An Odd Weekend...
It certainly was a different LD this time around. The new website felt fresh (despite the unfortunate halt near submission time), but it was exciting! Can't wait to see the future features planned.
Even though I blocked my calendar way in advance, life managed to sneak its way in. I think I was able to squeeze in about 6-8 hours of dev time for the jam this time around. Which was less than I did last time, but I was able to get about 80-90% of my vision from Friday evening implemented. I was pleasantly surprised at how things came together.
If I had a bit more time, I would want to refine the visual transition a bit. I did manage to hack a suitable cheat in the last ten minutes. I'd also do a bit more with scoring and saving splits and try and get a global leaderboard. Something to do for the future.
If you want to checkout my game its page is here.