{"author_link":"\/users\/boats","author_name":"boats","author_uid":"boats","comments":[],"epoch":1501611464,"event":"LD39","format":"md","ldjam_node_id":47325,"likes":1,"metadata":{"p_key":"99843","p_author":"boats","p_authorkey":"1011368","p_urlkey":"315553","p_title":"Mad Trax Post Jam Update","p_cat":"LDJam ","p_event":"LD39","p_time":"1501611464","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1011368","us_name":"boats","us_username":"boats","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":4,"author":11368,"body":"![MadTrax.png](\/\/\/raw\/86c\/2\/z\/832a.png)\n\nThought I'd publish some quick fixes to our game so it doesn't end up in a lose-state you can't prevent. If you haven't checked out Mad Trax, it's a Tower Defense \/ Resource Management \/ Infinite Runner hybrid set in an retro 80s style. \nPlay it at https:\/\/ldjam.com\/events\/ludum-dare\/39\/mad-trax\/\n\n## Bug Fixes 8\/1\n\u2013 Prevented Enemies from crossing the tracks causing unreachable enemies that still kill you\n\n\u2013 Fixed enemies becoming \u2018glued\u2019 to the train preventing the turret from hitting them\n\n\u2013 Fixed checkpoint rewards not being reset on scene reload\n\n\u2013 lowered boss requirements since it was borderline un-reachable\n\n![MadTrax.png](\/\/\/raw\/86c\/2\/z\/832f.png) \n\n![2017-07-31_18-44-36.gif](\/\/\/raw\/86c\/2\/z\/8330.gif)","comments":0,"created":"2017-08-01T18:14:26Z","files":[],"files-timestamp":0,"id":47325,"love":1,"love-timestamp":"2017-08-01T19:43:12Z","meta":[],"modified":"2017-08-01T19:43:12Z","name":"Mad Trax Post Jam Update","node-timestamp":"2017-08-01T18:17:44Z","parent":45071,"parents":[1,5,9,32802,45071],"path":"\/events\/ludum-dare\/39\/mad-trax\/mad-trax-post-jam-update","published":"2017-08-01T18:17:44Z","scope":"public","slug":"mad-trax-post-jam-update","subsubtype":"","subtype":"","type":"post","version":130974},"node_metadata":{"n_key":"47325","n_urlkey":"315553","n_parent":"45071","n_path":"\/events\/ludum-dare\/39\/mad-trax\/mad-trax-post-jam-update","n_slug":"mad-trax-post-jam-update","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11368","n_created":"1501611266","n_modified":"1501616592","n_version":"130974","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/mad-trax\/mad-trax-post-jam-update","text":"![MadTrax.png](\/\/\/raw\/86c\/2\/z\/832a.png)\n\nThought I'd publish some quick fixes to our game so it doesn't end up in a lose-state you can't prevent. If you haven't checked out Mad Trax, it's a Tower Defense \/ Resource Management \/ Infinite Runner hybrid set in an retro 80s style. \nPlay it at https:\/\/ldjam.com\/events\/ludum-dare\/39\/mad-trax\/\n\n## Bug Fixes 8\/1\n\u2013 Prevented Enemies from crossing the tracks causing unreachable enemies that still kill you\n\n\u2013 Fixed enemies becoming \u2018glued\u2019 to the train preventing the turret from hitting them\n\n\u2013 Fixed checkpoint rewards not being reset on scene reload\n\n\u2013 lowered boss requirements since it was borderline un-reachable\n\n![MadTrax.png](\/\/\/raw\/86c\/2\/z\/832f.png) \n\n![2017-07-31_18-44-36.gif](\/\/\/raw\/86c\/2\/z\/8330.gif)","title":"Mad Trax Post Jam Update","wayback_source":[]}