Mad Trax Post Jam Update

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Thought I'd publish some quick fixes to our game so it doesn't end up in a lose-state you can't prevent. If you haven't checked out Mad Trax, it's a Tower Defense / Resource Management / Infinite Runner hybrid set in an retro 80s style. Play it at https://ldjam.com/events/ludum-dare/39/mad-trax/

Bug Fixes 8/1

– Prevented Enemies from crossing the tracks causing unreachable enemies that still kill you

– Fixed enemies becoming ‘glued’ to the train preventing the turret from hitting them

– Fixed checkpoint rewards not being reset on scene reload

– lowered boss requirements since it was borderline un-reachable

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