Mad Trax Post Jam Update

Thought I'd publish some quick fixes to our game so it doesn't end up in a lose-state you can't prevent. If you haven't checked out Mad Trax, it's a Tower Defense / Resource Management / Infinite Runner hybrid set in an retro 80s style. Play it at https://ldjam.com/events/ludum-dare/39/mad-trax/
Bug Fixes 8/1
– Prevented Enemies from crossing the tracks causing unreachable enemies that still kill you
– Fixed enemies becoming ‘glued’ to the train preventing the turret from hitting them
– Fixed checkpoint rewards not being reset on scene reload
– lowered boss requirements since it was borderline un-reachable
