Is Your Game In The Danger Zone?
Only a few hours left!
If your game needs a couple more reviews post it and I will give it a play
If you want to check out our LD 53 journey the video is below:
https://www.youtube.com/watch?v=TPqm9WEtGwU
Only a few hours left!
If your game needs a couple more reviews post it and I will give it a play
If you want to check out our LD 53 journey the video is below:
https://www.youtube.com/watch?v=TPqm9WEtGwU
I just submitted my game, BigCon Shipping Frenzy! It was a pretty hectic month, and had lots of other stuff to do but I'm glad I was able to make it even if it was 4 hours before deadline. Do try it out! :)

Our game, packet.Breach(), is a tower defense with some interesting mechanics. Notably, most towers have the ability to modify bullets (packets) in some way.
When I began coding the game, it very very quickly became apparent that it would be very very easy to add new towers to the game. With an hour or two's work, I created at least a dozen towers, if not two dozens. The system was modular, and each tower simply required a small script to be created, or required reusing another script (maybe even multiple scripts) with different arguments. A small sample of some of the scripts for this:

Naturally, this gave us so much time to create new towers! Towers that rotate bullets, towers that make bullets home towards enemies, towers that make bullets explode, towers that slow enemies down, towers that increase the size of bullets, anything is possible! UNLIMITED POWER! This is a very very small section of the document that contained the list of tower ideas we came up with:

But at the end of the jam, we only have 9 towers available to our players. Why?
This game is about strategy. Other tower defense games appreciate ridiculous amounts of towers, but not this one. Each tower has a very specific role in the factory, each tower modifies bullets in very specific ways, creating a chain reaction that the player has to be able to understand and modify easily.
Take this gif for example:

You can probably take a guess at what some of the things in that setup are doing. There are towers that rotate, towers that produce, and towers that duplicate. Easy enough to understand, right? But what about the red drum? What about the orange scorpion, or the blue medusa head? What do those mean?
If you play the game for a little bit, you'll figure out that the drum makes bullets explode, the scorpion increases damage, and the medusa multiplies damage.
Now imagine that you have five times that many towers. Suddenly, nothing makes sense. Because you weren't given enough time to understand. You were given three towers to choose from, and two of them you will never see again for a long time simply because there are that many towers.
Less can be more. In this game, less was much more than more.
It was a hard decision to make, to get rid of dozens of ideas and a few scripts, even hours of work. But it was worth it, from a game-design perspective. Now all of the towers in the game have a distinct purpose, specific use cases, and you can plan ahead because you know what's common and what's not. This game would have been so much worse if we didn't force ourselves to use less towers.

packet.Breach()!And if you come up with any ideas for towers you think would be interesting to see in the full game, let us know!
My very first jam was supposed to be in a 5 or 6-person team, but the team did not have a very good chemistry, we were not on the same wavelength, hadn't complementary skill sets and hadn't a similar level of experience, and that ended up not producing a game.
This jam, I worked in a two-person team and we were on a roll, it felt like we were thinking the same thing while effectively being able to work on very distinct parts of the development pipeline. We communicated effectively and got a product done and we were both happy with the result.
Which makes me curious: What has your experience with participating in jams in teams been like? I feel like the biggest challenge of making a game in a team is not so much making the game itself, but managing the team. But as you know, I don't have much experience with that. I would love to hear what experiences you've had, both the small and the large teams, both the good and the bad experiences.
Hey there! My friend is taking part for the first time. Play as a mail carrier and meet some of the strangest citizens in town.

If you could help my friend reach 20 ratings that'd mean a lot! :) Thanks!
Hey everyone! Are you ready to take to the skies and deliver some packages and try to complete it?
Check our game in this last rating hours and have a nice trip! :D
Someone let us know, please, so we can get ranked in that category :joy:

Hey everyone, I just submitted my Ludum Dare Extra game- BigCon Shipping Frenzy. It's a game where you run a delivery booth at the biggest business convention in town- BigCon! This month's been very hectic and busy but I'm glad I could make the deadline, even if there's only 3 hours left lmao.
Do give it a go, I'd appreciate it! :)
A patch even got pushed to stabilize the game on the browser build! How kind! https://ldjam.com/events/ludum-dare/53/deliver-inc-a-delivery-simulator

Thanks :)
Hello everyone! There are only 2 and a half hours left until the rating period ends, and i've only got a few ratings left until 20. Check the game out if you'd like to!

The initial project 'failed'(actually became bigger) & the entire team is plagued with real life nonsense. Therefore my Extra entry might be published an hour before the deadline. I am looking forward to give ratings to the games I already played, maybe there is time to write a comment here and there.
by playing their (not my) game: https://ldjam.com/events/ludum-dare/53/spaceex-interstellar You gotta emulate it specifically if you don't have a Playdate but imo we should reward people with the nerve to make weird LDs. They only need a few votes to get 20!
Rate my game and leave a comment and I'll do the same to yours for the last few hours of LD53.
if the voting week is gonna end 2 hours from now and we all get to see our ranks, what is the point of the top 15 results? and if the results won't show until the 15 results timer is over, then what's the point of the first timer??
We have boxes and an evil boss, but are 1 grade short. Help us gather feedback to make our next project better!
Play it and tell us what you think!
https://ldjam.com/events/ludum-dare/53/conveyor-project
https://gx.games/games/xypnds/conveyor-project
We had three weeks to finish but obviously took until the very last hour.
Did anyone else do the Extra Jam? :v:

We have about an hour left to rate games. Many games are going to come up short of the 20 ratings but some are close. Lets try and get as many games through the finish line as we can!
Edit: Please post links in the comments of this post if you find any gems still in Danger. I will try and rate as many as I can in the time limit and hopefully others will do the same.
Edit 2: My initial recommendation got it's 20. Check the comments for links to other games still in danger.
send any gems you found my way for some last minute ratings :D

Well, that's a wrap. And what another fun whirlwind of a Ludum Dare it was. Such a blast!

