Looking for partner(s) for LD35
Ahoy, so I have taken part in the last few Compos and had quite a fun time. However this time I’d like to mix things up by working with some others on the Jam instead. So first let me tell you about me.
Me: Firstly, as I said, I am decently experienced. I have 3 Compos under my belt and while others have a lot more experience in development and/or Ludum Dare, I spent a lot of time on each of them analyzing what went wrong, where to improve and the concepts behind a successful Ludum project. Organizing workflow for LD is a mental exercise I relish in so I take it pretty seriously (spent on average about 36 hours on each Compo.)
Regarding practical skills; I am a bit of a jack of all trades; I have a ton of experience working with Unity, as well as 3d Modeling and Animating, Texture work, sprite work, sound (music and effects) and programming. admittedly my knowledge is a bit lacking when it comes to graphical coding (don’t know many rendering tricks) and I’d say my specialty is probably design.
What I’m looking for: Personally I’d prefer people who are more specialized so that I can work around them to feature their strength(s). If you’re an artist, I’ll do the coding/design/sound, if you’re sound, I’ll do art/code/design, so on so forth. I don’t mind if you are new to Ludum Dare, as I said; coming up with workflow is something I love for Ludum, so teaching it to you is fine by me.
I also recognize that if your specialty is something that won’t take the full time for the project that you won’t spend as much time doing it as I do (IE: if you’re just doing music and sound and knock it out all on Saturday, don’t expect you to stay on beck and call all the way till Monday) but I plan on taking it seriously and would love those who also want to make a quality game despite the short timeline.
If you’re interested in working with me on the next Ludum, just comment below. thanks for your time!
Tags: LD35