{"author_link":"\/users\/sirtyler","author_name":"SirTyler","author_uid":"sirtyler","comments":[],"epoch":1493048662,"event":"LD38","format":"md","ldjam_node_id":25923,"likes":2,"metadata":{"p_key":"90211","p_author":"SirTyler","p_authorkey":"1013617","p_urlkey":"302989","p_title":"Moon Dash - End of LD38Review","p_cat":"LDJam ","p_event":"LD38","p_time":"1493048662","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1013617","us_name":"SirTyler","us_username":"sirtyler","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":13617,"body":"![GameCover.gif](\/\/\/raw\/135\/3\/z\/b9b.gif)\n\n**Moon Dash** was a hell of a game to try and make in 48 hrs; the spherical gravity was a true pain to get working and, even still, could be vastly improved upon. Looking back I would have gone for a simpler solution, probably more along the lines of my original idea with a \"*block-y*\" planet that had 4 directional gravity rather then full spherical.\n\nTowards the end I spent a lot of time that wound up being wasted on trying to implement a fancy ship-flying level transition, I scrapped it when it wasn't yielding results at 30 minutes left in favor of a simple alpha transition.\n\nI also spent too little time on the sound and music, I would have rather spent more time on it and made something much nicer than what I published, but given that I've never worked with **Bosca Ceoil** before this so I was worried I would waste precious time.\n\nAll in all I think the game came out too simple, I would have loved to add more mechanics or expand the gameplay a bit; but you do what you can in the time you've got. I can't wait for LD39 and hope to take what I've learned here and make an even better entry next time!\n\n**What I've learned**\n* Spherical Gravity is cool but sucks to build\n* Spend more time on sound, it makes a difference\n* Simple games are really simple, a little bit of complexity can make for a lot more fun\n* Animations are a pain to get right\n* Box2D likes to break the JVM, a lot\n\nHere is a timelapse of the game being made:\n\nhttps:\/\/www.youtube.com\/watch?v=v3VdZSuWSgc","comments":0,"created":"2017-04-24T02:10:18Z","files":[],"files-timestamp":0,"id":25923,"love":2,"love-timestamp":"2017-05-07T16:11:16Z","meta":[],"modified":"2020-04-17T00:22:16Z","name":"Moon Dash - End of LD38Review","node-timestamp":"2020-04-17T00:22:16Z","parent":19413,"parents":[1,5,9,9405,19413],"path":"\/events\/ludum-dare\/38\/moon-dash\/moon-dash-end-of-ld38review","published":"2017-04-24T15:44:22Z","scope":"public","slug":"moon-dash-end-of-ld38review","subsubtype":"","subtype":"","type":"post","version":551153},"node_metadata":{"n_key":"25923","n_urlkey":"302989","n_parent":"19413","n_path":"\/events\/ludum-dare\/38\/moon-dash\/moon-dash-end-of-ld38review","n_slug":"moon-dash-end-of-ld38review","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"13617","n_created":"1492999818","n_modified":"1587082936","n_version":"551153","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/moon-dash\/moon-dash-end-of-ld38review","text":"![GameCover.gif](\/\/\/raw\/135\/3\/z\/b9b.gif)\n\n**Moon Dash** was a hell of a game to try and make in 48 hrs; the spherical gravity was a true pain to get working and, even still, could be vastly improved upon. Looking back I would have gone for a simpler solution, probably more along the lines of my original idea with a \"*block-y*\" planet that had 4 directional gravity rather then full spherical.\n\nTowards the end I spent a lot of time that wound up being wasted on trying to implement a fancy ship-flying level transition, I scrapped it when it wasn't yielding results at 30 minutes left in favor of a simple alpha transition.\n\nI also spent too little time on the sound and music, I would have rather spent more time on it and made something much nicer than what I published, but given that I've never worked with **Bosca Ceoil** before this so I was worried I would waste precious time.\n\nAll in all I think the game came out too simple, I would have loved to add more mechanics or expand the gameplay a bit; but you do what you can in the time you've got. I can't wait for LD39 and hope to take what I've learned here and make an even better entry next time!\n\n**What I've learned**\n* Spherical Gravity is cool but sucks to build\n* Spend more time on sound, it makes a difference\n* Simple games are really simple, a little bit of complexity can make for a lot more fun\n* Animations are a pain to get right\n* Box2D likes to break the JVM, a lot\n\nHere is a timelapse of the game being made:\n\nhttps:\/\/www.youtube.com\/watch?v=v3VdZSuWSgc","title":"Moon Dash - End of LD38Review","wayback_source":[]}