I'm in! For the first time
First Ludum Dare ever, I have a little bit of experience with game making but quite a lot with programming in general so it will be interesting to see how it all works out. I will be entering the compo and try to keep it simple as time management will surely be an issue in my case. Here's the tools I might or might not use depending on the theme and my personal feeling on the day of the event: - Game Engine: *Construct 2 *or Unity and C# by extension - *Graphics: *Paint.net, Photoshop CS6 and Gimp - *Sound and music: *Audacity, SFXR and Logic Pro X if I have time - *Fuel: *Lots of caffeine
Might also go full on retro and use only either C++ or Java, I am also planning on keeping the game in a 2D scale since I'm not comfortable with 3D animation and rendering. Good luck to everyone! :smile: