Brobots Postmortem
So, there’s still a small time for voing, so that’s probably my last chance to post my game’s postmortem. That was my second Ludum Dare, and as last time, I’m so impressed of how many feedback I received in comparison of most global game jams! After saying that, I’ll explain the pros and cons of the game’s development.
Cons:
-Spent too many time fixing bugs that I should have prevented. That lowered a lot the game’s producction.
-Graphics. They are a bit rushed.
-Get some headache when making level design. May beacuse I was so obsessed at making 20 levels. Because of that obsession I made too many tutorial levels
-Pallete. Not sure why but I’m really bad at choosing a color scheme. In most comments of this and other games from mine, people says that colours hurts. May I should tryin at using a Game Boy pallete like in my entry of LD31. No sure if people noticed the level names above because of background.
-Music. Because of Compo rules and because I suck at music, I needed to generate it using CGMusic. Great program if you need music in a Jam, though.
Pros:
-Managed to get some good levels. That was one of my objectives, and I’m glad to have acomplished it.
-People actually liked the gameplay.
-Though I used only one theme, I think I implemented it well. Using growing here would force things too much.
-I think that the difficulty balance is good enough.
-Managed to enter in the Compo!
In conclusion, apart of graphics and audio, I hope to get a decent score in other categories (not in the top 100, though). What matters is that I’d fun making this game and got some good feedback.

Feel free to check the game =) http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=44355