First-post-newbie-game-dev-shortest-post-mortem haha

Hello guys, here's the story (along with my appreciation) for this event! First off, thank you all and to @Mike for all the positivity which is felt throughout this jam! I got pleasantly surprised!

Let it be time-lined (you will laugh)!

  • 26-27 Apr - I recall there is sth like Ludum Dare, I say to myself, why not do this, had it on my list 1 year ago (in the meantime, I am not in front of a computer and in the jam weekend, I am going to be busy with other things, haha)
  • next few days {life is busy as hell} - you know, people today live x20 speed nowadays> - I read the rules, I see there is possibility for an Extra entry, phew, awesome... maybe that would happen
  • I am checking out the themes - oh my, there are some pretty cool ones - maybe I don't like a few like delivery; my brain is already pumping ideas (maybe I will finish a game this time, haha)
  • 27th - 31st Apr - nope, I am not here, I think I skimmed through here to see it's the Delivery theme, I am seeing some posts, not sure what is going on
  • 3rd May - here I come! - my Phaser3 setup is a bit dusty, haven't gotten to this in 6 months, I decide I would do a game which includes physics, why not?!
  • (3rd - 10th May) - hell yeah, I was able to squeeze around 5 consecutive hours into... doing basic setup around 1 particular issue with my physics engine (where everything speeds up enormously) - finally resolved ;;((( but the scars are real
  • (10th - 16th May) - hell yeaaah - I was able to sit around 4-6 times more (nor sure exactly), some sits around 1 hour - I was able to actually (almost) get a core loop running, I still have just 3 levels in my game
  • 18th May - I came with a nifty mechanic to make my game more meaningful - eject areas - otherwise it would actually be pointless haha
  • 18th - 19th May - I add more levels, clean up some rough edges, fix a few bugs, add main screen content and level selection
  • 19th May (I do italic this for a reason) - I create a LDJAM account now and post post my game 19 minutes after - it works but... I don't see it listed anywhere; people don't see it ; ((((( I cannot create posts, it doesn't work, but I can post comments on existing posts...
  • 20th May Evening - I am going over the site, checking out how stuff work...
  • 21th May - Thankfully to Mike's effort (and to me commenting in a few posts and maybe writing to support, not sure which one), my account gets whitelisted! I also start to play some games... I am totally blown away by the quality of those games, many games! I am totally blown away by the positivity going around in commenting games. Thank you guys, this is awesome! I think this was the day I also noticed the post by Mike on the huge spam... then everything (on the whitelisting) was clear.

I will be playing more of your games, if get time, they are awesome!! ... Thank you all!

Oh, it's a post-mortem, kind of... then here's a few things from my side: - DON'T try to do physics games if your setup is flaky - HAVE an LDJAM account earlier... not on submission day hahaha - Polish your setup/framework and flows for the things you want to include in your game / in my case I didn't even have a visual level editor; all code - Plan plan plan but keep it simple... 1 core mechanic done well is much better than 3 mechanics done in a mediocre manner - Note: while I was not on the computer, my head was pumping stuff, some of this stuff had to go on paper to get validated - I've spend a lot of time thinking about what's to be done next, not "trying to just code it" - novice programmers should take note of this

Oh, here's the game, it's ugly and has one nasty bug :D but... if intereseted Airborn Island Delivery (AID)