{"author_link":"\/users\/funisfun8","author_name":"funisfun8","author_uid":"funisfun8","comments":[],"epoch":1776209588,"event":"LD59","format":"md","ldjam_node_id":426216,"likes":14,"metadata":{"p_key":"95105","p_author":"funisfun8","p_authorkey":"1006085","p_urlkey":"309715","p_title":"Current Theme Thoughts - Tier List Edition","p_cat":"LDJam ","p_event":"LD59","p_time":"1776209588","p_likes":"14","p_comments":"0","p_status":"WAYBACK","us_key":"1006085","us_name":"funisfun8","us_username":"funisfun8","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":2,"author":6085,"body":"### S\n\n- Split - Lots of mechanical opportunities, as well as thematic opportunities\n- Leave something behind - Mechanical opportunities\n- Layers - Mechanical opportunities\n\n### A\n\n- Paths - Mechanical opportunities\n- Signal - Mechanical opportunities\n- Cartography - Mechanical opportunities, built in aesthetics\n- Flow - Complex to implement, but multiple interpretations\n- Reflection - A few interpretations, but might produce a lot of similar games\n- Deja vu - Time loops are fun, but it feels like they've been done so well that it's hard to do something new in a jam\n- Side effects - Could be interesting mechanically and thematically\n\n### B\n\n- Merge - Match 3 and puzzle games are likely to overwhelm\n- Fragments - Interesting, but doesn't quite provide enough of a hook\n\n### C\n\n- Shelter - Thematically interesting, but might have limited mechanical opportunities\n- Transformation - Interesting, but can lead to difficult implementations\n- Waves - Too many wave-based games already, literal waves could be interesting but difficult\n- Falling apart - Difficult to implement, few mechanical interpretations\n- Strange machines - Generic, could apply to most any game\n- Out of bounds - Not sure how to interpret it, tbh\n- Unusual communication -  Actually interesting, but very explored by the board game space. Too focused on multiplayer.\n- Orbit - Lots of orbit-physics based games have been done, somewhat limiting\n- Trapped - Feels generic and story\/setting focused\n- Chains - Chain physics can be difficult, and many games about connected characters or objects have been done semi-recently\n- Protect - Not really awful, but overdone and generic\n- Voyage - Thematic\/aesthetic focused, but not the worst of those\n- Limited movement - This feels like more an extra challenge than a theme, even though it could theoretically speak to mechanics.\n- Illusion - This doesn't quite click for me. It doesn't really inspire mechanics or aesthetics\n- Vessel - This is... Odd. There's some ideas here, but it feels like a small and hard to pin down design space.\n\n### F\n\n- The wrong tool for the job - We had a theme like this on a previous LD and it wasn't great\n- Hidden spaces - Feels generic? Lots of games have hidden spaces. Not inspiring\n- Parasite - What do you even do with this one? It's purely thematic\n- No text in the entire game - Annoying limitation. Too many options, not enough inspirations\n- Dungeon - The most generic\n- Horde - Too generic\n- You are not supposed to be here - Generic, thematic focused, similar to past LD themes\n- Wrong character for this game - Limiting, similar to past LD themes\n- You are the environment - There's SO few ways to actually implement this\n","comments":2,"comments-timestamp":"2026-04-15T22:13:06Z","created":"2026-04-14T23:31:04Z","files":[],"files-timestamp":0,"id":426216,"love":14,"love-timestamp":"2026-04-17T12:05:59Z","meta":[],"modified":"2026-04-17T12:05:59Z","name":"Current Theme Thoughts - Tier List Edition","node-timestamp":"2026-04-14T23:33:08Z","parent":424281,"parents":[1,5,9,424249,424281],"path":"\/events\/ludum-dare\/59\/slime-signals\/current-theme-thoughts-tier-list-edition","published":"2026-04-14T23:33:08Z","scope":"public","slug":"current-theme-thoughts-tier-list-edition","subsubtype":"","subtype":"","type":"post","version":1346082},"node_metadata":{"n_key":"426216","n_urlkey":"309715","n_parent":"424281","n_path":"\/events\/ludum-dare\/59\/slime-signals\/current-theme-thoughts-tier-list-edition","n_slug":"current-theme-thoughts-tier-list","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"6085","n_created":"1776209464","n_modified":"1776427559","n_version":"1346082","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/slime-signals\/current-theme-thoughts-tier-list-edition","text":"### S\n\n- Split - Lots of mechanical opportunities, as well as thematic opportunities\n- Leave something behind - Mechanical opportunities\n- Layers - Mechanical opportunities\n\n### A\n\n- Paths - Mechanical opportunities\n- Signal - Mechanical opportunities\n- Cartography - Mechanical opportunities, built in aesthetics\n- Flow - Complex to implement, but multiple interpretations\n- Reflection - A few interpretations, but might produce a lot of similar games\n- Deja vu - Time loops are fun, but it feels like they've been done so well that it's hard to do something new in a jam\n- Side effects - Could be interesting mechanically and thematically\n\n### B\n\n- Merge - Match 3 and puzzle games are likely to overwhelm\n- Fragments - Interesting, but doesn't quite provide enough of a hook\n\n### C\n\n- Shelter - Thematically interesting, but might have limited mechanical opportunities\n- Transformation - Interesting, but can lead to difficult implementations\n- Waves - Too many wave-based games already, literal waves could be interesting but difficult\n- Falling apart - Difficult to implement, few mechanical interpretations\n- Strange machines - Generic, could apply to most any game\n- Out of bounds - Not sure how to interpret it, tbh\n- Unusual communication -  Actually interesting, but very explored by the board game space. Too focused on multiplayer.\n- Orbit - Lots of orbit-physics based games have been done, somewhat limiting\n- Trapped - Feels generic and story\/setting focused\n- Chains - Chain physics can be difficult, and many games about connected characters or objects have been done semi-recently\n- Protect - Not really awful, but overdone and generic\n- Voyage - Thematic\/aesthetic focused, but not the worst of those\n- Limited movement - This feels like more an extra challenge than a theme, even though it could theoretically speak to mechanics.\n- Illusion - This doesn't quite click for me. It doesn't really inspire mechanics or aesthetics\n- Vessel - This is... Odd. There's some ideas here, but it feels like a small and hard to pin down design space.\n\n### F\n\n- The wrong tool for the job - We had a theme like this on a previous LD and it wasn't great\n- Hidden spaces - Feels generic? Lots of games have hidden spaces. Not inspiring\n- Parasite - What do you even do with this one? It's purely thematic\n- No text in the entire game - Annoying limitation. Too many options, not enough inspirations\n- Dungeon - The most generic\n- Horde - Too generic\n- You are not supposed to be here - Generic, thematic focused, similar to past LD themes\n- Wrong character for this game - Limiting, similar to past LD themes\n- You are the environment - There's SO few ways to actually implement this\n","title":"Current Theme Thoughts - Tier List Edition","wayback_source":[]}