{"author_name":"brainstorm","cat":"LD #34","comments":[],"epoch":1451928780,"likes":1,"metadata":{"p_key":"9256","p_author":"brainstorm","p_authorkey":"44355","p_urlkey":"44471","p_title":"Brobots Postmortem","p_cat":"LD #34","p_event":"LD34","p_time":"1451928780","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"44355","us_name":"brainstorm","us_username":"brainstorm","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>So, there&#8217;s still a small time for voing, so that&#8217;s probably my last chance to post my game&#8217;s postmortem. That was my second Ludum Dare, and as\u00a0last time, I&#8217;m so impressed of how many feedback I received in comparison of most global game jams! After saying that,\u00a0I&#8217;ll explain\u00a0the pros and cons of the game&#8217;s development.<\/p>\n <p><strong>Cons:<\/strong><\/p>\n <p>-Spent too many time fixing bugs that I should have prevented. That lowered a lot the game&#8217;s producction.<\/p>\n <p>-Graphics. They are a bit rushed.<\/p>\n <p>-Get some headache when making level design. May beacuse I was so obsessed at making 20 levels. Because of that obsession I made too many tutorial levels<\/p>\n <p>-Pallete. Not sure why but I&#8217;m really bad at choosing a color scheme. In most comments of this and other games from mine, people says that colours hurts. May I should tryin at using a Game Boy pallete like in my entry of LD31. No sure if people noticed the level names above because of background.<\/p>\n <p>-Music. Because of Compo rules and because I suck at music, I needed to generate it using CGMusic. Great program if you need music in a Jam, though.<\/p>\n <p><strong>Pros:<\/strong><\/p>\n <p>-Managed to get some good levels. That was one of my objectives, and I&#8217;m glad to have acomplished it.<\/p>\n <p>-People actually liked the gameplay.<\/p>\n <p>-Though I used only one theme, I think I implemented it well. Using growing here would force things too much.<\/p>\n <p>-I think that the difficulty balance is\u00a0good enough.<\/p>\n <p>-Managed to enter in the Compo!<\/p>\n <p>&nbsp;<\/p>\n <p>In conclusion, apart of\u00a0graphics and audio, I hope to get a decent score in other categories (not in the top 100, though). What matters is that I&#8217;d fun making this game and got some good feedback.<\/p>\n <p>&nbsp;<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/511439\/44355-shot0-1450036997.png\" alt=\"\" width=\"800\" height=\"480\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>Feel free to check the game =)\u00a0http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=44355<\/p>","time":"January 4th, 2016 12:33 pm","title":"Brobots Postmortem"}