Current Theme Thoughts - Tier List Edition
[raw] LD59LDJam
Apr 14th ยท 23:33 UTC · 3 days before compo start by funisfun8 · 14
S
- Split - Lots of mechanical opportunities, as well as thematic opportunities
- Leave something behind - Mechanical opportunities
- Layers - Mechanical opportunities
A
- Paths - Mechanical opportunities
- Signal - Mechanical opportunities
- Cartography - Mechanical opportunities, built in aesthetics
- Flow - Complex to implement, but multiple interpretations
- Reflection - A few interpretations, but might produce a lot of similar games
- Deja vu - Time loops are fun, but it feels like they've been done so well that it's hard to do something new in a jam
- Side effects - Could be interesting mechanically and thematically
B
- Merge - Match 3 and puzzle games are likely to overwhelm
- Fragments - Interesting, but doesn't quite provide enough of a hook
C
- Shelter - Thematically interesting, but might have limited mechanical opportunities
- Transformation - Interesting, but can lead to difficult implementations
- Waves - Too many wave-based games already, literal waves could be interesting but difficult
- Falling apart - Difficult to implement, few mechanical interpretations
- Strange machines - Generic, could apply to most any game
- Out of bounds - Not sure how to interpret it, tbh
- Unusual communication - Actually interesting, but very explored by the board game space. Too focused on multiplayer.
- Orbit - Lots of orbit-physics based games have been done, somewhat limiting
- Trapped - Feels generic and story/setting focused
- Chains - Chain physics can be difficult, and many games about connected characters or objects have been done semi-recently
- Protect - Not really awful, but overdone and generic
- Voyage - Thematic/aesthetic focused, but not the worst of those
- Limited movement - This feels like more an extra challenge than a theme, even though it could theoretically speak to mechanics.
- Illusion - This doesn't quite click for me. It doesn't really inspire mechanics or aesthetics
- Vessel - This is... Odd. There's some ideas here, but it feels like a small and hard to pin down design space.
F
- The wrong tool for the job - We had a theme like this on a previous LD and it wasn't great
- Hidden spaces - Feels generic? Lots of games have hidden spaces. Not inspiring
- Parasite - What do you even do with this one? It's purely thematic
- No text in the entire game - Annoying limitation. Too many options, not enough inspirations
- Dungeon - The most generic
- Horde - Too generic
- You are not supposed to be here - Generic, thematic focused, similar to past LD themes
- Wrong character for this game - Limiting, similar to past LD themes
- You are the environment - There's SO few ways to actually implement this