Getting Started with a Serious Project
Hey Guys!
Our team has made a few jam games, but we are hoping to get into a slightly more serious project (something a bit larger in scale than our jam games, and hopefully something we can release and sell). Looking for any resources you guys would recommend for project management, marketing, communication/dev blogs, etc (or even just some tips from fellow devs who have built and released commercial projects). This is our first time really trying to take on a serious project, so I just want to make sure we're heading in the right direction and aware of as many hiccups as possible beforehand!