Moon Dash - End of LD38Review

Moon Dash was a hell of a game to try and make in 48 hrs; the spherical gravity was a true pain to get working and, even still, could be vastly improved upon. Looking back I would have gone for a simpler solution, probably more along the lines of my original idea with a "block-y" planet that had 4 directional gravity rather then full spherical.
Towards the end I spent a lot of time that wound up being wasted on trying to implement a fancy ship-flying level transition, I scrapped it when it wasn't yielding results at 30 minutes left in favor of a simple alpha transition.
I also spent too little time on the sound and music, I would have rather spent more time on it and made something much nicer than what I published, but given that I've never worked with Bosca Ceoil before this so I was worried I would waste precious time.
All in all I think the game came out too simple, I would have loved to add more mechanics or expand the gameplay a bit; but you do what you can in the time you've got. I can't wait for LD39 and hope to take what I've learned here and make an even better entry next time!
What I've learned * Spherical Gravity is cool but sucks to build * Spend more time on sound, it makes a difference * Simple games are really simple, a little bit of complexity can make for a lot more fun * Animations are a pain to get right * Box2D likes to break the JVM, a lot
Here is a timelapse of the game being made:
https://www.youtube.com/watch?v=v3VdZSuWSgc