{"author_link":"\/users\/gagouman","author_name":"gagouman","author_uid":"gagouman","comments":[],"epoch":1500173627,"event":"LD39","format":"md","ldjam_node_id":33656,"likes":2,"metadata":{"p_key":"94440","p_author":"gagouman","p_authorkey":"1032288","p_urlkey":"307598","p_title":"I'm in! For the first time","p_cat":"LDJam ","p_event":"LD39","p_time":"1500173627","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1032288","us_name":"gagouman","us_username":"gagouman","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":3,"author":32288,"body":"First Ludum Dare ever, I have a little bit of experience with game making but quite a lot with programming in general so it will be interesting to see how it all works out. I will be entering the compo and try to keep it simple as time management will surely be an issue in my case. \nHere's the tools I might or might not use depending on the theme and my personal feeling on the day of the event:\n- **Game Engine: **Construct 2 **or** Unity and C# by extension\n- **Graphics: **Paint.net, Photoshop CS6 and Gimp\n- **Sound and music: **Audacity, SFXR and Logic Pro X if I have time\n- **Fuel: **Lots of caffeine\n\nMight also go full on retro and use only either C++ or Java, I am also planning on keeping the game in a 2D scale since I'm not comfortable with 3D animation and rendering. Good luck to everyone! :smile:\n","comments":0,"created":"2017-07-16T02:43:16Z","files":[],"files-timestamp":0,"id":33656,"love":2,"love-timestamp":"2017-07-16T11:05:37Z","meta":[],"modified":"2017-07-16T11:05:37Z","name":"I'm in! For the first time","node-timestamp":"2017-07-16T03:33:34Z","parent":33655,"parents":[1,5,9,32802,33655],"path":"\/events\/ludum-dare\/39\/$33655\/im-in-for-the-first-time","published":"2017-07-16T02:53:47Z","scope":"public","slug":"im-in-for-the-first-time","subsubtype":"","subtype":"","type":"post","version":88758},"node_metadata":{"n_key":"33656","n_urlkey":"307598","n_parent":"33655","n_path":"\/events\/ludum-dare\/39\/$33655\/im-in-for-the-first-time","n_slug":"im-in-for-the-first-time","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"32288","n_created":"1500172996","n_modified":"1500203137","n_version":"88758","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/$33655\/im-in-for-the-first-time","text":"First Ludum Dare ever, I have a little bit of experience with game making but quite a lot with programming in general so it will be interesting to see how it all works out. I will be entering the compo and try to keep it simple as time management will surely be an issue in my case. \nHere's the tools I might or might not use depending on the theme and my personal feeling on the day of the event:\n- **Game Engine: **Construct 2 **or** Unity and C# by extension\n- **Graphics: **Paint.net, Photoshop CS6 and Gimp\n- **Sound and music: **Audacity, SFXR and Logic Pro X if I have time\n- **Fuel: **Lots of caffeine\n\nMight also go full on retro and use only either C++ or Java, I am also planning on keeping the game in a 2D scale since I'm not comfortable with 3D animation and rendering. Good luck to everyone! :smile:\n","title":"I'm in! For the first time","wayback_source":[]}