Ludum Dare 58 October 3–6, 2025

Important Information Update

Hey guys! Lately I've been received lots of messages of the game isn't operating smoothly. I really want to make sure that every one knows that you need to type the letter which is corresponding to the message, finish sending the first message,then the map at left part will be visible.I really want to apologize for my game is lacking of tutorial to lead player to the next step. If your keyboard is still doesn't work, please let me know and I'm really willing to help you figure this out. I really hope everyone can try my game, not hinders by technical problems!! Please try this out! https://ldjam.com/events/ludum-dare/58/gravity 屏幕截图 2025-10-15 181812.png

Our Ludum Dare entry has over 1.000 web plays!

We've been trying to break that record for over 2 years since our very first game jam in 2023, when our game reached ~300 downloads

Thanks for all the players! We'll try even better next time!

You can play it here: https://ldjam.com/events/ludum-dare/58/ld-58-1 🦋

Hey there!

It's been a pretty tough week of rating games, commenting and discussing ^)

If you haven't checked our game yet, here's the link: https://ldjam.com/events/ludum-dare/58/things-i-keep

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Could only make it to the Extra category because of health issues!

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I had a very rough jam so I could only go for the Extra category, working alone 72h with breaks in between! I still don't have the 20 required ratings so I would really appreciate anyone testing my game, share in comments your WebGL games so I can also test them!!!

Have a great week you all!

Great news: My compo game has been indexed !!!

A week after release, the game was finally indexed on itch.io

This gave a huge increase in statics, the game rose from the dead!!!

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The game became the best among my games in terms of views 🏆

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I made it in 48 hours, I would be glad if you would play it too

Play the game

Stream with your games! (and hopefully working internet)

I will start in 15 minutes with game by @mikhailne and continue with keklik by @rogaven. Feel free to submit your game on the stream, just message !submit in the chat. https://www.twitch.tv/io_vo - see you here!

The Witch House

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The Witch House

You’re a witch going to visit her aunt. When you get there she’s packed all her stuff on her broom to go to a warmer country. She leaves her empty house to you, so you need to collect new furniture. A task made more difficult by the fact that she dropped a barrel full of angry frogs that have now spread throughout the city.

https://ldjam.com/events/ludum-dare/58/the-witch-house

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One Little Fact About My Game...

Some say that the game has a 2000's vibe...

I'm sure it's because I took I Can't Sleep, a horror animation, as my main reference.

Then, I tried different brushes... and with a "wet brush" I made V1, which looked pretty cool!

But then I thought I wanted to add my OC as the main character + a dirtier brush would suit the style better.

And voila, the V2 is ready!

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Give a try to play my game in Web (HTML5) here!

Games I found most fun

Here are some games I enjoyed very much during the rating sessions thusfar. I wanted to give them a shoutout (in no particular order) :smile:

Stamp Collecting on Planet Q

  • https://ldjam.com/events/ludum-dare/58/stamp-collecting-on-planet-q

SECRET MUSHROOM PASTA

  • https://ldjam.com/events/ludum-dare/58/secret-mushroom-pasta

Skeledaddler!

  • https://ldjam.com/events/ludum-dare/58/skeledaddler

Collecting Dust

  • https://ldjam.com/events/ludum-dare/58/collecting-dust

Purarger Collector

  • https://ldjam.com/events/ludum-dare/58/purarger-collector

Happy Cleaning Co.

  • https://ldjam.com/events/ludum-dare/58/happy-cleaning-co

Overemployed Empire

  • https://ldjam.com/events/ludum-dare/58/overemployed-empire

Reflections on my first ever game jam

LD58 was my first foray out of the tutorial zone. Fortunately for me, I got to make Mailbox Mania together with a much more experienced game dev in Wuppos.

In a coffee and brainstorm session on the first morning, we made a long list of all the things, concepts, and gameplay elements we could think of around the theme "Collector". We narrowed it down to two ideas that we were most excited about: an isometric racer with collectibles and a deck-building trading card game. Next, we spent a strict fifteen minutes scoping out the 72-hour version of each idea. It quickly became clear that we had a much more coherent vision for the racer than for the card game.

Both of us really liked the image of a frenetic mail van hurriedly picking up mail all over a quiet town and we knew that we wanted to make an arcade-style game with a fixed camera and a running timer. The rest just fell into place: - The van must be fast and the controls should be challenging but satisfying. - The map must have sharp turns and precise drifting should be rewarded. - Power-ups should present meaningful choices: Is it better to go for extra time (or speed) or another mailbox collection?

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Wuppos picked up all of the art for this project. On day one, he got started on the sprite stacking tech, while I set up a test map to work on the van controls. It turns out that the key to making satisfying driving controls is to consider the movement of the front and rear wheels individually (e.g., only the front wheels turn), and to counteract player-controlled acceleration with friction and air drag. I found it quite challenging to make the controls feel good. There are a lot of variable parameters and because keyboard input is binary, there is no notion of how strongly the player turns the wheel. Our goal was to have something playable at the end of day one. So, although I was not happy with the van controls, I moved on to coding the game manager, the pick-ups, and the collisions, while Wuppos was finishing up the first sprites for all the major game elements.

On day two, it was clear that getting the driving to feel good was a priority. As I watched Wuppos have a crack at it, I learned my first big lesson of the game jam: juice doesn't have to obey the laws of physics :scream:. We could simply make the van drift when it would feel good for it to drift. He also found a sneaky solution to the binary car steering problem: tying the turning angle to how long the key is pressed. Over the rest of the day, I worked on the power-ups, start and end screen, game timer, and scoring. By the end of the day, we had a complete, legitimately fun game on our hands!

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I had to sign off at the end of day two due to unfortunately timed work constraints on Monday. But, I had the distinct pleasure of checking in that evening to find the truly insane levels of polish that Wuppos single-handedly added to the game! There were now tire tracks, smoke and flame particles, additional art assets on top of a slapping soundtrack and a beautiful title screen. I realised that I had not been correctly gauging how important the little things are in taking a game to the next level: big lesson number two from this jam.

Anyway, big thanks to Wuppos for letting me jam with him! I had a great time and I'm revved up for the next one. Please do check out Mailbox Mania if you haven't yet. We've already gotten some wonderful and super helpful feedback and we would love to hear from you too!

Just a little left...

We need your help! :o:

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As a teaser for you: barnakle.gif

and of course MORE BUGS bugs.gif

You can get all this at Depth Scan

!>PLS VOTE :*

I find myself facing choice paralysis

Got a game with an HTML5 or Linux build that can be experienced with 5-10 minutes of commitment?

Let's leave it to fate, drop your comments here and I shall play!

I say 5-10 minutes, but I may or may not have accidentally sunk 2 hours into https://ldjam.com/events/ludum-dare/58/arena-of-battleships the other day.

Could you help me please!

Hey everyone! Sorry for the small ask - I’m taking part in a jam right now, and my game GHARK is currently the second most rated in the compo. I also have a Steam page, but I’m struggling to grow wishlists. If it’s not too much trouble, please add the game to your wishlist - it’s super important to me and I’d really appreciate the help! imageem2025-09-02/em16-49-49.png https://store.steampowered.com/app/3371170/CHARK/

Did you leave any dev cheats in your jam game?

We did!

Press Page Up to get rich quick (enough to buy every upgrade).

If you play our post-jam polish updates version 0.1.6, there's also: - Page Down: unlock all upgrades and - Delete: expand your vacuum radius to infinity (see below)

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Note: The cheat shown above is NOT SAFE and may cause lag, and/or endless victory. Use with caution.

Play Wonderbot tonight!

Trashman Cometh 100% Speedrun

Did a speedrun of my game and managed to 1-cycle all 3 claws and got a sub 1:50 time!

Can you beat it?

https://ldjam.com/events/ludum-dare/58/trashman-cometh

https://youtu.be/zl5kcSxqy0A

Meet Alice!

As long as you guys seemed to like our fluffy friend, here's another photo! Her name is Alice and she's happy to meet ya'll! ^)

If you haven’t checked our game yet, here’s the link: https://ldjam.com/events/ludum-dare/58/things-i-keep

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