Recursive Nightmare : First Ludum Dare Post Mortem

Well, because everybody do this, might as well do a quick recap of my experience with my First Ludum Dare ever. WPem20170422/em005.jpg

It's a story of stress, lazyness and bad decisions. I should have been in a team, I was alone. I wanted to do a long game with a lot of narrative, I made a short and weird game that can be completed in 10 minutes.

I was kind of disappointed with my game. I mean I did exactly what I had in mind, the game engine worked properly and the theme allowed me to experiment with a nightmarish world that loop on itself. But it didn't resulted in a fun game, at least fun in the way I imagined it. But the feedback had been really nice so far ! I was really happy to see the nice comments I had on the site, Twitter and various website. I wish the game had more content, or better puzzle and mechanism, but it's a good first game !

What worked - The game engine : I didn't experimented my javascript engine with a real game, and aside from problem of optimisation, it worked great. At least it didn't failed me. - Game mechanism : I know this is more an interactive adventure than a game, but I like the few game mechanism I put. I tought it will be unclear for players, or too simple, but it turned out great.

What didn't - Graphisms : I'll never do hand drawings for a game, never. Drawing, take the picture with my phone, edit and resize, 70 times. We can see some pictures was more lazy than other... - Time management and global planification : When the theme was revealed, I kinda rushed the design step, I wanted to start the drawings as soon as possible. I didn't took the time to design better puzzles or funnier text.

For a first Ludum Dare, I really appreciated the experience and i'm stoked for the next one ! I don't have much else to say, soooooo.... Take a look at my game here : https://ldjam.com/events/ludum-dare/38/recursive-nightmare It's short, weird and funny (kinda) !