Can someone test if my WebGL or Mac versions work?
Just uploaded them, web builds don't work on my end and I cant test Mac, would appreciate if someone could test them
Game link: https://ldjam.com/events/ludum-dare/53/release-the-meat
Just uploaded them, web builds don't work on my end and I cant test Mac, would appreciate if someone could test them
Game link: https://ldjam.com/events/ludum-dare/53/release-the-meat
1st go fast:

2nd deliver the package to our good customers:

Then destroy the house of the others:


I found my stats on here and it was interesting seeing the values in black and white. I think it is going to be interesting to see how my results compare to the ratings I have given others. So on results day I will post the ratings I gave with the ratings I have been given. Any one else up for it? I think it could be interesting
(Finished now, wow so many awesome games!)
Hey hey, I'm streaming your games, any games. I'm expecting a quiet night, so I'm open to playing games from this LD, a previous LD or anything really. Priority given to any this LD games, but there probably won't be many people around.
To submit your game, hang around in chat and I'll ask for games when ready.
https://www.twitch.tv/justcamh
WELL NOW YOU CAN!!
https://ldjam.com/events/ludum-dare/53/worm-eats-inc

https://ldjam.com/events/ludum-dare/53/worm-eats-inc

Hello people! Ludum Dare Score Chasers Tournament is back for LD 53!
The event is going to happen on Saturday, May 13th, 14:00 UTC on kuviman's twitch channel
The games that are going to be played:
If you want to participate, join our discord
Come Hang out, I will also play your games if you drop them in Chat
https://www.twitch.tv/ausstein

https://ldjam.com/events/ludum-dare/53/finicky-delivery-ai-chatgpt-powers-this-game
Our game got more than 500 players on our leaderboard of tips!
The No.1 player got $582 tips from our cute AI animal customers UwU
You can try it out by yourself as well!


Hello everynyan! The Post-jam edition will be out soon, and now we're considering what changes should be made to make our post-jam game version more enjoyable! Please share your thoughts about what mechanics feel frustrating or disappointing to you.
Our next goals are:
If you have some thoughts, we are open and welcome to any of them!
And... Thanks a lot to everyone who has already played our game and left a comment (especially on itch.io) We are very happy with your attention and will take your advices into account.
Hey guys, I've played +50 of your great games! There are many little surprises in this edition!
Now I have a question, does anyone know how the smart balance works? xD I think I have little smart balance compared to other people with fewer games played/received ratings.
Don't worry about my game, I already have more than 20 votes. But I would like my game to reach more people to play it hehe
We are officially announcing that we will soon in the future have an announcement to make!
We've decided to continue development on our LDJam53 entry, BANKWAVE: Neon Networth and take it forward into a full-fledged game! As part of that, we're planning to launch a Kickstarter to help fund the final phases of development and marketing.
If you played the game and want to be notified when our Kickstarter launches, join our waitlist here

Thanks to everyone for making Ludum Dare 53 a huge success! We all had a blast and we can't wait to participate again next year...
for the past 2 days I've been playing a lot of games from the "danger" category, there are a lot of games with good potential that are so close to get the required 20 rating, I want to help! so if your game has bellow 20 ratings or you know someone who needs help with rating, please let me know!

Hi everyone! I wanted to share my experience participating in the recent Ludum Dare game jam.
What Went Right
Normally I don't spend as much time on a level editor and instead hack together levels with the built in unity editor, however this time I made a fleshed out robust level editor inside of Unity.I was able to design this tool to quickly assemble levels by adding electronic components and making connections between them wherever I wanted. Despite being a programmer by trade, the 3D models turned out surprisingly well, which is a great achievement for me.
What Went Wrong
On the flip side, I ran into trouble with the circuit board mesh. I wanted it to have nice rounded corners, but when I created a mesh in Blender and imported it to Unity, the corners were inconsistent depending if the level was much wider or longer and would very between map sizes.
To fix this, I decided to create a circuit board mesh generator that would adjust the mesh based on the map size and desired corner size. I had some experience with generating meshes in the past, but this task took way more time than I anticipated. It was a clear case of the sunk cost fallacy, as I consistently felt like I was 20 minutes away from finishing, but it ended up consuming hours. I should have bailed earlier and just accepted the circuit board corners being a little iffy.
Conclusion Despite the challenges, participating in the Ludum Dare game jam was a valuable experience. As usual taught me a little bit more about time management and being careful about the tasks I take on, especially under tight deadlines. I look forward to applying these lessons in the next game jam!
Anyways I know a lot of you like playing HTML 5 games so I made sure to build it to play in the browser:
https://ldjam.com/events/ludum-dare/53/electron-odyssey
I'm looking for some of the best games you've found this jam. I want to play them!
Also here's mine if you were curious too!

Cause we had a lot of fun doing the jam, our team decided to give it a shot and continue to develop Maily Melo !
With the feedback we recieved thanks to the jam’s participants, we are happy that most of you have experienced the fun factor we’ve tried to build. We took note of your suggestions regarding the consequences and the lack of clarity in the game and we might have some plans to solve it c:
Your advices have given us even more ideas and plots that can be build for a full, silly and just as relaxing experience.
To make it easier for you to follow us, we made a Twitter for the game :
https://twitter.com/MailyMeloGame
Thanks again for the love and support ✌️

This was my second Ludum Dare and third game jam I've ever completed!

My game was a compo submission: Rat Delivery Service
Given I have no professional work experience, I'm pretty pleased with this! 180th may not sound too impressive, but it's still top 40%! Top 100 in several other categories is cool too!
I wanted to focus on conveying a unique idea, since I felt the theme was relatively closed-in and would cause a lot of samey ideas. Plague rat delivery is pretty unique, so I think I was successful in this regard! I don't know when I'll get around to releasing an update or full version for this game, but I have been working on it! No promises though, especially since my studies resume soon.
In the meantime, enjoy this "lit :fire: undefined" rat that I accidentally created due to a loading issue while working on updates:

I saw people shouting out other games so I figured I'd do the same!
Special Delivery Jam game by @/ismael-rodriguez
This was a really good one! Very fun gameplay and cool visuals; I especially like the 2.5D box and how it affects the physics and gameplay. This submission got 8th overall which is super deserved (if not better), great job!
Legal_Transactions.bat Jam game by @/arcling, @/calamador, @/fgkeiji, and @/johjoh
Criminally underrated in my opinion, and quite possibly the most unique game I managed to play in this jam. Very interesting gameplay, with an extremely well executed visual aesthetic to boot. Memorable! I'd really recommend giving this one a try if you haven't already.
Boxbrawl Delivery Compo game by @/cruise-elroy
Super good NES/arcade style game! Despite its obvious inspirations, it manages to have gameplay that is unique enough to give it its own identity. All around a very complete and solid experience (top 50 in almost every category), and likely the game I sunk the most replay time into.
Last Stand Delivery Jam game by @/yx0884, @/sheng-mai, and @/yuriscat
Another super underrated gem. There's a lot here! Very charming graphics and dialogue, 8 well designed levels, and an intriguing twist to push-puzzles make this game great. Please give this one a try too!
Moonshot Jam game by @/koolruz
Very fun and satisfying take on a platformer! A little bit biased as a golf enjoyer though haha. The movement mechanics here are great. Quite the challenge too! This submission got 9th in fun, a testament to just how enjoyable it is!
Once again, good haul all around. Many fun games were made; so much great work from the community! Take care yall!

Thanks to everyone who played The Infernal Trail, my compo entry where I tried to put Vampire Survivors on rails, really appreciate it! :)
In the past 2 weeks, I've been working on its post mortem, and finally it's done! :)
I hope you enjoy it, let me know what do you think! :slight_smile:
Sadly I still can't post links, so here it is in plaintext and its thumbnail:
youtube.com/watch?v=5wXzGgvJpTA

I didn't expect much from the ratings of my game, so I'm surprised to have hit top 100 in most categories.
Play Rogue 'n Royal in the browser

There are a lot of design choices I'm not too fond of: the limited time to explore, the roguelike-ish world design yet not being a true roguelike, and the mini-games in general. Adventure Jam 2023 is coming up next week, so I might take the good parts, the tile-based world map and the graphics, and try a completely different approach. A procedural generated open world maybe? Follow me on itch.io if you're interested.

Thanks to everyone who played our game and left feedback. We’re the 68th funniest jam game thanks to you! We made a post jam version called FedUp - Express Edition that fixes somethings we ran out of time for plus added a character select, an endless mode that uses all the characters, and leaderboards. Check it out if you get the chance.
https://roguebrain.itch.io/fed-up-express-edition