got minus scores, with only 14 out of 60 in plus figures and only one with a huge plus score! I wonder if the final round will change all that?

Comments

20. Aug 2014 · 17:15 UTC
I think it’s a legitimate concern that “themes” which are concrete prescriptions of genres or game mechanics are so highly rated. My suspicion is they receive so many votes because people think “hey, with THAT ONE I know exactly what kind of game to make, no writer’s block for me! upvoted!”

My 2nd LudumDare

My tools:

  • Unreal Engine 4
  • Visual Studio 2013
  • SketchUp
  • Gimp
  • Inkscape
  • Maya
  • Reason
  • Audacity

Hopefully should be able to make something decent this time around.

In and using Processing

I’m going to use Processing again this time – hopefully with exe, web and Android versions of my game. I’ll probably use bfxr and Caustic for audio.

Good luck everyone. I’m really looking forward to playing and voting on the games afterwards.

 

 

Once more, into the fray!

Around this time one year ago, I participated for the first time in the 48-hour competition. I remember my first entry being a complete mess code-wise; cutting corners and doing sloppy ineffective stuff just because at least it worked, far too stressed just figuring out how to get even my simple Track & Field-esque game running within the deadline. Let me take a few seconds to reflect on how I’ve probably gotten a wee bit wiser one year down the line…

So okay time’s up let’s do this introductory-thing-dealie

My toolbox:

  • Code: Java, with LibGDX
  • Sounds: Bfxr
  • Music: Anvil Studio and/or GarageBand
  • Graphics: Pixen

For the first time I’m also using a code base, which can be found in this general area.

My goals for earlier entries have been: Make cleaner code more efficiently, manage time so that I can fit a normal sleep schedule, and place better in at least one category than previous tries. So far I’ve hit all of the points with each new try, but since I placed really well last LD we’ll have to see how that last one goes. :)

Good luck to one and all, and see you again once all’s said and done!

My first time as well!

It’s Wednesday and I’m already very excited to see what I can come up with this weekend for LD30. This will be my very first LD too, and I can’t wait to get started. I’ve been involved in game development in one shape or form for almost 5 years so I know that this will definitely help me with my development as a game developer. I can’t wait to get started! I will also be recording a timelapse.

Platform: Web/HTML5

Engine: Phaser/Box2DWeb

Editor: Eclipse with Web development tools

Graphics: Inkscape

Audio: Audacity, probably

Edit: I changed my mind about the engine I will be using. Instead of Impact I think will be going with Phaser.

Second Edit: Added development environment I will be using and changed the graphics editor.

Finally!!

Finally i am able to participate in my first ludum dare, this would have been my second ld but CCNA came in the way last time :( Tools i will be using:

  • Engine: Unity
  • language: C#
  • IDE: Visual Studio 2013 Ultimate (thanks school)
  • Grahpics: GIMP
  • Audio: BFXR, maby FL studio 11.
  • Listening music: di.fm/chiptunes or /ambient

I am going with Unity so i can focus more on the actual gameplay itself instead of making my own engine from scratch, but i am working on a simple C++ engine, maby next time? //.oni

New Plan For Ludum Dare

So maybe some of you saw I posted and I said I might make a game in the Compo, but now that me and my friend are doing it together, I will be doing the 72 Hour Game Jam.

Engine: Unity3D

Language: C#

Modeling: Blender

Texturing: Photoshop & Gimp

Communication: Skype & Twitter

Other Physical Devices:

  • Wacom Bamboo Tablet
  • “Aspire One” acer Laptop

Partner’s Twitter: @SwedishCheese
My Twitter: @TD_SMAX

I’m in.

I’m in for my very first Lundum Dare. I’ll be using my pen and my note cards, Twine, and whatever content generators I find as I realize I require them. I am quite excited for this.

Comments

20. Aug 2014 · 17:49 UTC
Using a pen and cards sounds like a fun way of making a twine game!

All Ready

I’m prepared for this LD! I managed to make a library to use to make setting up the screen, rendering, framebuffers and sounds much easier for me! I made a little demo to demonstrate what it can do. Here is a link to a video of it in action and here is a download link so you can run it.

***EPILEPSY WARNING***

Minor tools update.

I’ve written a (very) small Haxe/OpenFL boilerplate I’ll be working from.

Downloadable here.

Props to ChevyRay/FlashPunk for having such a great architecture that I can hardly think any other way.

My First Ludum Dare!

Hey everyone! This is my first ever Ludum Dare, and I am VERY excited. I plan to participate in this weekends, and the October Challenge. Please +1 me!!!

I’m in.

I started learning C# and Unity about 2 months ago and have decided to take part in the jam, to push myself and force myself to learn a little more. I have no idea how well I’ll do, or if I’ll even finish, but isn’t that part of the joy of Ludum Dare?

Good luck to all!

Ok, I’m prepared!

Warning before you read: My main language is Spanish, so I will have some typos and other language mistakes.

So I was in a Webapp project when I saw Notch complaining about his internet because he wanted to stream LudumDare this weekend. Yeah, thats the whole history, with that tweet remembered about Ludum Dare and then I realice how much I wanted to participate so here I am! It’s my first Ludum Dare, also I haven’t touch any game development topic in the last 6 months so… Yeah, it’s gonna be AWESOME! Here is the list of my tools:

Language: C++

Engine: SFML

Paint Tools: Gimp, Paint .net, Paint and Graphics Gale.

Effects Tool: SFXR

Music Tool: The webpage wich generate random music with CC0 — “No Rights Reserved”

Also I will try to use Chronolapse and upload a video to Youtube once I finish.

I will be listening music on Spotify. Drinking Diet Coke and Monster. I don’t know If I will be able to make 48 hours without sleep so maybe I sleep like 6 hours because it’s important to be awake. And… that’s all, the game will be released for Windows at first, and then I will make it avaliable for Linux.

Remember It’s a competition to take our skills to the next level while making some fun and knowing you are not alone :) I mean… I am, because I am in the not Jam edition, but, you know that there are a lot of people around the world doing the same. Enjoy it!

 

Tags: before, thoughts, tools

Comments

Truck
20. Aug 2014 · 18:21 UTC
Sleep: Don’t go without sleep. Your game and skills will suffer. Take reasonable breaks and get some sleep, eat some fruit along with the caffeine.

Ludum Dare #3

So, this’ll be my third Ludum Dare. I recently took a look at the last two games I made, and realized that they were lacking a lot of the polish that the higher ranking games had. For this LD, I’m going to focus specifically on polish (at least 6 hours). That will of course mean the game will have to be much simpler, but I’m OK with that.

Stuff I’ll be using:

  • Love2D (http://love2d.org/)
  • Pixen (http://pixenapp.com/)
  • Gimp (http://gimp.org/
  • Trophy, my Lua physics engine that I wrote in preparation for the compo (https://github.com/charles-l/trophy)
  • Milkytracker (http://milkytracker.org/)
  • Audacity (http://audacity.sourceforge.net/)

Best of luck to you all :)

Comments

sudorossy
20. Aug 2014 · 18:48 UTC
Hey fancy seeing you here

Count us in

Set sail for adventure, folks—the USS Grunge Band 2014 has plotted a course for the distant shores of LD30. It’s bound to be a treacherous maiden voyage, one fraught with icebergs and repeated mutinies, scurvy and sea monsters. Neither crew member has much of a sea leg to stand on. But this opportunity comes only thrice a year; the will to explore does not wait. Plus, the weekend was going to waste otherwise.

For those interested, the Grunge Band 2014 is equipped with the following:

  • Engine: FlashPunk
  • Language: ActionScript 3
  • Graphics: Aseprite
  • Audio: Audacity, Bfxr

Good luck, everybody.

 

—Joey Disposable Thumbs

Tags: jam, LD30

Another person in

So this will be my 7th (8th?) Ludum Dare.

I have successfully completed a game 4 times starting back in LD 21. On a few occasions I have started and not completed for a variety of reasons including lack of motivation caused by buggy tools, illness and (on one very special weekend) alcohol poisoning.

The one bit of advice I would give to new people is to make sure you get the basics of error handling and testing done. It’s not as fun as coding new features but if your game is a crashy, buggy mess no one will like it.

Yep

 

GL,HF!

Tags: LD30

Comments

Johnman
20. Aug 2014 · 20:10 UTC
glhf gogogogogogog to you too sir.

I’m in.

How’s it going? Hope you’re having fun preparing for the Ludum Dare. I sure am.

Graphics: Inkscape, export to PNG

Platform: The browser, Javascript & HTML5, Phaser.IO library. I wish I have time* to figure out a proper skeletal system for animation.

Music: FL Studio or Reaper. I can’t decide on the two.

Audio: If I have time*, some nodal system with self designed synthesis, and my trusty microphone.

*I will not.

I’m in!

This is my very first Ludum Dare! I’ll be joining in the Jam, and hopefully I’ll be able to complete something.

My tools:

  • Unreal Engine 4.4 (Blueprint/C++)
  • Visual Studio 2013
  • Gimp/Paint
  • Audacity
  • Sfxr

I’m In – with some new tools

I would like to say: “I’m In”

I have used primarily XNA for Ludum Dare,  since it’s no longer supported I decided to look into Unity 2D. I have messed around with it a bit since the last Dare I participated in, LD28 I think? Anyways, I see the power in Unity and want to learn more, I just haven’t had much motivation to make an entire game from start to finish. That’s why I decided to use Unity 2D for this Ludum Dare.

My tools will be:

Tools: Unity with Visual Studio 2013

Art: Either Gimp or Inkscape depends on how I feel this weekend

Sound/Music: Audacity, SFXR, and since I suck at writing music I will probably find some music generator for that.

 

My goal is to finish my game within the first 24 hours, then spend the rest of the time making it look nice, sound nice, and bug free.(Since I have been horrible at this in my previous entries) I’m hoping Unity will save some time so this will be easier.

Good Luck Everyone!

 

Comments

gladers
20. Aug 2014 · 19:06 UTC
I would like to know how you find unity 2d coming from xna, I am considering the switch over myself :)

I’m In.

After these posts have turned out to be lies the past couple of times, I’m not quite sure what the point of writing another long enthusiastic post could be. Just trust that I’m going to be trying again. Possibly with a team this time. We should probably have it figured out at this point, but we don’t.

 

More details to come. Thanks for your patience.

Comments

Johnman
20. Aug 2014 · 20:08 UTC
Good luck and never give up! Everyone struggles a lot of the time.

Publishing my code

Hey everyone,

Since last time I programmed everything from zero using java, this time I will use some basic code of my own to put more time on the gameplay and graphics.

To be fair with the rules I publish my code here:

http://www.newgrounds.com/dump/item/c9c8aeca49cd236ae76c305a37c34a8d

It’s nothing fancy or complete but I did my best to comment it and Javadoc it in case someone want to use it.

I may continue improving it so I will publish the final version before ludum dare starts.

Shivur